Thrive Game Development

Development of the evolution game Thrive.
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm

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Join date : 2014-01-26

PostSubject: Introduction   Sun Jan 26, 2014 12:42 am

Hello Revolutionary Games,

I ACTUALLY want to join your team (I'm thirteen but I am good at science, not good at math, and i know a bit about cells, biomes, ect.). If you can reply saying yes thank you. But anyway... I have a biome idea called a Marsh Swamp, now what this biome is is a humid biome with many lakes with the lakes ranging from small puddles to 350 mile lakes. These biomes can appear in peninsulas, coasts, or near large lakes. The precipitation can range from midclimate to very wet. The organism sizes can range from 10-20-21-100-101-300-301-700-701-1500 but creatures no larger can live there, the reason is because the biome is made up of muddy terrain, many trees, moss, vines, ect. This biome occurs around the world but does not occur near polar areas like tundras and ice deserts (also great biome ideas to keep in mind). The climate should be humid and warm just like real swamps. The temperature can can be between 3s-45 degrees celsius. ( I sadly cant get topography). The biodiversity should be around 95% which is a good thing (I hope). Autotroph trophic levels are 100% and Heterotroph trophic levels are 99%. Arthropods of all the sizes that are allowed in this biome are needed, other organisms like fish, birds, mammals, reptiles, amphibians, ect. are also needed for this biomes survival. This biome is self-explainitory in some areas. This biome obviously needs Primary, Secondary, and Tertiary consumers as well as Producers (Not film producers). Well, that is all the info i have right now, I might update this so thanks and reply if you can.

Best Regards,

Roberto Moncada
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Age : 23
Location : Throne of the Immortal Dragon

PostSubject: Re: Introduction   Sun Jan 26, 2014 11:44 am

Welcome to the forum Roberto, can I call you Rob? Anyway, we don't actually need to brainstorm biomes, since they will (hopefully) be procedurally generated. The skills needed right now are along the lines of programming and 3d modeling, but any knowledge of cells you can provide will likely be helpful.
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PostSubject: Thanks    Sun Jan 26, 2014 5:29 pm

Ok thanks for the info. I wanted to know if your team uses Blender, Maya, Zbrush, ect. to make models for the game. I can try to make models but i have a very low experience level but you can improve the models I send. I use Sculptris and Blender for modeling. I can make a couple sounds if you'd like and i can provide some info for cells (I actually just took a test on cell life and cell parts a couple days ago in school lol ). Just give me tasks and objectives and I will try to complete them as best as possible.

Thanks and Best Regards,

Roberto Moncada


Where is your studio? I just wanted to know so if i can email stuff or just walk or have someone drive me there.
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Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: Introduction   Sun Jan 26, 2014 5:57 pm

Blender will be utilised extensively, at least for the foreseeable future of the microbe stage, so any skills with Blender modelling will certainly come in handy. Thriving Cheese is the person to talk to, as he's led the current art effort.

As for a 'studio', it seems you may have the wrong idea about this development team. Revolutionary Games only exists as an entity on the internet (specifically, on this forum, a website, a Skype group and a GitHub repository). There is no physical location of any studio, and it wouldn't make any sense if there was, as the team encompasses members from all over the world connected via the internet.

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PostSubject: Re: Introduction   Today at 3:36 pm

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