Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Devblog #14: A Brave New Forum
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sumwun18
doom3607
fredpie
Darkgamma
FrogEmpire
Poisson
Tenebrarum
Redstar
Pezzalis
StarMage42
US_of_Alaska
The Uteen
Slathazer
koiboi59
Commander Keen
DragonEye4
~sciocont
Invader
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Invader
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Invader


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Age : 28

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PostSubject: Space Summary    Space Summary EmptyMon Jul 12, 2010 4:00 pm

**ALL STAGES OF THRIVE WILL BE DYNAMIC; THERE WILL BE NO CUTSCENES OR SPECIAL ANNOUNCEMENTS WHEN AN ADVANCE IS MADE. STAGE PROGRESSION HAPPENS STEADILY AND DYNAMICALLY.**



You are no longer confined to your own planet. You have basic space technology in the beginning. Now, just because you can go into outer space does NOT mean your species is united. It also does NOT mean the game is immediately like an episode of Star Trek. You just have space technology. The rest of your technology is still just how it was before space travel. It is yours to advance.


At this point, the politics and gameplay in Strategy mode would be similar to Industrial stage, except you also have to worry about colonies on other planets (when you develop space tech to that point).


Last edited by InvaderZim on Mon Jul 12, 2010 4:56 pm; edited 1 time in total
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 12, 2010 4:10 pm

Is there another stage after you make first contact with an alien race? It sounds like a good idea to me.
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Invader
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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 12, 2010 4:28 pm

~sciocont wrote:
Is there another stage after you make first contact with an alien race? It sounds like a good idea to me.


There probably should be. There isn't a subforum for it, though. :-/
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~sciocont
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~sciocont


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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 12, 2010 4:32 pm

I'll make one, but first, what should it be called?
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Invader
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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 12, 2010 4:36 pm

~sciocont wrote:
I'll make one, but first, what should it be called?



How about... Contact?
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~sciocont
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~sciocont


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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 12, 2010 4:41 pm

Sounds good.
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DragonEye4
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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 26, 2010 3:40 pm

So, are we agreed that aquatic races will not be able to reach space without help from another species?
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Commander Keen
Industrial Team Lead
Commander Keen


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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 26, 2010 3:55 pm

DragonEye4 wrote:
So, are we agreed that aquatic races will not be able to reach space without help from another species?

With huge amount of work, aquatics can get to space travel, by first developing organic "watersuits" for researching on ground instead of in water. However, said method will require great amount of time, probably about 10x the time of landbased civs. That's mainly because the aquatics have to wear those watersuits and still need to return under water for their daily needs.
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~sciocont
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~sciocont


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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 26, 2010 8:31 pm

We won't say they can't because f a player is really determined, they'll find a way.
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koiboi59
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PostSubject: Re: Space Summary    Space Summary EmptyMon Jul 26, 2010 9:40 pm

yeah, let them figure it out on there own, maybe make it an achievment or something if they do it but no tutorial or hints about it.
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Slathazer
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Slathazer


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PostSubject: ORG and stragety modes?    Space Summary EmptyThu Oct 14, 2010 10:20 am

when you have space travel... can you take control of just one creature still?
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The Uteen
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The Uteen


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PostSubject: Re: Space Summary    Space Summary EmptyThu Oct 14, 2010 12:07 pm

Slathazer wrote:
when you have space travel... can you take control of just one creature still?
Yes, you can always switch to organism mode to control a single organism. Or hive mind.
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Slathazer
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Slathazer


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PostSubject: Re: Space Summary    Space Summary EmptyThu Oct 14, 2010 8:07 pm

The Uteen wrote:
Slathazer wrote:
when you have space travel... can you take control of just one creature still?
Yes, you can always switch to organism mode to control a single organism. Or hive mind.

I guess what I'm getting at is the interior of buildings and spaceships...
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Space Summary    Space Summary EmptyFri Oct 15, 2010 2:36 am

Slathazer wrote:
The Uteen wrote:
Slathazer wrote:
when you have space travel... can you take control of just one creature still?
Yes, you can always switch to organism mode to control a single organism. Or hive mind.

I guess what I'm getting at is the interior of buildings and spaceships...
If you make it it will be there. End of story.
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StarMage42
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PostSubject: Re: Space Summary    Space Summary EmptyThu Nov 18, 2010 1:32 am

Commander Keen wrote:
DragonEye4 wrote:
So, are we agreed that aquatic races will not be able to reach space without help from another species?

With huge amount of work, aquatics can get to space travel, by first developing organic "watersuits" for researching on ground instead of in water. However, said method will require great amount of time, probably about 10x the time of landbased civs. That's mainly because the aquatics have to wear those watersuits and still need to return under water for their daily needs.
I actually think there is a way for an aquatic civilization to reach the stars on their own. In organic suits, they could collect pieces of raw metal from the ground, return underwater and weld these metals into small furnaces using the heat emitted by underwater heat vents. Air could be trapped in these furnaces, and a metal chimney could extend up through the water to provide a constant flow of oxygen. Raw materials could be set afire in the furnace, which could then be used to weld more sophisticated items. that solves the problem of discovering metal. Eventually, magnets would be discovered. If, somehow, a magnetic, hollow craft filled with water could be attached to a rail extending straight upwards for several kilometers, with a very strong opposing magnetic force underneath, sea-peoples might be able to fling themselves out into space.
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Pezzalis
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PostSubject: Re: Space Summary    Space Summary EmptyThu Nov 18, 2010 6:35 am

StarMage42 wrote:

I actually think there is a way for an aquatic civilization to reach the stars on their own. In organic suits-

I'll just stop you there...

An underwater species would, as we have established, not be able to easily create fire and thus not able to smelt metals (easily) and so on...

To create these organic suits would require some degree of advanced technology. Even we don't have consumer level technology which enables us to easily be able to breathe underwater easily and efficiently, and such a system would probably require some form of electronics or metal involvement.

Contradicting myself, if I may, an underwater species wouldn't have to leave the water to attain metals (There could be metal deposits underwater). Its more or less a matter of generating enough heat to make good use of the metals.

But I think its agreed, Underwater ---> Space would be a long, painful transition.
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Redstar
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PostSubject: Re: Space Summary    Space Summary EmptyThu Nov 18, 2010 2:00 pm

Pezzalis wrote:
StarMage42 wrote:

I actually think there is a way for an aquatic civilization to reach the stars on their own. In organic suits-

I'll just stop you there...

An underwater species would, as we have established, not be able to easily create fire and thus not able to smelt metals (easily) and so on...

To create these organic suits would require some degree of advanced technology. Even we don't have consumer level technology which enables us to easily be able to breathe underwater easily and efficiently, and such a system would probably require some form of electronics or metal involvement.

Contradicting myself, if I may, an underwater species wouldn't have to leave the water to attain metals (There could be metal deposits underwater). Its more or less a matter of generating enough heat to make good use of the metals.

But I think its agreed, Underwater ---> Space would be a long, painful transition.
Ahh, this old chestnut. At this point, I've probably written a short book about all the reasons that underwater creatures wouldn't make it directly into space without somehow spending a lot of time on land first.

I honestly don't feel like dragging out my same old battleaxe again, but StarMage, believe me when I say that I have refuted all your major ideas before - literally none of them are new. I've applied scientific fact to the problem, and it simply does not work. This was all on the old Evolutions! boards, so I'm not sure it even still exists, but when I've got time later I'll see if I can find the old thread there.

I had really hoped we were past the point of these stupid space mermaids. Ah well. Poisson has the right of it, except for one thing. Metal doesn't exist in "deposits", generally - they're usually found in trace amounts, woven into a rock. You don't find a blob of solid iron; rather, it's intermixed with useless rock "slag". To get it out, you need to melt it out oif the rock. With fire. Thermal vents aren't hot enough. I've already done the math.

Poisson has the gist of it, though.
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Commander Keen
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PostSubject: Re: Space Summary    Space Summary EmptyThu Nov 18, 2010 3:45 pm

Unfortunately, Sven's forum is down, so all information in it are lost.
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Redstar
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PostSubject: Re: Space Summary    Space Summary EmptyThu Nov 18, 2010 4:58 pm

Commander Keen wrote:
Unfortunately, Sven's forum is down, so all information in it are lost.
I kinda assumed as much. Tragic. That's a LOT of words, gone. Ah, well.

If I get bored, I'll try and post a summary of what we decided for underwater creatures. As I recall, everyone was satisfied by the conclusion. It was probably one of our most successful compromises.
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Tenebrarum
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PostSubject: Re: Space Summary    Space Summary EmptyThu Nov 18, 2010 5:39 pm

This gives me an idea.

We haven't talked about Tyranid/Zerg/Alien/Whatever-esqe races, that are not actually sentient but use an advanced for of digestion to gain DNA and use the more usefull peices of it to modify their radically different castes. Reproduction at this point is based almost solely in hyper-specialized castes that have more akin to buildings than to animals. In most cases these would probably reproduce themselves by releasing spores, which would bond and fall to the ground, growing like a plant. These structure would digest any biomass vomited into them by the mobile castes and through that create new mobile critters.

So is that sort of thing even possible?

And yes, I know how no one can see the connection there. Trust me, I did make one. It was just needlessly complicated so I just skipped to the point.
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Poisson
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PostSubject: Re: Space Summary    Space Summary EmptyFri Nov 19, 2010 12:34 am

Ah, Red, it was Pezzalis who said that, not me.
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US_of_Alaska
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PostSubject: Re: Space Summary    Space Summary EmptyFri Nov 19, 2010 2:47 am

Tenebrarum wrote:
This gives me an idea.

We haven't talked about Tyranid/Zerg/Alien/Whatever-esqe races, that are not actually sentient but use an advanced for of digestion to gain DNA and use the more usefull peices of it to modify their radically different castes. Reproduction at this point is based almost solely in hyper-specialized castes that have more akin to buildings than to animals. In most cases these would probably reproduce themselves by releasing spores, which would bond and fall to the ground, growing like a plant. These structure would digest any biomass vomited into them by the mobile castes and through that create new mobile critters.

So is that sort of thing even possible?

And yes, I know how no one can see the connection there. Trust me, I did make one. It was just needlessly complicated so I just skipped to the point.
I vote for post-game add-on status, but if you think others will see it differently then you should make a thread.
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Commander Keen
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PostSubject: Re: Space Summary    Space Summary EmptyFri Nov 19, 2010 11:15 am

Patch, as Alaska said.
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FrogEmpire
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PostSubject: Re: Space Summary    Space Summary EmptyTue Nov 23, 2010 7:20 pm

With the Tyranid/Zerg/that kinda thing, perhaps the player could discover bio-tech somehow which would then let them become like the Tyranids/Zerg ect

Just a vague idea...

Also, we might have space madness, something like a X% chance of going mad realising the vastness of space or something?

One more thing, psychic powers. Like, a race could either evolve physically [become physically stronger - brain dosent evolve as much], mentally [brain evolves quicker - physically weaker] and balanced. Psychic powers could be discovered/evolved through mental focus, and would grant the upsides of psychic powers, at the expense of physical weakness/something else.
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Darkgamma
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PostSubject: Re: Space Summary    Space Summary EmptyWed Nov 24, 2010 7:42 am

FrogEmpire wrote:
With the Tyranid/Zerg/that kinda thing, perhaps the player could discover bio-tech somehow which would then let them become like the Tyranids/Zerg ect

... stuff ...

You're reading my mind!
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