| A little inspiration..... | |
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+6Bashinerox Invader Chameleonsushi580 koiboi59 ~sciocont Spartanman01 10 posters |
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Spartanman01 Newcomer
Posts : 9 Reputation : 0 Join date : 2010-07-28 Age : 29 Location : Some where in Canada
| Subject: A little inspiration..... Mon Aug 02, 2010 1:29 pm | |
| i know this has nothing to do with an editor, but it does have something to do with planets. enjoy! By the way i didn't create this, wish I could though.
https://www.youtube.com/watch?v=3dxDVzby_XU | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: A little inspiration..... Mon Aug 02, 2010 10:49 pm | |
| Beautiful. I've seen it, but it's still nice to see again. | |
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koiboi59 Learner
Posts : 125 Reputation : 4 Join date : 2010-07-20 Location : Free Country USA
| Subject: Re: A little inspiration..... Tue Aug 03, 2010 11:37 am | |
| Beautiful, almost as beautiful as a velociraptor carcass, freshly killed by an off road vehicle. seriously its nice. | |
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Chameleonsushi580 Newcomer
Posts : 14 Reputation : 0 Join date : 2010-09-06 Age : 30 Location : Rhode Island (Eastern Standard Time)
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 8:05 pm | |
| This video....Oh God yes...... *u* ~<3
It makes me unbelievably happy. If Thrive ever got this nice looking in terms of its planet design.... | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 8:20 pm | |
| SEEN IT. *Picks up remote, changes chanell* No, seriously, THAT'S what I want Thrive skies to look like! | |
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Chameleonsushi580 Newcomer
Posts : 14 Reputation : 0 Join date : 2010-09-06 Age : 30 Location : Rhode Island (Eastern Standard Time)
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 8:30 pm | |
| I forward that with 100% of my very being. CB | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 8:44 pm | |
| Possible in thrive? yes. Difficult to pull off? yes. Ill look into it, muuuuuuuuuuuuuch later. Writing shaders is Brusseled. Shaders are using math to represent color. this is an example shader to perform difusion calculations.. - Spoiler:
- Code:
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void shader(float *color) { int i;
/* For each light, compute its contribution */ vec_set(color,0,0,0);
for(i=0 ; i<numLights ; i++) { float light2Surf[3]; float edotn; float tmp[3];
/* Compute vector from light to surface. */ vec_sub(lights[i].position,surfacePosition,light2Surf); vec_normalize(light2Surf);
/* Add diffuse component. */ edotn = vec_dot(light2Surf,surfaceNormal); if(edotn > 0) { vec_scale2(edotn,diffuseColor,tmp); vec_comp_mult(tmp,lights[i].color,tmp); vec_add(color,tmp,color); } } vec_clamp(color, 0, 1); }
Yay for headaches! | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 8:46 pm | |
| - Bashinerox wrote:
- Possible in thrive? yes.
Difficult to pull off? yes.
Ill look into it, muuuuuuuuuuuuuch later.
Writing shaders is Brusseled.
Shaders are using math to represent color.
this is an example shader to perform difusion calculations..
- Spoiler:
- Code:
-
void shader(float *color) { int i;
/* For each light, compute its contribution */ vec_set(color,0,0,0);
for(i=0 ; i<numLights ; i++) { float light2Surf[3]; float edotn; float tmp[3];
/* Compute vector from light to surface. */ vec_sub(lights[i].position,surfacePosition,light2Surf); vec_normalize(light2Surf);
/* Add diffuse component. */ edotn = vec_dot(light2Surf,surfaceNormal); if(edotn > 0) { vec_scale2(edotn,diffuseColor,tmp); vec_comp_mult(tmp,lights[i].color,tmp); vec_add(color,tmp,color); } } vec_clamp(color, 0, 1); }
Yay for headaches!
Yeah, definately hold off for now. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 9:14 pm | |
| That's why we want to integrate an outside developed graphics engine, if possible. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: A little inspiration..... Mon Sep 06, 2010 10:12 pm | |
| Ive looked into it and it seems to have been done quite a bit. While it will definitely be in the future, I think OGRE has the answers. | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: A little inspiration..... Tue Sep 07, 2010 12:06 am | |
| - roadkillguy wrote:
- Ive looked into it and it seems to have been done quite a bit. While it will definitely be in the future, I think OGRE has the answers.
Ogre doesnt write shaders for you. There are probably some example shaders available, and I seem to remember something about ogre materials allowing basic things to be done in a simple material script, but weither way, if we want a shader to make something look a certain way, we have to write a shader. There's no way around it Lets look into getting OGRE onto the current repository though. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: A little inspiration..... Tue Sep 07, 2010 12:19 am | |
| I understand it's not built in, I've just seen classes and that written for it. | |
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bill2505 Learner
Posts : 112 Reputation : 0 Join date : 2011-01-09 Location : Greece
| Subject: Re: A little inspiration..... Tue Jan 11, 2011 10:10 am | |
| - ~sciocont wrote:
- That's why we want to integrate an outside developed graphics engine, if possible.
please use a good engine. i | |
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gvd72 Newcomer
Posts : 5 Reputation : 0 Join date : 2012-10-22 Location : Some where out there...
| Subject: Re: A little inspiration..... Wed Jan 23, 2013 12:24 am | |
| - Spartanman01 wrote:
- i know this has nothing to do with an editor, but it does have something to do with planets. enjoy! By the way i didn't create this, wish I could though.
https://www.youtube.com/watch?v=3dxDVzby_XU This is how the planet should look like, or at least graphic wise. Awesome | |
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Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: A little inspiration..... Wed Jan 23, 2013 10:44 am | |
| We'll do our best.
And please, dont necro-post. This thread is 3 years old, and noone (except scio) is around here any more to answer anything. | |
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| A little inspiration..... | |
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