Thrive Game Development

Development of the evolution game Thrive.
 
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 Hello all, how can i help.

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jaws2blood
Newcomer


Posts : 62
Reputation : 3
Join date : 2011-12-18
Location : USA

PostSubject: Hello all, how can i help.   Tue Dec 20, 2011 12:23 am

I have basic knowledge of how to use blender 3d (modelling software) to make meshes and i'm sure i can help in some way? i've read the wiki and this game seems to have pretty solid concepts and alot to go.
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Hello all, how can i help.   Tue Dec 20, 2011 10:43 am

Blender's good: last I heard Alaska was messing around with it in the hopes that we can get something finished in cell stage.

General scientific and gaming knowlege is also good. I won't imitate scio (project head along with Alaska) and tell you to read the wiki, since you've just done so, but there are a few current concept threads here that haven't precisely made it over to the wiki yet, as there are still a few kinks to be worked out. I reccomend reading those, in your case especially the cell and auto-evo ones.

Oh, I haven't introduced myself yet. I'm Calli, and I run... something... around here. Currently I've just wrapped up current concept for Biomes, which are going to have a pretty big impact on where we put our aliens, and I also run translation team if you happen to be bilingual.

Oh yeah, and as I'm first responder I have to say: "Welcome to the team."


_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Hello all, how can i help.   Tue Dec 20, 2011 5:38 pm

We really don't have a lot to model, since most things will be procedurally generated. Welcome to the forums, I'm scio, and US of Alaska and I are in charge here. If you need anything, feel free to PM us.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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jaws2blood
Newcomer


Posts : 62
Reputation : 3
Join date : 2011-12-18
Location : USA

PostSubject: Re: Hello all, how can i help.   Tue Dec 20, 2011 6:22 pm

yeah, i know what biomes are. They're stuff like desert landscape, forest, and stuff like that which determine what is in a certain region right? Because, originally, spore was supposed to have biomes, but EA decided biomes were pretty advanced stuff and EA wanted spore to be as simple as possible for maximum profit. other things removed include the aquatic stage, gore (while it was primitive), and the somewhat complex features of creature stage. Really, the only advanced thing that stayed in spore was the meta tech (very mathematical balls which can connect to each other in a smooth, nice way. They surround the spine bits in the animal editors)
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US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Hello all, how can i help.   Tue Dec 20, 2011 7:12 pm

Welcome to the team, jaws2blood! Remember to not dwell too much on Spore and what it did or didn't have. This is our own game, we don't need to worry about what came before. Just think about what we can make and how good it can be.
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jaws2blood
Newcomer


Posts : 62
Reputation : 3
Join date : 2011-12-18
Location : USA

PostSubject: Re: Hello all, how can i help.   Tue Dec 20, 2011 7:24 pm

yeah, im looking forward to thrive's release bit by bit, and i'm willing to help in any way i can
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roadkillguy
Experienced


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 23
Location : Rhode Island

PostSubject: Re: Hello all, how can i help.   Wed Jan 04, 2012 12:49 pm

US_of_Alaska wrote:
Welcome to the team, jaws2blood! Remember to not dwell too much on Spore and what it did or didn't have. This is our own game, we don't need to worry about what came before. Just think about what we can make and how good it can be.

Yessir.

Quote :
yeah, im looking forward to thrive's release bit by bit, and i'm willing to help in any way i can

Learn c++!
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The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Hello all, how can i help.   Wed Jan 04, 2012 6:13 pm

I seem to have missed this thread... Sorry.

Hi, welcome!
I'm known as the one who fails to put any good content in a welcome post while making sure quite inelegantly it's noticed. Well, I'm not, that would make a long signature. I'm more commonly known as the Uteen. I float around these forums often, and like to throw in some tasty ideas to the Thrive crew whenever my brain manages to find some.
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PostSubject: Re: Hello all, how can i help.   Today at 1:42 am

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Hello all, how can i help.
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