| Boarding (Space Stage) | |
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+4penumbra espinosa Jimexmore Immortal_Dragon Inca 8 posters |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Boarding (Space Stage) Wed Jul 31, 2013 8:00 pm | |
| It will be possible for boarding to take place between spaceships. I propose to have this happen off camera. Each ship will have a boarding party which can be customised with different units and different tactics. This is then compared against the enemy ships defense team & security.
Boarding & Defense Teams are made by the user in the squad editor and then tagged as "Spaceship Boarding Team" and "Spaceship Defense Team" respectively.
Internal security: Droids Turrets
Tactics:
Prerequisites for boarding:
So first we should decide what comes under each heading. Or if you have an alternate system or anything, I'm all ears.
Last edited by Inca on Fri Aug 02, 2013 7:48 am; edited 1 time in total | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 8:09 pm | |
| Ok, so these will just be generic units that are arbitrary in nature when it is possible for such variety in Thrive. But in order to save processors I don't have a problem with it.
Of course, the target ship shouldn't be falling apart at the seams, so maybe a minimum percentage of health for valid targets? Plus maybe a "Universal Boarding Dock" FP that allows the craft to execute boarding attacks, so players can specialize their designs. | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 8:14 pm | |
| So your telling me you don't want to watch your men take over a ship,battlefront style? Why don't you like the battles. maybe it the engine could handle it, Maybe even hold meetings ,mass effect style, | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 8:19 pm | |
| - Immortal_Dragon wrote:
- Ok, so these will just be generic units that are arbitrary in nature when it is possible for such variety in Thrive. But in order to save processors I don't have a problem with it.
Of course, the target ship shouldn't be falling apart at the seams, so maybe a minimum percentage of health for valid targets? Plus maybe a "Universal Boarding Dock" FP that allows the craft to execute boarding attacks, so players can specialize their designs. Or we could edit those are just placeholders. maybe make custom classes like a one species "heavy" unit is half the size of another species "light" unit. | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 8:27 pm | |
| @Imortal_Dragon: Hmm we could actually leave it up to the user to create units in the squad editor and build their boarding teams that way. Make a squad and tag it as "boarding party"?
@Jimexmore: While I would like to see that, I think that would really slow the game down in terms of pace as you will be playing this section more as an RTS, no? Meetings would just be handled through diplomacy. Though you have given me an idea. Maybe we should discuss actions that boarding party could take, such as capture commanding officers. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 8:46 pm | |
| Boarding Party tag sounds good to me. | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 9:27 pm | |
| - Inca wrote:
- @Imortal_Dragon: Hmm we could actually leave it up to the user to create units in the squad editor and build their boarding teams that way. Make a squad and tag it as "boarding party"?
@Jimexmore: While I would like to see that, I think that would really slow the game down in terms of pace as you will be playing this section more as an RTS, no? Meetings would just be handled through diplomacy. Though you have given me an idea. Maybe we should discuss actions that boarding party could take, such as capture commanding officers. Maybe loading the ship with explosives and ramming it into another ship.Or maybe we could make the game survival horror be aboard a large ship with it gets attacked or something. | |
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 9:30 pm | |
| i say boarding mechanics are viable for Thrive. but as i said in the miscellanious thread, it has to be tied to how spaceships are designed in the game, and by that extension, vehicles and buildings, in the case players can actually get inside them.
i dont know how doest the building system works in Thrive so i can only speculate, but taking in account it comes from the tech editor, i can guess that it is modular to certain degree, in the case it has de depth of a system like that of games like Minecraft, Starmade, Blockade Runner, Planet Explorers, Starforge or the like, it can actually be possible to make a modular system for vehicles that allow players to actually board them.
ship boarding means that spaceships have an actual inside use, so we have to think in function components inside the ship, like those used for navigation, life support, combat, engines, energy grid, etcetera. this means a ship is more like a mobile building than a vehicle for itself.
i proposed a system for spaceship construction that would serve as a base:
1. the player creates the ship's interior layout, including the powergrid, fuel, life support, etcetera.
2. the player builds the ship's main form using things like scaffolding, frames, wings, windows, etcetera.
3. the player adds the aesthetics, coloring and lights for example | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Boarding (Space Stage) Wed Jul 31, 2013 11:36 pm | |
| Vehicles will on the first releases not be able to be entered. However, later on it development its definitely viable to add that in. | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Boarding (Space Stage) Thu Aug 01, 2013 2:17 am | |
| - NickTheNick wrote:
- Vehicles will on the first releases not be able to be entered. However, later on it development its definitely viable to add that in.
Mighty Nick !!, I really want some carnage, pure craziness, guys getting sucked into space, boarding pods and, EXPLOSIVES!! Technorganic infections - Please see:
I do not mean a virus, i mean a species that terraforms everything from ships to entire sections of the galaxy.In theory, using scent glades and such.
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Boarding (Space Stage) Thu Aug 01, 2013 7:35 pm | |
| that puts me to think, if it would be possible to design a pod system like that of EVE, i mean, using the tech editor...jejejeje | |
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Zeyrock Newcomer
Posts : 10 Reputation : 0 Join date : 2013-07-30 Age : 80 Location : Galactic Core
| Subject: I agree. Fri Aug 02, 2013 12:28 am | |
| I agree with the Boarding idea, but those units are rather generic and no offense. Instead of those whynot use semi-realistic units like below.
> [InsertEmpireName] Marines > [InsertEmpireName] Specialist Marines (Stronger version of regular Marines.)
I find the marine idea to be realistic, since marines are basically there for that exact reason. Like they were in real life. | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 7:51 am | |
| Ok I've updated the OP with the new way that squads will work. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 6:38 pm | |
| Why differentiate between boarding marines and defending marines? Are they that different? | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 6:45 pm | |
| I don't know, they might be, it depends how the user sets it up. They might want to build the squad differently for attack and defense. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 7:01 pm | |
| I think the tagging is unnecessary. All the player does is just assign a number of units to a vehicle in the squad editor, and when the vehicle enters boarding with another, their total stats are pitted against each other with some dice rolling, and one side emerges victorious. | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 7:13 pm | |
| Hmm, the way I imagined it is you would tag your teams, you could have multiple of each, and then you'd train them from the trip. I picture it as better a system, but if you don't think so. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 7:18 pm | |
| Well by teams, that is basically what squads are. And you could fit in as many squads as the vehicle's design would allow. They would start with some experience if they were recruited from a barracks with a training ground, and they would also gain experience from fighting on the field. | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 7:23 pm | |
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Nie Tutaj
Posts : 1 Reputation : 0 Join date : 2013-08-02
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 8:01 pm | |
| - NickTheNick wrote:
- I think the tagging is unnecessary. All the player does is just assign a number of units to a vehicle in the squad editor, and when the vehicle enters boarding with another, their total stats are pitted against each other with some dice rolling, and one side emerges victorious.
I think that there should be an upgrade for any vessel where it is given Pods that are shot at the enemy ship. The pods contain soldiers that, when the pod is attached, will enter the ship. A form of forced entry. Also, will it be possible to evolve a species so it can go into outer space without the need of technology? | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 8:14 pm | |
| - Nie Tutaj wrote:
- NickTheNick wrote:
- I think the tagging is unnecessary. All the player does is just assign a number of units to a vehicle in the squad editor, and when the vehicle enters boarding with another, their total stats are pitted against each other with some dice rolling, and one side emerges victorious.
I think that there should be an upgrade for any vessel where it is given Pods that are shot at the enemy ship. The pods contain soldiers that, when the pod is attached, will enter the ship. A form of forced entry. Also, will it be possible to evolve a species so it can go into outer space without the need of technology? I'm guessing, by that, you mean a species that has no need for gas exchange, and would have no problem going from the pressurized environment of their world, to the vacuum of space? That sounds like a doozy... | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Boarding (Space Stage) Fri Aug 02, 2013 8:34 pm | |
| No I don't think that will be possible, It would require far too much work and isn't realistic. | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Boarding (Space Stage) Sat Aug 03, 2013 1:03 am | |
| - Inca wrote:
- No I don't think that will be possible, It would require far too much work and isn't realistic.
Someone will hopefully mods it in. | |
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