Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 8 users online :: 0 Registered, 0 Hidden and 8 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Diseases- A Zombie-Free Thread Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Diseases- A Zombie-Free Thread Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Diseases- A Zombie-Free Thread Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Diseases- A Zombie-Free Thread Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Diseases- A Zombie-Free Thread Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Diseases- A Zombie-Free Thread Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Diseases- A Zombie-Free Thread Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Diseases- A Zombie-Free Thread Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Diseases- A Zombie-Free Thread Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Diseases- A Zombie-Free Thread Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Diseases- A Zombie-Free Thread Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Diseases- A Zombie-Free Thread Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Diseases- A Zombie-Free Thread Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Diseases- A Zombie-Free Thread Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Diseases- A Zombie-Free Thread Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Diseases- A Zombie-Free Thread Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Diseases- A Zombie-Free Thread Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Diseases- A Zombie-Free Thread Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Diseases- A Zombie-Free Thread Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Diseases- A Zombie-Free Thread Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Diseases- A Zombie-Free Thread

Go down 
+5
Djohaal
Noitulove
Tenebrarum
ParadoxJuice
Invader
9 posters
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

Diseases- A Zombie-Free Thread Empty
PostSubject: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 8:36 pm

It now has a new, non-undead thread. Discuss.
Back to top Go down
ParadoxJuice
Newcomer
ParadoxJuice


Posts : 15
Reputation : 0
Join date : 2010-11-25

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 9:22 pm

Will we even have them? I mean, they might not even evolve on alien planets.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 9:28 pm

ParadoxJuice wrote:
Will we even have them? I mean, they might not even evolve on alien planets.
That seems highly unlikely.
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 11:33 pm

Tenebrarum wrote:
ParadoxJuice wrote:
Will we even have them? I mean, they might not even evolve on alien planets.
That seems highly unlikely.

Agreed.

I remember in the old, zombie-related thread that diseases could be generated with a list of systems it would affect, and how it would effect them (what will the effects be like, what will the organism go through, at what rate would it affect the organism, etc. etc. etc.) I think Rex was the one who posted it. Unfortunately I also think the thread's gone.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 11:37 pm

I think for simplicity's sake diseases should be made just a phenomenon on the epidemiological instance.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 2:55 am

Djohaal wrote:
I think for simplicity's sake diseases should be made just a phenomenon on the epidemiological instance.
Okay, and in English that means?

If you mean Disease be made an Arbitrary Mechanic (ooh, i do love my arbitrary mechanics) then i fully agree with you. And traits have been discussed, somewhere...
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 12:48 pm

Djohaal wrote:
I think for simplicity's sake to keep it simple diseases coughs and sneezes should be made just a phenomenon thing that happens on the epidemiological big cough and sneeze sad instance time.

Much simpler for you all. This is the happy one for everyone! Yay! I hope you now get the jist of it. I hope you are all smiley and happy now!



Yeah, this has been discussed, but this is probably lower priority. Can we just do the needed stuff for now, but leaving room for this to be added in (officially) in a later version?

And an option to turn off diseases, they may get annoying. Not saying they will, but just in case.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 1:19 pm

The Uteen wrote:
And an option to turn off diseases, they may get annoying. Not saying they will, but just in case.

If we'll ever implement a more complex difficulty menu (we should, considering the scale, and realism of the game), it will be in.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 2:40 pm

US_of_Alaska wrote:
Djohaal wrote:
I think for simplicity's sake diseases should be made just a phenomenon on the epidemiological instance.
Okay, and in English that means?

If you mean Disease be made an Arbitrary Mechanic (ooh, i do love my arbitrary mechanics) then i fully agree with you. And traits have been discussed, somewhere...

I mean it should just affect populations as a whole by causing mortalitiy. No specifications like cancer, tuberculosis, etc etc etc.
That keeps the mathematics simple and does a good enough job.

With this usage diseases can't be turned off because they'll play a vital role on the demographic dynamics of a civilization.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 4:55 pm

I vote arbitrary mechanic. They're simple, and allow modders wonderful freedom when making new stuff to put into the game, not only new traits for them but new effects certain traits may have.
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 5:17 pm

Tenebrarum wrote:
I vote arbitrary mechanic. They're simple, and allow modders wonderful freedom when making new stuff to put into the game, not only new traits for them but new effects certain traits may have.

Fine with me.

So what system it affects and how long it affects you and such will be randomly chosen? I agree, although we do need some limits to keep it from going beyong the border of realism. But for now, me being my lazy, undevoted self and all I can't think of any contradictions.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 6:19 pm

I've always been in for disease by arbitrary mechanics.
Back to top Go down
Guest
Guest




Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptySun Jan 22, 2012 8:06 pm

Oh, sorry, I posted this idea on the other thread. This is an idea for viruses. Maybe there can be a list of possible disease attributes, like extreme hunger, blurry vision, hostility, etc. Then, because viruses are light enough to float in air, random patches of air will carry disease with a randomly selected list of attributes. For every second a creature (npc or pc) is in this area, there is a 70% (or so) chance that they will catch this disease. They can pass it on to others in a way specified by the disease (ie. biting, vomiting, etc.), they may also be carried by bugs, thus introducing a use for having them. This idea will present some diversity to the disease factor in the game. And maybe in more technological eras in the game, you can develop germ warfare to attack other nations by somehow releasing viruses into their breathing air. You could maybe use the tech editor to edit your virus (therefore not adding a new editor). Just my idea
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptySun Jan 22, 2012 8:59 pm

Gryphogrox wrote:
Oh, sorry, I posted this idea on the other thread. This is an idea for viruses. Maybe there can be a list of possible disease attributes, like extreme hunger, blurry vision, hostility, etc. Then, because viruses are light enough to float in air, random patches of air will carry disease with a randomly selected list of attributes. For every second a creature (npc or pc) is in this area, there is a 70% (or so) chance that they will catch this disease. They can pass it on to others in a way specified by the disease (ie. biting, vomiting, etc.), they may also be carried by bugs, thus introducing a use for having them. This idea will present some diversity to the disease factor in the game. And maybe in more technological eras in the game, you can develop germ warfare to attack other nations by somehow releasing viruses into their breathing air. You could maybe use the tech editor to edit your virus (therefore not adding a new editor). Just my idea
Not bad. We'll probably include some stuff like this eventually.
Back to top Go down
Sponsored content





Diseases- A Zombie-Free Thread Empty
PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread Empty

Back to top Go down
 
Diseases- A Zombie-Free Thread
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved-
Jump to: