Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Back after a Long Time Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Back after a Long Time Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Back after a Long Time Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Back after a Long Time Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Back after a Long Time Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Back after a Long Time Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Back after a Long Time Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Back after a Long Time Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Back after a Long Time Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Back after a Long Time Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Back after a Long Time Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Back after a Long Time Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Back after a Long Time Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Back after a Long Time Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Back after a Long Time Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Back after a Long Time Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Back after a Long Time Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Back after a Long Time Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Back after a Long Time Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Back after a Long Time Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Back after a Long Time

Go down 
+3
The Uteen
Commander Keen
GamerXA
7 posters
AuthorMessage
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

Back after a Long Time Empty
PostSubject: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 7:23 am

Hey Everyone, after quite a while I've decided to check back in on Thrive and to hopefully get a little more involved in the project again.

On the bright side, since the last time I posted here. I've had some time to brush up on my C++ and OpenGL knowledge, with which I hope can help.

I also had some time to work on a prototype/concept Organism Editor and Menu Screen. But after checking the recent posts I doubt that they'll be of much assistance. They're also, unfortunately, written in Game Maker.

http://www.box.com/s/6sxfx7968dgj2hkya5au - Menu Prototype
http://www.box.com/s/digblr1y3mvlhl5rb5qj - Organism Editor Prototype

I'm also glad to see that this project has grown quite a bit and gained more popularity and progress.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 11:01 am

Welcome back! It's a good thing you have sharpened your C++, Roadkill has done some progress in it already (Mercurial repository here). It's intended to build in Linux, but I've got the latest version compiled on Windows (in MSVC). If you want the solution, just send a PM.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 1:59 pm

Welcome back! And Merry Christmas Holidays*!


*Except for a random 1½ days of school next week... Seriously, who thought that up?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 5:38 pm

Welcome back! For an early prototype, that OE looks great! I love that it calculates mass, height, etc. in real time. Excellent touch.
Back to top Go down
tklarenb
Learner
tklarenb


Posts : 109
Reputation : 0
Join date : 2011-10-03
Age : 31
Location : Planet Earth, North American continent, U.S.A.

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 6:25 pm

Nice OE prototype! It makes me even more excited for when we have the full one! (Which won't be for a long time, ARGH! )
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 9:54 pm

*Waves at GXA*

Ooooh, goodies for me to download!

By the way, biomes are done. I mean it this time. ETA tonight or this weekend.
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 10:31 pm

How are jobs being organized around here lately? Is there some sort list of work to complete or do people get assigned to tasks?

And speaking of Programming, what Language/Engines/3dRenderer/Compiler/VariableNames are we using.

Also, I don't quite understand how Biomes work. And how are plants handled (i.e. In the same OE as other Organisms)?
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 11:16 pm

Well, tags and... um, tags. See, we have a tag system. For animals it would be what they can eat, what kind of shelter they need etc.
Plants are going to be assigned by Elevation/Temperature/Latitude, Precipitation, and slope.

There's a full discussion around here somewhere, but scio's in the process of approving my biomes right now, and there's likely to be renewed discussion on implementation effective more or less immediately, so it might be worth your while to wait 24 hours and sort it out when we have final concept.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 11:19 pm

GamerXA wrote:
How are jobs being organized around here lately? Is there some sort list of work to complete or do people get assigned to tasks?

And speaking of Programming, what Language/Engines/3dRenderer/Compiler/VariableNames are we using.

Also, I don't quite understand how Biomes work. And how are plants handled (i.e. In the same OE as other Organisms)?
Plants are built in the same OE, but evolve using their own system, within auto-evo.
Plant evolution procedure.
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 11:47 pm

The PH, Height-map and Moisture Map could also probably be used for Animals as well (possibly Frogs and Fish?).


Plants are essentially Animals that don't move. Sap would probably be controlled by the same system that the Circulatory System is controlled with (For Vascular Plants) and the Skin Tab could be modified to accommodate Cellulose. Spores, seeds and flowering could probably be incorporated into the same system as the Reproductive System of animals (I think there may be a type of fish that releases Sperm into the water).

It also may be possible to have a system where an Organism's Musculature could be modified in a Tab and somehow changed into Plant-like tissue.

I may just be over thinking this, but I'm just a little unsure of separating Plant evolution from Animals. Has there been a discussion about planets where plants didn't split off from Animals. Also, are Fungi treated similarly to Plants?


On a side note, has there been any discussion on Symbiosis?

Sorry for so many questions but I'm just a bit out of the loop regarding some of the bigger changes.

One Last thing though that has really been nagging at me is: Why do Organisms with larger Population mutate faster? In Nature it's the direct opposite.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptyFri Dec 16, 2011 11:56 pm

GamerXA wrote:
The PH, Height-map and Moisture Map could also probably be used for Animals as well (possibly Frogs and Fish?).


Plants are essentially Animals that don't move. Sap would probably be controlled by the same system that the Circulatory System is controlled with (For Vascular Plants) and the Skin Tab could be modified to accommodate Cellulose. Spores, seeds and flowering could probably be incorporated into the same system as the Reproductive System of animals (I think there may be a type of fish that releases Sperm into the water).

Yes, we will have external fertilization for all orgs

It also may be possible to have a system where an Organism's Musculature could be modified in a Tab and somehow changed into Plant-like tissue.

But what purpose would this serve?

I may just be over thinking this, but I'm just a little unsure of separating Plant evolution from Animals. Has there been a discussion about planets where plants didn't split off from Animals. Also, are Fungi treated similarly to Plants?

The plant evolution is mainly a way to let the game simulate plant growth and patterns in an environment. Plants will be in the same evolution system as animals, but thay will be controlled by the grid, mainly because they are sessile.

On a side note, has there been any discussion on Symbiosis?

Yeah, but we don't get very far when it comes up.

Sorry for so many questions but I'm just a bit out of the loop regarding some of the bigger changes.

One Last thing though that has really been nagging at me is: Why do Organisms with larger Population mutate faster? In Nature it's the direct opposite.

We modified it here

Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptySat Dec 17, 2011 12:15 am

About the Muscle modification, I probably should have explained that a bit better.

Since Plants on Earth don't have muscles, having muscles in the OE for a plant could create problems for the Animations and Behaviour if it starts using them when it technically doesn't have them. Especially since Bones have muscles procedurally generated and Wormacles are muscles surrounded by skin.

The Modification would turn them inert and into Wood/Plant-matter (I'm not a botanist).


And now that I think about it, how does the game determine a Plant from say, a Clam or some Coral.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptySat Dec 17, 2011 12:48 am

GamerXA wrote:
About the Muscle modification, I probably should have explained that a bit better.

Since Plants on Earth don't have muscles, having muscles in the OE for a plant could create problems for the Animations and Behaviour if it starts using them when it technically doesn't have them. Especially since Bones have muscles procedurally generated and Wormacles are muscles surrounded by skin.

The Modification would turn them inert and into Wood/Plant-matter (I'm not a botanist).


And now that I think about it, how does the game determine a Plant from say, a Clam or some Coral.
Clams are animals and can move around. the structures of coral are made from the CaCl2 bodies of tiny animals, and thus can be treated in essentially the same way as rocks, since they grow so slowly.
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptySat Dec 17, 2011 12:56 am

OK, those were bad examples.

But still, Assuming there is nothing in the OE that would only be specific to plants. And what would the case be if an Organism was created that had fixed point to the ground throughout it's life.

But what is different between the way plants and animals are handled.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptySat Dec 17, 2011 12:23 pm

GamerXA wrote:
OK, those were bad examples.

But still, Assuming there is nothing in the OE that would only be specific to plants. And what would the case be if an Organism was created that had fixed point to the ground throughout it's life.

But what is different between the way plants and animals are handled.
Ok, we can define a plant as:

Autotrophic (either completely or almost completely)
sessile

Anything that fulfills both of those categories is part of the plant system.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time EmptySun Dec 18, 2011 2:36 pm

~sciocont wrote:
Welcome back! For an early prototype, that OE looks great! I love that it calculates mass, height, etc. in real time. Excellent touch.
QFT
Back to top Go down
Sponsored content





Back after a Long Time Empty
PostSubject: Re: Back after a Long Time   Back after a Long Time Empty

Back to top Go down
 
Back after a Long Time
Back to top 
Page 1 of 1
 Similar topics
-
» I'm back, after a long and unexcused absence.
» On Leave (Offline thread)
» List of minor suggestions that'll go a long way!
» Cause I have tons of time to wait for this
» I'm here this time for real

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved-
Jump to: