Thrive Game Development

Development of the evolution game Thrive.
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 Hey Guys

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Posts : 4
Reputation : 0
Join date : 2011-09-01

PostSubject: Hey Guys    Thu Sep 01, 2011 11:41 pm

Spore caught my attention but then ultimatly dissapointed me, and this seems like a chance at finally seeing the game i want to see through, and i would obviously like to help.

I know quite a bit about evolution, as I have written a 15 page research paper on the symbiosis and how it guides evolution and am also in the middle of my BSc, in which I have taken courses relating to ecology and many courses relating to biology. I can program in Java and know basic C. I have composed music in the past but that was a looong time ago.

Anyways, I would like to help this project in any way possible!!
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The Uteen
Sandbox Team Lead

Posts : 1476
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Join date : 2010-07-06
Age : 21
Location : England, Virgo Supercluster

PostSubject: Re: Hey Guys    Fri Sep 02, 2011 5:46 am

Welcome, Samam!

Scientific knowledge is always helpful. I think the program will be in C++, so I think knowing C helps use C++ (fairly sure, but I don't program). There are also biomes and food webs that need creating, and if you know any second languages you could help the translation team. If you want to have a go making some music, we haven't got very many pieces so that's welcome too. Finally, disliking what became of Spore is very helpful because it means... You rule?

You can also check out the wiki, (link), which has most of our current concepts and stuff, or the forums, but don't trust the search. It's become an AI. It is in the process of rebellion, and so won't work. (...Or it might as well be. Heheh)
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Posts : 71
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Join date : 2011-07-22
Age : 25
Location : Bavaria, Germany

PostSubject: Re: Hey Guys    Fri Sep 02, 2011 8:52 am

Welcome from me aswell! Nice to have you onboard.

Im sure you will be able to help out.

Well C and C++ arent that differnt but you would still have to learn a few things like classes and a few other things. But if you really only know that basics anyway you should just start learning C++ completly IF you want to help out in programming.

Sciocont will shwo up any minute and tell you who you should contact
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Commander Keen
Industrial Team Lead

Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Hey Guys    Fri Sep 02, 2011 2:00 pm

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Overall Team Lead

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PostSubject: Re: Hey Guys    Fri Sep 02, 2011 4:52 pm

BastianKraft wrote:
Sciocont will shwo up any minute and tell you who you should contact

And shwo I have. Ahem.

Hello, I'm sciocont, and as team co-lead I'm very happy to have you here. If you have any questions at all (it seems you've been good and already read the wiki), please feel free to PM me, or Us of Alaska, my fellow co-lead.

Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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Overall Team Co-Lead

Posts : 1335
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Join date : 2010-07-07
Age : 24
Location : Australia

PostSubject: Re: Hey Guys    Fri Sep 02, 2011 7:18 pm

Well, it looks like everyone has covered most everything here already. You've probably already found it, but if you're a programmer you should head to the Programming Section.

Also, welcome to the team!
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Biome Team Lead

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Join date : 2010-11-26
Age : 26
Location : Earth, the solar system, the milky way...

PostSubject: Re: Hey Guys    Thu Sep 15, 2011 10:57 pm

Hey there! I'm Calli (yes guys, I'm back now. No, I am not bearing biomes yet.) and when I'm here I run biomes. And translation team, though all I do about that is remind people that it exists from time to time.

Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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Posts : 36
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Join date : 2011-08-03
Age : 21
Location : U.S.A.

PostSubject: Re: Hey Guys    Sat Sep 17, 2011 10:05 pm

Hello! I am Pyrotin, AKA the guy that slinks out of the darkness every once in a while to propose a biome.
It is good to have you aboard.
Thank you
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