As per usual, my updates have been timely and pertinent this year, and I hope you've all enjoyed the many posts I've made in the Devblog over the past 11 months. Since we're nearing the end of 2012, I have decided to issue yet another of the multitudinous 2012 Devblog entries to keep everyone up to speed. If these posts are becoming too frequent, please don't be shy in telling me to cut back the pace a little.
Dear FSM, I have been a rather subpar Team Lead this year, haven't I? Just as we're seeing the first glimmers of hope trickling in from our beloved programmers, I have for all intents and purposes abandoned the project for large spans of time, especially in the recent few months. As my schedule smooths out and my day-to-day life becomes less demanding, I do plan to be around much more often, and I really do want to apologize for my inefficiency. Enough about my faults though, it's time to go about lauding the accomplishments of our more respectable members.
As some of you may have noticed, Seregon is probably the most skilled team member we've ever picked up. Right now he's working on all sorts of beautiful things like population dynamics, our initial OGRE setup, and the compounds management, which he worked on with a tiny bit of help from yours truly. For these reasons, Seregon has been made a moderator. Congratulations, keep up all of the great work.
NicktheNick (Nick) has made an exceptional showing. His enthusiasm for organizing an quantifying game concepts is just what I want to see in our members, and he has relentlessly expanded old concepts and fleshed out novel simulation systems, always accepting plenty of input from other members. Nick has also been made a moderator, and I've been extremely impressed with his command over the project during my vacancy.
Those two are in command of all lower-ranking members, as are all mods, so listen carefully and call them if there's any trouble in the forums. On a side note, Poisson and Roadkillguy are no longer moderators, not because of any transgressions on their part, but because of prolonged absence. Should they become active again soon for an extended period of time, I'll quickly re-promote them.
That's all for tonight- expect a couple more of these before the world ends as I round up more information and content. In the meantime, doggit kicks all kinds of Belgium with a very subtle nod to Strauss here-
Remember our goals: simplicity, science, and playability. Keep them in mind always.[OE]