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  Author  Message 

solomar
Posts : 2 Reputation : 0 Join date : 20120828
 Subject: Mathematical! Tue Aug 28, 2012 3:34 pm  
 Hey everyone, I forgot how I found out about this project but I'm here to tell you what I have to offer. I'm working on my math major and I've currently finished calculus, differential equations, and linear algebra. I believe math is the language of the universe, and I continuously browse to find new fields of study. I feel like I will be able to help most with conceptualization for the growth of plants and interactions between creatures. I have a little programming experience in c++ under my belt and with the help of others I'm sure I could also be involved with algorithm development. I can offer advice and input on evolution from a math standpoint, dynamic systems with relative complexity can be modeled with differential equations, and as I get more involved I'll be able to find specifics that I can help with. This game has a ridiculous amount of potential, and I'm excited to see it unfold 
   AntonioAJC Newcomer
Posts : 13 Reputation : 3 Join date : 20120819 Age : 17 Location : Panama
 Subject: Re: Mathematical! Tue Aug 28, 2012 4:54 pm  
 Ohh that's great! Good to have you here!

   ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 20100706
 Subject: Re: Mathematical! Tue Aug 28, 2012 5:25 pm  
 Great to have a math expert here we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.  Quote :
 This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=((t*le)/(π/2))cos((x/2π)+°lat)f where y=final light intensity le=light intensity at the equator x=it's position around the star (radians) t=tilt of the planet(in degrees) °lat=latitude of the point
f=max light intensity at that latitude, given by
f=°latt where if f is [ <or=0 = le] [ >0 = cos(°latt)]
If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5 here.
_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE] [FAQ][Wiki][My Blog] 
   NickTheNick Overall Team CoLead
Posts : 2312 Reputation : 175 Join date : 20120722 Age : 20 Location : Canada
 Subject: Re: Mathematical! Tue Aug 28, 2012 6:15 pm  
 Welcome aboard Solomar!
I don't think we have many math proficients here, but regardless, it's great to see someone of your talent join our humble project! _________________ Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.

   solomar
Posts : 2 Reputation : 0 Join date : 20120828
 Subject: Re: Mathematical! Tue Aug 28, 2012 8:14 pm  
  ~sciocont wrote:
 Great to have a math expert here we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.
 Quote :
 This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=((t*le)/(π/2))cos((x/2π)+°lat)f where y=final light intensity le=light intensity at the equator x=it's position around the star (radians) t=tilt of the planet(in degrees) °lat=latitude of the point
f=max light intensity at that latitude, given by
f=°latt where if f is [ <or=0 = le] [ >0 = cos(°latt)]
If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5 here.
I'll start taking a look at it with relationship to the other equations you gave me. For me to properly conceptualize what is happening I'm gonna have to draw a few pictures I'll get back to you asap and let you know if I have found a more general equation or something more efficient. Wooh already got someone giving me some tasks Edit What is n? 
   ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 20100706
 Subject: Re: Mathematical! Tue Aug 28, 2012 9:46 pm  
  solomar wrote:
 ~sciocont wrote:
 Great to have a math expert here we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.
 Quote :
 This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=((t*le)/(π/2))cos((x/2π)+°lat)f where y=final light intensity le=light intensity at the equator x=it's position around the star (radians) t=tilt of the planet(in degrees) °lat=latitude of the point
f=max light intensity at that latitude, given by
f=°latt where if f is [ <or=0 = le] [ >0 = cos(°latt)]
If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5 here.
I'll start taking a look at it with relationship to the other equations you gave me. For me to properly conceptualize what is happening I'm gonna have to draw a few pictures I'll get back to you asap and let you know if I have found a more general equation or something more efficient. Wooh already got someone giving me some tasks Edit What is n? That's pi._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE] [FAQ][Wiki][My Blog] 
   ido66667 Regular
Posts : 366 Reputation : 5 Join date : 20110514 Age : 102 Location : Space  Time
 Subject: Re: Mathematical! Wed Aug 29, 2012 9:33 am  
 Welcome, Sir, I hope you can help us with math and ect.
Have fun!
Also, Try number theory, Or set theory. 
   The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 20100706 Age : 20 Location : England, Virgo Supercluster
 Subject: Re: Mathematical! Wed Aug 29, 2012 1:22 pm  
 
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