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| Culture Editor Features/Usage Discussion | |
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+16kingTherapsids Tenebrarum Slathazer GamerXA roadkillguy MassimoV ADMIN Noitulove YourBreakfast The Uteen Invader DragonEye4 El_Noumo eumesmo US_of_Alaska ~sciocont 20 posters | |
Author | Message |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 6:10 pm | |
| - ~sciocont wrote:
- US_of_Alaska wrote:
- The Uteen wrote:
- Sounds quite tricky to program... Trying to take a shirt off or something if you don't know how to is hard, but making a program that tries to do that would take along time to program, and even then, you'd have bugs the size of houses.
Yes, but until someone comes up with something better it'll have to do. So hurry up and come up with something better, everyone! We could just, you know, not care. But then there will be no age of ponchos or robes! | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 9:59 pm | |
| Wouldn't... physics decide that? I mean, if you invent a ridiculous type of shirt that's impossible to put on, whenever someone tries to put it on, they won't be able to. Then, you would have people running around shirtless because they can't figure out your stupid shirt. >_>
Also, what if you WANT a piece of clothing to be impossible to put on/off? Like what if it was stitched around the organism, so that it'd never be able to take it off? *couch*"Big Daddy" suit*cough* (Not that I expect you to know what it is...) | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 11:00 pm | |
| - InvaderZim wrote:
- *couch*
You sound pretty bad, you're couching everywhere. Go see a doctor man. I suppose we could have the animal experiment with ways to put it on and take it off using a bit of logic in the test mode. | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Culture Editor Features/Usage Discussion Tue Aug 10, 2010 5:03 pm | |
| - ~sciocont wrote:
- InvaderZim wrote:
- *couch*
You sound pretty bad, you're couching everywhere. Go see a doctor man. I suppose we could have the animal experiment with ways to put it on and take it off using a bit of logic in the test mode. I agree with both of your statements. *cough* | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Tue Aug 10, 2010 10:14 pm | |
| - InvaderZim wrote:
- Wouldn't... physics decide that? I mean, if you invent a ridiculous type of shirt that's impossible to put on, whenever someone tries to put it on, they won't be able to. Then, you would have people running around shirtless because they can't figure out your stupid shirt. >_>
Also, what if you WANT a piece of clothing to be impossible to put on/off? Like what if it was stitched around the organism, so that it'd never be able to take it off? *couch*"Big Daddy" suit*cough* (Not that I expect you to know what it is...) The Archduke of Austria, the one assassinated that began WW1, had his suits stitched around his body every morning, and then cut off every night. | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 11, 2010 1:01 am | |
| - DragonEye4 wrote:
- InvaderZim wrote:
- Wouldn't... physics decide that? I mean, if you invent a ridiculous type of shirt that's impossible to put on, whenever someone tries to put it on, they won't be able to. Then, you would have people running around shirtless because they can't figure out your stupid shirt. >_>
Also, what if you WANT a piece of clothing to be impossible to put on/off? Like what if it was stitched around the organism, so that it'd never be able to take it off? *couch*"Big Daddy" suit*cough* (Not that I expect you to know what it is...) The Archduke of Austria, the one assassinated that began WW1, had his suits stitched around his body every morning, and then cut off every night. Hmmm... sounds like he had an ego problem, but... well, how would we work this into the game? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 11, 2010 1:28 pm | |
| Adding suits that are made around the organism would be the easier part, except it would mean everyone having a machine to create them every day, and it would use a lot of materials. Probably beast for when the species are interstellar, or at least planetary, so they have a lot of resources and power at the public's disposal.
The main problems are:
To the player an item of clothing could appear to be removable, but it might not be. What if they make a creature in the editor, then go straight to clothing, and aren't familiar with what positions the limbs can do? Some sort of 'action figure' of the creature could be added, to show positions that can be taken. A click and drag interface would be best for simplicity.
It will be hard making a program that can work out if it is possible to remove clothing. If the worst happens, and we just can't program it, we could use the action figure, add a 'grasp' button, and let the player do it.
Having the option to lower a hood will be difficult to incorporate, along with other things like rolling up sleeves, trouser legs, doing up and undoing a zip, and other things, including a similar variety of things other creatures could want to be able to do with clothing.
And somehow simple mechanical devises should be allowed to be added into the clothing design, such as an intercom, basic computer, holographic projector, torches (miner hats), and anything else you would (or wouldn't) want to make part of your clothes. Player made devises should be included, so the players are not limited to whatever we include, which definitely wouldn't and couldn't be everything.
Following that line of thought, organic things could be added once the god organism editor is unlocked, such as a plant that makes roots in the fabric, gets to a certain size, and stops growing, and energy from sunlight gets released in the dark, a living torch, or just a vine that grows all over the clothes and has many colours, for some sort of alien fashion.
Following that line of thought, those sorts of organisms could be used so much they become the clothing, and organisms don't need to make the clothes, rather grow them.
Following that line of thought, those sorts of organisms could be used so much they grow roots into their host organism, and become unremovable, and eventually form a symbiotic relationship with them.
Following that line of thought, those sorts of organisms could be used so much they become a sort of second layer of skin (or skin over the exoskeleton), and them the organism would then start wearing clothes again, forgetting that their external skin generations ago was once clothing!
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| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 11, 2010 5:43 pm | |
| Well i think people need to start a thread about clothing and the Tech Editor if they wish to discuss it further. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 12, 2010 10:28 pm | |
| - DragonEye4 wrote:
- InvaderZim wrote:
- Wouldn't... physics decide that? I mean, if you invent a ridiculous type of shirt that's impossible to put on, whenever someone tries to put it on, they won't be able to. Then, you would have people running around shirtless because they can't figure out your stupid shirt. >_>
Also, what if you WANT a piece of clothing to be impossible to put on/off? Like what if it was stitched around the organism, so that it'd never be able to take it off? *couch*"Big Daddy" suit*cough* (Not that I expect you to know what it is...) The Archduke of Austria, the one assassinated that began WW1, had his suits stitched around his body every morning, and then cut off every night. Never knew that. | |
| | | YourBreakfast Learner
Posts : 114 Reputation : 0 Join date : 2010-07-30
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 21, 2010 5:43 pm | |
| I think, for clothing. We should have it in the Tech editor. It would just be a brush, and they'd paint on the clothes. Clothes would take up a lot of space if we have every creatures outfit uber complex. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 21, 2010 8:45 pm | |
| - YourBreakfast wrote:
- I think, for clothing. We should have it in the Tech editor. It would just be a brush, and they'd paint on the clothes. Clothes would take up a lot of space if we have every creatures outfit uber complex.
As this is not a topic about clothing, please make a thread people! | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Sun Aug 22, 2010 9:50 pm | |
| - ~sciocont wrote:
- DragonEye4 wrote:
- InvaderZim wrote:
- Wouldn't... physics decide that? I mean, if you invent a ridiculous type of shirt that's impossible to put on, whenever someone tries to put it on, they won't be able to. Then, you would have people running around shirtless because they can't figure out your stupid shirt. >_>
Also, what if you WANT a piece of clothing to be impossible to put on/off? Like what if it was stitched around the organism, so that it'd never be able to take it off? *couch*"Big Daddy" suit*cough* (Not that I expect you to know what it is...) The Archduke of Austria, the one assassinated that began WW1, had his suits stitched around his body every morning, and then cut off every night. Never knew that. It was why he died, they could not take off the shirt to bind the wounds. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Sun Aug 22, 2010 10:27 pm | |
| - DragonEye4 wrote:
- ~sciocont wrote:
- DragonEye4 wrote:
- InvaderZim wrote:
- Wouldn't... physics decide that? I mean, if you invent a ridiculous type of shirt that's impossible to put on, whenever someone tries to put it on, they won't be able to. Then, you would have people running around shirtless because they can't figure out your stupid shirt. >_>
Also, what if you WANT a piece of clothing to be impossible to put on/off? Like what if it was stitched around the organism, so that it'd never be able to take it off? *couch*"Big Daddy" suit*cough* (Not that I expect you to know what it is...) The Archduke of Austria, the one assassinated that began WW1, had his suits stitched around his body every morning, and then cut off every night. Never knew that. It was why he died, they could not take off the shirt to bind the wounds. Excellent bit of trivia. but back on topic... | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 25, 2010 8:38 pm | |
| So, should we rename it Society Editor, Civilization Editor, or something? As it covers more than culture. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 25, 2010 9:24 pm | |
| - DragonEye4 wrote:
- So, should we rename it Society Editor, Civilization Editor, or something? As it covers more than culture.
i like Nation Editor. | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 25, 2010 9:31 pm | |
| Nation I think would be good, as Nations are not always states, so if your people are ruled by another empire, you can still access the editor. That gets my vote. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Wed Aug 25, 2010 11:15 pm | |
| - US_of_Alaska wrote:
- DragonEye4 wrote:
- So, should we rename it Society Editor, Civilization Editor, or something? As it covers more than culture.
i like Nation Editor. QFT | |
| | | YourBreakfast Learner
Posts : 114 Reputation : 0 Join date : 2010-07-30
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 26, 2010 11:09 am | |
| Nation seems right. It pretty much covers all the other areas that aren't covered by the OE and TE. | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 30, 2010 8:52 pm | |
| We are in agreement, so should ADMIN change the name of the section? | |
| | | Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 30, 2010 10:27 pm | |
| - DragonEye4 wrote:
- We are in agreement, so should ADMIN change the name of the section?
I suppose. That is, if he gets on. He rarely gets on. | |
| | | ADMIN Admin
Posts : 30 Reputation : 5 Join date : 2010-07-06 Location : Watching.
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 30, 2010 11:36 pm | |
| - Noitulove wrote:
- DragonEye4 wrote:
- We are in agreement, so should ADMIN change the name of the section?
I suppose. That is, if he gets on. He rarely gets on. ADMIN has fulfilled your request. You shall now cease to criticize ADMIN. | |
| | | Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Culture Editor Features/Usage Discussion Tue Aug 31, 2010 1:28 am | |
| Aw, I kind of liked the previous name...it might be just me with no reasonable explanation, but I always had a certain feeling that it covered more overall categories. When I think 'Nation' I think a large-ish faction of a piece of land dominated by sientent beings. If it were up to me, and I had the chance I'd call it 'Faction' editor.
Ah well. | |
| | | MassimoV Newcomer
Posts : 20 Reputation : 0 Join date : 2010-09-04 Location : Maggies Jungle put-put golf
| Subject: Re: Culture Editor Features/Usage Discussion Sat Sep 04, 2010 7:35 pm | |
| I was thinking a nice little feature would be to create your own flag and coat of arms. Also if you are in a war that is more in modern times, should there be a handbook of rules you have to follow. If you don't fallow them, even more wars with your nation will start. | |
| | | eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Culture Editor Features/Usage Discussion Sat Sep 04, 2010 7:57 pm | |
| you mean something like war ethics? deployment of nukes, bio weps, treating war prisioners... i think that depends of the type of nation you have and the other nation type.... But a "handbook of rules you have to follow" is a bad concept cause that goes against technological advancement.... those strict rules of the samurai were worthless against machine guns.... | |
| | | MassimoV Newcomer
Posts : 20 Reputation : 0 Join date : 2010-09-04 Location : Maggies Jungle put-put golf
| Subject: Re: Culture Editor Features/Usage Discussion Sat Sep 04, 2010 9:23 pm | |
| I understand. Your right. | |
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