Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
 Driving/Flying/Boating/Whatever Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
 Driving/Flying/Boating/Whatever Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
 Driving/Flying/Boating/Whatever Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
 Driving/Flying/Boating/Whatever Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
 Driving/Flying/Boating/Whatever Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
 Driving/Flying/Boating/Whatever Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
 Driving/Flying/Boating/Whatever Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
 Driving/Flying/Boating/Whatever Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
 Driving/Flying/Boating/Whatever Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
 Driving/Flying/Boating/Whatever Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
 Driving/Flying/Boating/Whatever Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
 Driving/Flying/Boating/Whatever Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
 Driving/Flying/Boating/Whatever Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
 Driving/Flying/Boating/Whatever Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
 Driving/Flying/Boating/Whatever Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
 Driving/Flying/Boating/Whatever Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

  Driving/Flying/Boating/Whatever

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+3
~sciocont
koiboi59
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 Driving/Flying/Boating/Whatever Empty
PostSubject: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:13 pm

Okay, so here's the quesion: how will we control vehicles in Organism Mode? I'd say we use the same keys as for making your organism walk around, but that's just my opinion. Plus, we still have the problems of controling altitude and yaw in planes and depth in submarines- which are not quite what you'd deal with just walking around. We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.
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koiboi59
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:31 pm

if we want to do it the complex way, create joysticks for each vehicle (like the kind in flight simulators but for each different vehicle). the easy way, arrow keys or mouse steers, up key or left click is thrust, down key or right click is reverse.
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~sciocont
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:38 pm

I'll take a look at the keyboard control configurations for some flight simulators and post them here.
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koiboi59
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:41 pm

~sciocont wrote:
I'll take a look at the keyboard control configurations for some flight simulators and post them here.

oh yeah i remember i actually used one of those and i hated them because the controls were actually very bad, i recomend not using those but maybe its just me.
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~sciocont
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:43 pm

We'll be able to set up many different control schemes and test them out to play the game.
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koiboi59
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:46 pm

~sciocont wrote:
We'll be able to set up many different control schemes and test them out to play the game.

that seems reasonable.
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 10:18 pm

You could probably also create your own scheme.
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~sciocont
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 10:20 pm

Of course, but first and foremost we need a default.
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Mysterious_Calligrapher
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyWed Dec 01, 2010 7:36 pm

My reccommendation when we test this? Have people who are not exactly known for their skills at videogame "movement" try it out. That way, we can ensure that we have an easy-to-use system.
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Bashinerox
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 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyWed Dec 01, 2010 7:39 pm

InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
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~sciocont
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 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyWed Dec 01, 2010 9:46 pm

Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT
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Noitulove
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 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 1:30 am

~sciocont wrote:
Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT

So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?

I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...
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Bashinerox
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 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 2:00 am

Noitulove wrote:
~sciocont wrote:
Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT

So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?

I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...


No, i mean, there's only so many ways to move a vehicle in 3 dimensions.

Aliens aren't going to develop vehicles that move in zigzag motions everywhere.

No matter what race you are, the closest path to your direction is in a straight line.

Even "non-Earthly, completely unheard of vehicles" are going to be designed to take the shortest path to a route.

We could get the player to control the vehicles in any number of ways, directly, move toward mouse, etc. but the behaviours of the vehicles themselves will still follow basic logic...
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Tenebrarum
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PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 4:29 pm

Bashi is correct.

If you wish to discuss controls, please post in the appropriate thread.
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~sciocont
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 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 5:48 pm

Bashinerox wrote:
Noitulove wrote:
~sciocont wrote:
Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT

So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?

I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...


No, i mean, there's only so many ways to move a vehicle in 3 dimensions.

Aliens aren't going to develop vehicles that move in zigzag motions everywhere.

No matter what race you are, the closest path to your direction is in a straight line.

Even "non-Earthly, completely unheard of vehicles" are going to be designed to take the shortest path to a route.

We could get the player to control the vehicles in any number of ways, directly, move toward mouse, etc. but the behaviours of the vehicles themselves will still follow basic logic...
Exactly. Some things will be universal simply because they are the most efficient methods. (remember this always)
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