Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Our users have posted a total of 30851 messages in 1411 subjects
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Hey there! Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Hey there! Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Hey there! Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Hey there! Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Hey there! Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Hey there! Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Hey there! Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Hey there! Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Hey there! Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Hey there! Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Hey there! Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Hey there! Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Hey there! Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Hey there! Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Hey there! Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Hey there! Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Hey there! Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Hey there! Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Hey there! Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Hey there! Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Hey there!

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5 posters
AuthorMessage
Nimbal
Programming Team lead



Posts : 258
Reputation : 24
Join date : 2013-03-17
Age : 39
Location : Ratingen, Germany

Hey there! Empty
PostSubject: Hey there!   Hey there! EmptyMon Mar 18, 2013 7:33 am

Hello everyone,
my name's Ben and I'm a professional software developer based in Germany. My relevant experiences:

  • C++
  • Python
  • Lua
  • CMake
  • Unit Testing
  • Build automation
  • Interface design (mostly usability stuff, not much of the graphics)
  • Background in physics, a little experience with physics simulations (it's a while back, though)


I came across this project from Reddit. After looking around, it seems like you haven't got much existing code to work on. The thing is, I didn't find a well-structured Todo-List either, making it hard to get started. Unless I simply overlooked it, I'll probably start with creating such a list. If there is already a Todo list, I'll try and break it down into small, self-contained chunks and create GitHub issues for each.

Ok, lunch break's over. Back to work, see you!
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Daniferrito
Experienced
Daniferrito


Posts : 726
Reputation : 70
Join date : 2012-10-10
Age : 30
Location : Spain

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyMon Mar 18, 2013 7:58 am

The closest thing to a todo list is here. The part where Seregon was struggling on was making the GUI libraries work with our current code.

If you found the github, make sure to look at the branch named "Daniferrito". It is where i am working on the entity framework. It contains everything from the main branch (noone did nothing more on it) plus the entity framework.

Oh, and welcome. Most of your skills would be incredibly helpfull here.

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Nimbal
Programming Team lead



Posts : 258
Reputation : 24
Join date : 2013-03-17
Age : 39
Location : Ratingen, Germany

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyMon Mar 18, 2013 1:45 pm

I tried to find some more information about what's actually required, programming wise. I often come across threads that start off promising, but get "side tracked" with discussions about graphics, details about movement mechanics and other things. Don't get me wrong, those are important too, but it's really difficult to filter out the information needed to actually start designing a sensible program.

I've taken the liberty of creating a couple of GitHub issues as a starting point to clearly define the requirements for the microbe stage and (once this definition is somewhat complete) discuss possible implementation strategies. I would link them here, but I'm not allowed to for another 7 days. The issue numbers are 9 and 10.

While aggregating the ideas I've found strewn across the forum, many open questions immediately came to mind. Those questions are appended as comments to the respective issue. It would be nice if a designer would clarify those. I'd have posted about it in the Microbe Gameplay forum, but I may only reply there, not create new posts.
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NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyMon Mar 18, 2013 6:12 pm

Wow Ben, welcome to Thrive!

I'm amazed at all you have to offer. You are very true on the point of task lists, and as Dani showed you I put one up myself a while back. I would really appreciate your help in coordinating the programming efforts if you would like to, since I am a little impaired only being a newbie to C++ and Python myself.

Let me give you a big congratultions and a slap on the back for taking ao much iniative. Its really great to see people join and take their own steps to further the development. It also makes it a whole lot easier for me, since I have troube with all the coordinating I have to do sometimes.

Its also verybgood to be so analytical of the current concept. It helps to refine what we have and take practical approaches.

Again, thanks a bunch for helping out with coding and coordinating the coding as well!
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Daniferrito
Experienced
Daniferrito


Posts : 726
Reputation : 70
Join date : 2012-10-10
Age : 30
Location : Spain

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyMon Mar 18, 2013 6:39 pm

I've just answered your issues on the Github. One question, should i mark the question when i'm answering it or if i have the same question? I'm confused.

I'm going to work on the code a bit now. I should be able to add the structure for species.
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Nimbal
Programming Team lead



Posts : 258
Reputation : 24
Join date : 2013-03-17
Age : 39
Location : Ratingen, Germany

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyTue Mar 19, 2013 2:11 am

Daniferrito wrote:
One question, should i mark the question when i'm answering it or if i have the same question? I'm confused.

Don't worry about it. I just tried out the "task list" markup of GitHub and didn't expect it to insert editable checkboxes like that. I'll edit the comment and strike the question through when I consider it answered.
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Nimbal
Programming Team lead



Posts : 258
Reputation : 24
Join date : 2013-03-17
Age : 39
Location : Ratingen, Germany

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyWed Mar 20, 2013 3:35 am

May I have permission to create new topics in the Programming forum, please? I'd like to discuss the build system, especially the options available to package and distribute Thrive on the different target platforms.
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Seregon
Regular



Posts : 263
Reputation : 37
Join date : 2011-08-10
Location : UK

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyWed Mar 20, 2013 4:28 pm

Your not able to create new topics until you've made 20 posts. I've posted a new thread for you, so you can begin a discussion there.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Hey there! Empty
PostSubject: Re: Hey there!   Hey there! EmptyWed Mar 20, 2013 11:15 pm

Wow, you're in and getting straight to work. We need you: welcome to the team.
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