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 Microbe Stage Concept Animation

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Oliveriver
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PostSubject: Re: Microbe Stage Concept Animation   Wed Jul 31, 2013 3:38 am

TheFellowWithTheHat wrote:
Oliveriver wrote:
TheFellowWithTheHat wrote:
You misinterpreted me, I do not want adorable Cells with huge eyes either, I was only saying that on the main website of Thrive, under the "Gallery," I saw a colorful but realistic representation of a cellular environment, I thought that was a very good idea.

I'm not sure what the final product is, I have limited knowledge of what it looks like now, but the point I'm trying to make is that even the tiniest things have colors, things see in Monochrome, Ultraviolet, and in Colors, the Universe has an unrelenting palette of colors that exist on every planet in every organism, including microbes.

Oh, sorry. :oops: 

The thing about microbes (and all organisms, to an extent) is that their colour affects how well they survive. Plants are specifically green because it allows them to make the most of yellow/white light. Microbes are the colours ~scio specified for usually the same reason. However, that does give me an idea - what if a cell's colour determined how much it could photosynthesise, and consequently how much ATP it could produce? Those that are the wrong colour to collect enough sunlight will die out, leaving only those that are the correct colours via natural selection.


I wonder why the pinkish flesh of humans keeps us alive, if someone is in the wild and they have their pinkish red or white or whatever color human skin is, they'll stick out like a sore thumb in a Rain forest.

I may have interpreted the "Oh, sorry" by mistake, thinking it was sarcasm, my apologies.

Will the skin colors of creatures also have some sort of effect on how well they may hide? If your cell is green and it is among green matter, is it hidden if it doesn't move?

According to a quick search, human skin pigmentation allows us to regulate the amount of UV radiation that enters our bodies. Skin colour correlates with the UV radiation of the region - those with lighter skin tend to live or have ancestry in higher latitudes where the sunlight is less intense.

Generally, the colour of organisms is not random - those with bright colours which may result in them being eaten are bright to attract mates. The payoff outweighs the risk.

And no, I wasn't being sarcastic. Sorry if I came across that way. I'm just beginning to get annoyed that this thread has derailed so much.

EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:

Spoiler:
 

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PostSubject: Re: Microbe Stage Concept Animation   Wed Jul 31, 2013 6:07 pm

beatifull.....i cant wait to see the final animation
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PostSubject: Re: Microbe Stage Concept Animation   Wed Jul 31, 2013 6:22 pm

Looks excellent. This is really good and should help give the programmers a good idea of what it should look/play like.
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PostSubject: Re: Microbe Stage Concept Animation   Fri Aug 02, 2013 8:09 pm

Looking good!

If the actual game looks even half that good, it'll be one of the more visually appealing games I've played.
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PostSubject: Re: Microbe Stage Concept Animation   Mon Aug 05, 2013 1:04 pm

This is looking great. The only problems I see are in GUI design, which is a pretty minor complaint. The GUI in gameplay looks pretty good, if a bit large, except that the right side doesn't have a coherent shape and flow, and uses concave polygons. One of the rules of the "Shattered" design is that only convex polygons should be used. It leads to a more ordered final product.
I love the welcome text, very well written.

Obviously, I don't want you to drop everything and change this, I'm just voicing my thoughts here so they're known. Keep up the great work.

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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 06, 2013 4:46 am

Yes, the GUI does need a little work, although, like the editor concept, it is of course just a concept. It's going well so far, but it may take longer than I was hoping if I continue at the current rate.

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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 06, 2013 9:39 pm

Oliveriver wrote:
According to a quick search, human skin pigmentation allows us to regulate the amount of UV radiation that enters our bodies. Skin colour correlates with the UV radiation of the region - those with lighter skin tend to live or have ancestry in higher latitudes where the sunlight is less intense.

Generally, the colour of organisms is not random - those with bright colours which may result in them being eaten are bright to attract mates. The payoff outweighs the risk.

And no, I wasn't being sarcastic. Sorry if I came across that way. I'm just beginning to get annoyed that this thread has derailed so much.

EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:

Spoiler:
 


Well, that's gorgeous. :shock: 

I'm loving how the animation is turning out to be, I can imagine this scene with the Microbe Stage theme playing in the background as ambiance as you have the (assuming there are any) sounds of the Cells wriggling around to move and eat bits of plant matter and other cells.

Ahh, evolution...
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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 07, 2013 12:28 pm

Oliveriver wrote:
EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:

Spoiler:
 
This already looks far better than spore :lol: :P
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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 07, 2013 12:58 pm

Thriving Cheese wrote:
Oliveriver wrote:
EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:

Spoiler:
 
This already looks far better than spore :lol::P

:lol!: 

I've been working on the animation some more, and have finally reached the first editor session:

Spoiler:
 

You'll see that I've made icons for each of the organelles:

Spoiler:
 

They are all made using two shades of an easily distinguishable colour with a simple icon inside. However, part of me thinks that they're far too bright or gaudy for use in Thrive. What does everyone else think, and, if necessary, what should I change them to?

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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 07, 2013 2:05 pm

Looks excellent, but maybe just soften the colours a bit, not necessarily change them, like lower the opacity a tad.
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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 07, 2013 4:25 pm

I agree. Also try making them a bit darker.

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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 07, 2013 4:26 pm

You're correct in saying they're too bright. The shapes are all correct though. I imagined the tiles to be the actual ingame organelle shown with the hexgrid border around it. Somewhere down the line, I'd like to have organelles move around within their borders slightly to give the impression of a shifting internal environment.

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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 07, 2013 4:37 pm

(for me on my computer atleast)I can not really distinguish the icon of the mitochondria because it's to bright(IMO).
Otherwise it seems pretty good to me, maybe just a little bit darker on the other ones too (except for the agent vacuole wich's already relativly dark).

So far, nice job Oliver
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PostSubject: Re: Microbe Stage Concept Animation   Thu Aug 08, 2013 6:26 am

I'll replace what I can with the actual organelles models. Could someone give me a link to them as 2D images?

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PostSubject: Re: Microbe Stage Concept Animation   Sat Aug 10, 2013 12:54 am

Thriving Cheese should have the download links to all of them. They could then be converted into 2D images.

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PostSubject: Re: Microbe Stage Concept Animation   Mon Aug 12, 2013 4:07 am

Oliveriver wrote:
I'll replace what I can with the actual organelles models. Could someone give me a link to them as 2D images?
I'll do it.
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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 11:58 am

Thanks, Cheese. :) 

With the organelle models I've already got, here's an updated editor screenshot:

Spoiler:
 

EDIT: And another:

Spoiler:
 

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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 12:29 pm

Wow, that's lookin' great Oliver.
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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 12:29 pm

That looks awesome
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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 1:12 pm

These are some cool microbe editor concepts!
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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 2:14 pm

Wow, if only I could actually draw stuff well...
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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 3:44 pm

Things are looking great! I like the concept of adding the organs like that and shaping it so. One question though. Is there any more musical concepts for the microbe stage that's needed? I can get another in so the programmers can easily put that in before it's theoretically finished. Sorry if this is a bit out of place, but I thought it was a good time to ask.
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PostSubject: Re: Microbe Stage Concept Animation   Tue Aug 13, 2013 4:55 pm

Oliveriver wrote:
Thanks, Cheese. :) 

With the organelle models I've already got, here's an updated editor screenshot:

Spoiler:
 

EDIT: And another:

Spoiler:
 
That just looks so awesome Oliver, can't wait to see the finished animation :D 

Just a little note: that blue thing your using as a Mitochondria's actually not a Mitochondria, but a 'film layer bacteria'.


Last edited by Thriving Cheese on Wed Aug 14, 2013 3:11 am; edited 1 time in total
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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 14, 2013 2:49 am

@LegoHoss
Although we probably have enough microbe stage music now, it won't hurt if you compose more. There are three types of microbe theme - loading screen, editor and gameplay. Choose one of these to compose a theme for.

@Thriving Cheese
Oops. :oops: 

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PostSubject: Re: Microbe Stage Concept Animation   Wed Aug 14, 2013 3:32 am

So is the cell supposed to be grown in a hexagon format, and it's translated into a realistic shape?

When did Civ 5 become part of the equation?
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