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 Mathematical!

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solomar



Posts : 2
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Join date : 2012-08-28

PostSubject: Mathematical!   Tue Aug 28, 2012 3:34 pm

Hey everyone, I forgot how I found out about this project but I'm here to tell you what I have to offer.
I'm working on my math major and I've currently finished calculus, differential equations, and linear algebra. I believe math is the language of the universe, and I continuously browse to find new fields of study.
I feel like I will be able to help most with conceptualization for the growth of plants and interactions between creatures. I have a little programming experience in c++ under my belt and with the help of others I'm sure I could also be involved with algorithm development.
I can offer advice and input on evolution from a math standpoint, dynamic systems with relative complexity can be modeled with differential equations, and as I get more involved I'll be able to find specifics that I can help with.
This game has a ridiculous amount of potential, and I'm excited to see it unfold
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AntonioAJC
Newcomer


Posts : 13
Reputation : 3
Join date : 2012-08-19
Age : 17
Location : Panama

PostSubject: Re: Mathematical!   Tue Aug 28, 2012 4:54 pm

Ohh that's great! Good to have you here!
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~sciocont
Overall Team Lead


Posts : 3406
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Join date : 2010-07-06

PostSubject: Re: Mathematical!   Tue Aug 28, 2012 5:25 pm

Great to have a math expert here- we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.

Quote :
This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=-|((t*le)/(π/2))cos((x/2π)+°lat)|f
where
y=final light intensity
le=light intensity at the equator
x=it's position around the star (radians)
t=tilt of the planet(in degrees)
°lat=latitude of the point

f=max light intensity at that latitude, given by

f=°lat-t where if f is [ <or=0 = le] [ >0 = cos(°lat-t)]

If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5
here.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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NickTheNick
Overall Team Co-Lead


Posts : 2312
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Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Mathematical!   Tue Aug 28, 2012 6:15 pm

Welcome aboard Solomar!

I don't think we have many math proficients here, but regardless, it's great to see someone of your talent join our humble project!

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
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solomar



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Join date : 2012-08-28

PostSubject: Re: Mathematical!   Tue Aug 28, 2012 8:14 pm

~sciocont wrote:
Great to have a math expert here- we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.

Quote :
This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=-|((t*le)/(π/2))cos((x/2π)+°lat)|f
where
y=final light intensity
le=light intensity at the equator
x=it's position around the star (radians)
t=tilt of the planet(in degrees)
°lat=latitude of the point

f=max light intensity at that latitude, given by

f=°lat-t where if f is [ <or=0 = le] [ >0 = cos(°lat-t)]

If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5
here.

I'll start taking a look at it with relationship to the other equations you gave me. For me to properly conceptualize what is happening I'm gonna have to draw a few pictures I'll get back to you asap and let you know if I have found a more general equation or something more efficient.
Wooh already got someone giving me some tasks
Edit
What is n?
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~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Mathematical!   Tue Aug 28, 2012 9:46 pm

solomar wrote:
~sciocont wrote:
Great to have a math expert here- we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.

Quote :
This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=-|((t*le)/(π/2))cos((x/2π)+°lat)|f
where
y=final light intensity
le=light intensity at the equator
x=it's position around the star (radians)
t=tilt of the planet(in degrees)
°lat=latitude of the point

f=max light intensity at that latitude, given by

f=°lat-t where if f is [ <or=0 = le] [ >0 = cos(°lat-t)]

If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5
here.

I'll start taking a look at it with relationship to the other equations you gave me. For me to properly conceptualize what is happening I'm gonna have to draw a few pictures I'll get back to you asap and let you know if I have found a more general equation or something more efficient.
Wooh already got someone giving me some tasks
Edit
What is n?
That's pi.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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ido66667
Regular


Posts : 366
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Join date : 2011-05-14
Age : 102
Location : Space - Time

PostSubject: Re: Mathematical!   Wed Aug 29, 2012 9:33 am

Welcome, Sir, I hope you can help us with math and ect.

Have fun!

Also, Try number theory, Or set theory.
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The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Mathematical!   Wed Aug 29, 2012 1:22 pm

Welcome.
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