Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
MonoGame C# Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
MonoGame C# Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
MonoGame C# Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
MonoGame C# Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
MonoGame C# Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
MonoGame C# Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
MonoGame C# Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
MonoGame C# Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
MonoGame C# Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
MonoGame C# Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
MonoGame C# Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
MonoGame C# Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
MonoGame C# Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
MonoGame C# Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
MonoGame C# Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
MonoGame C# Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
MonoGame C# Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
MonoGame C# Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
MonoGame C# Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
MonoGame C# Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 MonoGame C#

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5 posters
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Botifier
Newcomer
Botifier


Posts : 5
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Join date : 2013-03-17
Age : 24
Location : Over There

MonoGame C# Empty
PostSubject: MonoGame C#   MonoGame C# EmptySat Jan 11, 2014 5:36 pm

Why not use MonoGame it uses XNA and its cross platform and it can be used in VisualStudio.
and itll allow you to port to android, ios, ect.
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The Creator
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MonoGame C# Empty
PostSubject: Re: MonoGame C#   MonoGame C# EmptySat Jan 11, 2014 10:50 pm

Monogame runs on C# and this provides less versatility. If I am not mistaking the current version of the game runs on C++ using DirectX, which is the bundle of libraries that Monogame is based on. Also being opensource Monogame isn't that reliable.
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amymist
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Location : The Misc Bugs and Questions thread

MonoGame C# Empty
PostSubject: Re: MonoGame C#   MonoGame C# EmptySun Jan 12, 2014 5:39 am

Additionally, it looks like enough coding has already been done that it would be a huge pain to transfer it over.
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NickTheNick
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Age : 28
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MonoGame C# Empty
PostSubject: Re: MonoGame C#   MonoGame C# EmptyMon Jan 13, 2014 2:46 am

Please do not start new threads for small suggestions. The READ BEFORE POSTING thread clearly advises not to.

From what I know, adopting another engine would restrict us to what that engine has built into it, while although building our own engine is more work, it allows us to enable it to implement the features we have planned, as opposed to having to cut features or have restrictions working with a foreign engine. Also take into the account the reasons The Creator gave.
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crovea
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MonoGame C# Empty
PostSubject: Re: MonoGame C#   MonoGame C# EmptyMon Jan 13, 2014 7:05 am

Garbage collection and JIT compiling are the main problems with using C#.

Regarding limitations, it's still possible we would run into limitations with one of our subsystems, most likely ogre for graphics if anything, I imagine rendering with advanced creature modularity, could become hard depending on how we are going to implement it. Although it will be a lot easier to work around than if we were to limit ourselves to a complete game engine.
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MonoGame C# Empty
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