Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Editors outside of gameplay Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Editors outside of gameplay Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Editors outside of gameplay Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Editors outside of gameplay Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Editors outside of gameplay Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Editors outside of gameplay Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Editors outside of gameplay Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Editors outside of gameplay Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Editors outside of gameplay Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Editors outside of gameplay Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Editors outside of gameplay Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Editors outside of gameplay Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Editors outside of gameplay Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Editors outside of gameplay Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Editors outside of gameplay Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Editors outside of gameplay Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Editors outside of gameplay Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Editors outside of gameplay Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Editors outside of gameplay Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Editors outside of gameplay Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Editors outside of gameplay

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Bashinerox
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DragonEye4
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PostSubject: Editors outside of gameplay   Editors outside of gameplay EmptyTue Sep 14, 2010 10:39 pm

Should Editors be accessible outside of actually playing the game? You know, to be able to design an anatomically possible creature, without having to evolve it all the way and possibly mess up.
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Poisson
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyTue Sep 14, 2010 11:52 pm

Yes.
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US_of_Alaska
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 5:06 am

Yes.
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The Uteen
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 11:15 am

[terror]Wait, we aren't going to be able to edit creatures in normal gameplay, this isn't Spore. Or have I missed something? Is this Spore 2 now? [/terror]
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Bashinerox
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 2:24 pm

The Uteen wrote:
[terror]Wait, we aren't going to be able to edit creatures in normal gameplay, this isn't Spore. Or have I missed something? Is this Spore 2 now? [/terror]



Nothing is anything just yet. We simply havn't tested the possibility of having editors in-game or not having editors in-game.

Some form of in-game creature editor would be the fallback apon failure to create some kind of "auto-evo" algorithm. And this will also be the case during testing phases and until an "auto-evo" algorithm is developed (If it ever is)

Given a lack of the stated algorithm, the only way to make the game playable until such a system is in place, is by having an in-game editor. As soon as someone creates some sort of system to evolve creatures without manual player intervention, we disable the creature editor.

Of course, with the engine designed around modules, you can easily compile two versions of the game, one with a creature editor in-game, one without.

So, don't worry about it
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 4:56 pm

This thread is confusing. I mean, I thought we were going to be able to, but how are we going to import, and export, and you know, do all the stuff I don't know how we're going to do it?
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 10:09 pm

We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.
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Noitulove
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 10:15 pm

~sciocont wrote:
We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.

So, whenever we want to make something, we have to open a new window, and let the program load then let the program translate the creation into a physical object or whatever it'd be in-game, and in addition when we're not using auto-evo start it up whenever we want to manually evolve our organisms?

It sounds alright.

Key word being 'alright'.


Last edited by Noitulove on Wed Sep 15, 2010 10:18 pm; edited 1 time in total
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 10:17 pm

I guess this can be locked now, as we reached the conclusion that editors will be accessible outside of gameplay. Unless you want to use this thread to talk about how to implement this better.
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Bashinerox
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyWed Sep 15, 2010 11:51 pm

Noitulove wrote:
~sciocont wrote:
We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.

So, whenever we want to make something, we have to open a new window, and let the program load then let the program translate the creation into a physical object or whatever it'd be in-game, and in addition when we're not using auto-evo start it up whenever we want to manually evolve our organisms?

It sounds alright.

Key word being 'alright'.

Not necesarily. It will all be built into the engine, so theres nothing stopping there being a "organism editor" from the main menu.

Outside gameplay, not the program itself.
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Commander Keen
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyThu Sep 16, 2010 4:05 am

I'm all for it, as long as it will be available without acquiring God mode and doesn't allow manipulating with your saves (cheating).
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The Uteen
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyThu Sep 16, 2010 10:18 am

Commander Keen wrote:
I'm all for it, as long as it will be available without acquiring God mode and doesn't allow manipulating with your saves (cheating).

Just want to confirm when you get god mode you will be able to start a save with these creatures?

More Off-Topic than the last bit: Cheating... Hmm... (by the way, I'm not thinking anything )
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Commander Keen
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyThu Sep 16, 2010 11:46 am

The Uteen wrote:
Just want to confirm when you get god mode you will be able to start a save with these creatures?

Yes, that should be an exception.


Offtopic:
Spoiler:
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Noitulove
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyThu Sep 16, 2010 12:31 pm

D'oh.

And I was thinking wrong all this time.

So knowing Spore, and its editors outside of gameplay being its best element above most other things in the game (just my opinion) I'll agree.

+1
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~sciocont
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyThu Sep 16, 2010 4:49 pm

Noitulove wrote:
~sciocont wrote:
We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.

So, whenever we want to make something, we have to open a new window, and let the program load then let the program translate the creation into a physical object or whatever it'd be in-game, and in addition when we're not using auto-evo start it up whenever we want to manually evolve our organisms?

It sounds alright.

Key word being 'alright'.
No what I'm saying is that we will definitely have easy-access editors from the main menu. We have not discovered if we need an org editor inside of gameplay (for direct edits), but the Tech and Nation editors are a must within the playing of the game.
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Commander Keen
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyFri Sep 17, 2010 9:45 am

However, unlike in God tools or menu editors, ingame Nation editor should be limited (each change bringing unhappiness).
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US_of_Alaska
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptyFri Sep 17, 2010 8:13 pm

Commander Keen wrote:
However, unlike in God tools or menu editors, ingame Nation editor should be limited (each change bringing unhappiness).
Indeed. Just like if we have to go with direct editing in Org Mode it will be limited. God TOOLS un-limit everything, basically. And let you do everything else.
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~sciocont
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptySat Sep 18, 2010 3:52 pm

Commander Keen wrote:
However, unlike in God tools or menu editors, ingame Nation editor should be limited (each change bringing unhappiness).
Change may bring unhappiness, it may bring happiness, it may bring both, depending on how liberal/conservative the nation is at the moment.
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Commander Keen
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptySat Sep 18, 2010 4:59 pm

~sciocont wrote:
Change may bring unhappiness, it may bring happiness, it may bring both, depending on how liberal/conservative the nation is at the moment.

Changing things in the editor is like saying "Now, you will do this in that way because I say so." Nobody likes that.
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roadkillguy
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PostSubject: Re: Editors outside of gameplay   Editors outside of gameplay EmptySat Sep 18, 2010 5:00 pm

Commander Keen wrote:
~sciocont wrote:
Change may bring unhappiness, it may bring happiness, it may bring both, depending on how liberal/conservative the nation is at the moment.

Changing things in the editor is like saying "Now, you will do this in that way because I say so." Nobody likes that.

That's a good point.
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