Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Spawning Ideologies Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Spawning Ideologies Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Spawning Ideologies Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Spawning Ideologies Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Spawning Ideologies Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Spawning Ideologies Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Spawning Ideologies Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Spawning Ideologies Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Spawning Ideologies Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Spawning Ideologies Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Spawning Ideologies Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Spawning Ideologies Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Spawning Ideologies Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Spawning Ideologies Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Spawning Ideologies Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Spawning Ideologies Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Spawning Ideologies Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Spawning Ideologies Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Spawning Ideologies Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Spawning Ideologies Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Spawning Ideologies

Go down 
2 posters
AuthorMessage
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spawning Ideologies Empty
PostSubject: Spawning Ideologies   Spawning Ideologies EmptyThu Oct 14, 2010 5:49 pm

I beleive we have descided that certain situations will contribute to Research, my thoughts are that certain situations will contribute research toward ideologies. This thread is intended to discuss that.

Examples:

1. Having non-automated factories with very poor conditions for workers will contribute towards communism. (Note COMMUNISM, not STALINISM. There is a huge difference.)

2. Having numerous religious upheavals will contribute towards any "Elizabethan Compromise" type research. (Non-Earth specific name pending.)
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 2:44 am

Tenebrarum wrote:
I beleive we have descided that certain situations will contribute to Research, my thoughts are that certain situations will contribute research toward ideologies. This thread is intended to discuss that.

Examples:

1. Having non-automated factories with very poor conditions for workers will contribute towards communism. (Note COMMUNISM, not STALINISM. There is a huge difference.)

2. Having numerous religious upheavals will contribute towards any "Elizabethan Compromise" type research. (Non-Earth specific name pending.)
Hmm... This is an interesting idea indeed. How will we let the game understand why these things are happening? I need someone with more programming knowledge to let me know what is and isn't possible.

By the way, it's good to see somebody else who knows the difference between Communism and State Capitalism
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 3:41 pm

US_of_Alaska wrote:
Hmm... This is an interesting idea indeed. How will we let the game understand why these things are happening? I need someone with more programming knowledge to let me know what is and isn't possible.

By the way, it's good to see somebody else who knows the difference between Communism and State Capitalism

I don't think we would need the game to understand, just program the situations induvidually. It might be a more artificial solution, but it'd be much easier.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 7:56 pm

Tenebrarum wrote:
I don't think we would need the game to understand, just program the situations induvidually. It might be a more artificial solution, but it'd be much easier.
The thing there is that things that we haven't experienced here that may happen elsewhere are hard to think up. But i think you're right. This is going to be the only way we can know how it works.

As for your examples, it doesn't have to have lots of factories. Any nation with bad worker happiness could get points towards Communism Research if it's available to them on the research tree.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 8:01 pm

US_of_Alaska wrote:
The thing there is that things that we haven't experienced here that may happen elsewhere are hard to think up. But i think you're right. This is going to be the only way we can know how it works.

I know, we'll just have to think hard.

US_of_Alaska wrote:
As for your examples, it doesn't have to have lots of factories. Any nation with bad worker happiness could get points towards Communism Research if it's available to them on the research tree.

Good point. I was thinking too Marxian. Thanks.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 8:10 pm

Tenebrarum wrote:
US_of_Alaska wrote:
The thing there is that things that we haven't experienced here that may happen elsewhere are hard to think up. But i think you're right. This is going to be the only way we can know how it works.

I know, we'll just have to think hard.

US_of_Alaska wrote:
As for your examples, it doesn't have to have lots of factories. Any nation with bad worker happiness could get points towards Communism Research if it's available to them on the research tree.

Good point. I was thinking too Marxian. Thanks.
If you have a bit of time now, get on the new chat on the front page and we can discuss events that would add to these kinds of researches.
Back to top Go down
Sponsored content





Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies Empty

Back to top Go down
 
Spawning Ideologies
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Modes :: Strategy-
Jump to: