Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Agents Discussion - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Agents Discussion - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Agents Discussion - Page 5 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Agents Discussion - Page 5 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Agents Discussion - Page 5 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Agents Discussion - Page 5 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Agents Discussion - Page 5 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Agents Discussion - Page 5 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Agents Discussion - Page 5 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Agents Discussion - Page 5 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Agents Discussion - Page 5 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Agents Discussion - Page 5 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Agents Discussion - Page 5 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Agents Discussion - Page 5 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Agents Discussion - Page 5 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Agents Discussion - Page 5 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Agents Discussion - Page 5 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Agents Discussion - Page 5 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Agents Discussion - Page 5 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Agents Discussion - Page 5 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Agents Discussion

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Inca
TheChubbyChihuahua
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~sciocont
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

Agents Discussion - Page 5 Empty
PostSubject: Re: Agents Discussion   Agents Discussion - Page 5 EmptyMon Jun 16, 2014 7:56 pm

moopli wrote:
You have hit the nail on the head.

Especially with your final comment -- this is exactly what I want to see happen. Evolving specificity of pheromones, venoms hijacking signalling pathways, the works.
Sounds beautiful. In a few days I might try to mock-up a quick demo of this mostly as an exercise for myself, but I'll post it here for general amusement.
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moopli
Developer
moopli


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Age : 29
Location : hanging from the chandelier

Agents Discussion - Page 5 Empty
PostSubject: Re: Agents Discussion   Agents Discussion - Page 5 EmptyMon Jun 16, 2014 10:11 pm

~scio wrote:
...how many bits in the efficacy mask match the mechanism mask...
I just realised that there's a subtlety here we missed earlier -- it isn't about matching the mask. The mask simply makes sure only a subset of the bits in either the resistance or the toxin are actually important to this toxin. By and-ing, we make sure we ignore a bunch of data, which is how we reduce the coupling between toxins.

If we were to try and match the mask, then all the zeros in the mask would be important too, meaning every bit matters to every toxin, meaning we haven't reduced coupling at all. So it's a subtle distinction but an important one.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Agents Discussion - Page 5 Empty
PostSubject: Re: Agents Discussion   Agents Discussion - Page 5 EmptyTue Jun 17, 2014 11:16 pm

moopli wrote:
~scio wrote:
...how many bits in the efficacy mask match the mechanism mask...
I just realised that there's a subtlety here we missed earlier -- it isn't about matching the mask. The mask simply makes sure only a subset of the bits in either the resistance or the toxin are actually important to this toxin. By and-ing, we make sure we ignore a bunch of data, which is how we reduce the coupling between toxins.

If we were to try and match the mask, then all the zeros in the mask would be important too, meaning every bit matters to every toxin, meaning we haven't reduced coupling at all. So it's a subtle distinction but an important one.
So, if I understand you right, the agent's toxin bitmask just looks at a small piece of the overall resisitance bitmask?
If I understand you correctly, in order to ensure that there is no obvious winning resistance bitmask for any environment, the toxin bitmasks would have to overlap in some way.
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Agents Discussion - Page 5 Empty
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