Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
 Optics Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
 Optics Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
 Optics Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
 Optics Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
 Optics Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
 Optics Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
 Optics Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
 Optics Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
 Optics Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
 Optics Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
 Optics Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
 Optics Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
 Optics Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
 Optics Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
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» A new round of Forum Revamps!
 Optics Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

  Optics

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3 posters
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Optics Empty
PostSubject: Optics    Optics EmptySun Jul 25, 2010 9:29 pm

What I was wondering is, how will optics work? More specifically, how will you view/use optics in Organism Mode? I mean, if you look through a telescope in Org. Mode you would expect to see the zoom and be able to view the stars- but how would we get this to work in-game? Would we just put some sort of filter on the glass of the telescope to give the zoom effect? By the way, the telescope is just an example. I am referring to any type of optics that gives a zoom effect.

I hope you get my point.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Optics Empty
PostSubject: Re: Optics    Optics EmptySun Jul 25, 2010 9:42 pm

Well, some laws of optics will be covered by our graphics engine, and the amount that we need to "fake" will be determined by what kind of graphics engine we use. magnification, however is a fairly simple affair, you just need to have a camera with the right zoom set up to make it look like the telescope's optics are really refracting the light and magnifying it.
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koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

 Optics Empty
PostSubject: Re: Optics    Optics EmptySun Jul 25, 2010 9:43 pm

~sciocont wrote:
Well, some laws of optics will be covered by our graphics engine, and the amount that we need to "fake" will be determined by what kind of graphics engine we use. magnification, however is a fairly simple affair, you just need to have a camera with the right zoom set up to make it look like the telescope's optics are really refracting the light and magnifying it.

or you could just use the scroll button.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

 Optics Empty
PostSubject: Re: Optics    Optics EmptySun Jul 25, 2010 9:44 pm

koiboi59 wrote:
~sciocont wrote:
Well, some laws of optics will be covered by our graphics engine, and the amount that we need to "fake" will be determined by what kind of graphics engine we use. magnification, however is a fairly simple affair, you just need to have a camera with the right zoom set up to make it look like the telescope's optics are really refracting the light and magnifying it.

or you could just use the scroll button.
We're talking about tech here, not camera movement.
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koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

 Optics Empty
PostSubject: Re: Optics    Optics EmptySun Jul 25, 2010 9:46 pm

~sciocont wrote:
koiboi59 wrote:
~sciocont wrote:
Well, some laws of optics will be covered by our graphics engine, and the amount that we need to "fake" will be determined by what kind of graphics engine we use. magnification, however is a fairly simple affair, you just need to have a camera with the right zoom set up to make it look like the telescope's optics are really refracting the light and magnifying it.

or you could just use the scroll button.
We're talking about tech here, not camera movement.

oh, sorry, my bad.
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