Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Direction, assets, and concepts Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Direction, assets, and concepts Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Direction, assets, and concepts Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Direction, assets, and concepts Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
Art Direction, assets, and concepts Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Direction, assets, and concepts Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Art Direction, assets, and concepts Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
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» Achieving Sapience
Art Direction, assets, and concepts Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Art Direction, assets, and concepts Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
Art Direction, assets, and concepts Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
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» Want to be promoter or project manager
Art Direction, assets, and concepts Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Art Direction, assets, and concepts Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Direction, assets, and concepts

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Piminy
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Art Direction, assets, and concepts Empty
PostSubject: Art Direction, assets, and concepts   Art Direction, assets, and concepts EmptyThu May 14, 2015 12:55 pm

So, as the graphic thread seems to have died, I wanted to put up a new thread, concerning the art direction that should be taken when non-hexagon mode is implemented.
As I understand it, many more organelles need to be implemented, and some variety given to the movement modes provided. For instance, I would love to play as an amoeba, but there are no psuedopods or even much of a flexible membrane yet. Are cilia an option, etc? Will there be other aggression options aside from simply trying to poison other microbes?

At a different note, how detailed are the environments in microbe stage going to be? Are there going to be non-microbe entities, i.e flotsam, dirt, or pollen? What sort of art direction is planned? I understand that eyes and Spore-ish cartoony designs are out, but how much detailed realism do we want to add, because much of what is seen by microscope is just small spheres and squiggles.

I know these are all questions that have probably been answered at some time somewhere, but I am immensely new to this site(and forums in general really) and I have no experience as to which questions already have answers and concepts attached to them, and which do not.
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