Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Mass Extinction Events

View previous topic View next topic Go down 
AuthorMessage
DragonEye4
Regular


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

PostSubject: Mass Extinction Events   Sun Jan 30, 2011 12:35 pm

There are many ways Mass Extinction Events may happen. Asteroids, Supervolcanos, drastic climate changes, and many others. They have happened several times in Real Life, so, therefore, they should happen in Thrive as well. However, there are several things that must be discussed about them:

1. Frequency. Normally, millions of years pass between Mass Extinction events. Since we are speeding the time up for evolution, millions of years would go by much faster. We need to decide at what intervals they could happen. I suggest having some sort of probability system, where after a certain interval of time after one event, the game "rolls virtual dice" to see if there is another event. The chance starts out incredibly low, but slowly gets higher after time.

2. Survivability. In a totally realistic game, the player's species would probably be killed in the event. Since having a message pop up in the game saying "An asteroid destroyed your species. Game over." would not make for a fun game, we need to give players a chance of surviving. There would have to be some difficulty in surviving, or else the event would be nothing more than a scenery change.

3. Recovery. After most mass extinction events, the world is barren for a short time, but then there is a massive species diversification, with a bunch of new species evolving to fill all of the newly available niches. I would suggest just speeding up the auto-evo, but since the current auto-evo concept has been ruled impossible, and we have yet to find a replacement, I don't know how this would work.
Back to top Go down
View user profile
EScSi
Newcomer


Posts : 15
Reputation : 0
Join date : 2011-01-23

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 12:55 pm

I suppose such events should only take place when there is a time skip, it would be weird to have a mass extinction event happen every few hours during play. In that case, we'd have to calculate all the geological effects and then reassign all the niches based on that. Therefore I think the answer depends on how the niche system works.
Back to top Go down
View user profile
PCaddict
Newcomer


Posts : 19
Reputation : 2
Join date : 2011-01-25

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 1:09 pm

Maybe we could just let the systems already in place handle it? Like, for example, an asteroid stray to close to your planet (not because of the disaster system, but because of some other reason, like a collision), and it get's pulled in by it's gravity. It crashes, and kills off some species. Depending on the size, velocity, etc. it may or may not be a mass extinction.

Or, if there's an outbreak of disease. Just let the game run things normally, and see how many animals it kills. It doesn't really seem like there's any need for anything extra to decide things about disasters.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 2:16 pm

DragonEye4 wrote:
There are many ways Mass Extinction Events may happen. Asteroids, Supervolcanos, drastic climate changes, and many others. They have happened several times in Real Life, so, therefore, they should happen in Thrive as well. However, there are several things that must be discussed about them:

1. Frequency. Normally, millions of years pass between Mass Extinction events. Since we are speeding the time up for evolution, millions of years would go by much faster. We need to decide at what intervals they could happen. I suggest having some sort of probability system, where after a certain interval of time after one event, the game "rolls virtual dice" to see if there is another event. The chance starts out incredibly low, but slowly gets higher after time.
-I don't agree with them getting more probable over time. That's not how probability works.

2. Survivability. In a totally realistic game, the player's species would probably be killed in the event. Since having a message pop up in the game saying "An asteroid destroyed your species. Game over." would not make for a fun game, we need to give players a chance of surviving. There would have to be some difficulty in surviving, or else the event would be nothing more than a scenery change.
-We can have disaters only happen when the player is playing, not in between generations.

3. Recovery. After most mass extinction events, the world is barren for a short time, but then there is a massive species diversification, with a bunch of new species evolving to fill all of the newly available niches. I would suggest just speeding up the auto-evo, but since the current auto-evo concept has been ruled impossible, and we have yet to find a replacement, I don't know how this would work.
-We can simply eliminate the highest few trophic levels of each biome effected

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 3:38 pm

~sciocont wrote:
-We can simply eliminate the highest few trophic levels of each biome effected
Narrowest Niches too.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 4:03 pm

Tenebrarum wrote:
~sciocont wrote:
-We can simply eliminate the highest few trophic levels of each biome effected
Narrowest Niches too.
Yep.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
roadkillguy
Experienced


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 23
Location : Rhode Island

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 5:46 pm

What defines a narrow niche?
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Mass Extinction Events   Sun Jan 30, 2011 6:30 pm

roadkillguy wrote:
What defines a narrow niche?
Having very few food sources.
Back to top Go down
View user profile
AlienSensei
Newcomer


Posts : 5
Reputation : 0
Join date : 2013-03-24
Location : Sweden

PostSubject: Re: Mass Extinction Events   Sun May 12, 2013 9:56 am

DragonEye4 wrote:
There are many ways Mass Extinction Events may happen. Asteroids, Supervolcanos, drastic climate changes, and many others. They have happened several times in Real Life, so, therefore, they should happen in Thrive as well. However, there are several things that must be discussed about them:

1. Frequency. Normally, millions of years pass between Mass Extinction events. Since we are speeding the time up for evolution, millions of years would go by much faster. We need to decide at what intervals they could happen. I suggest having some sort of probability system, where after a certain interval of time after one event, the game "rolls virtual dice" to see if there is another event. The chance starts out incredibly low, but slowly gets higher after time.

I think it'd be intresting if it actually mattered which planet you chose. (Please note: I am not very good at astronomy, but this is a guess.) For example, if you had chosen your planet to be really close to the sun, a natural disaster would be more common. Here's the thing: Since natural disasters are more common, your creature may evolve better protection.
Back to top Go down
View user profile
untrustedlife
Regular


Posts : 252
Reputation : 19
Join date : 2013-03-26
Location : [Classified]

PostSubject: Re: Mass Extinction Events   Sun May 12, 2013 6:47 pm

This thread is 2 years old don't necro post.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Mass Extinction Events   Today at 11:55 pm

Back to top Go down
 
Mass Extinction Events
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design-
Jump to: