Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
 Industrial Summary Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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  Industrial Summary

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5 posters
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

 Industrial Summary Empty
PostSubject: Industrial Summary    Industrial Summary EmptyMon Jul 12, 2010 3:55 pm

**ALL STAGES OF THRIVE WILL BE DYNAMIC; THERE WILL BE NO CUTSCENES OR SPECIAL ANNOUNCEMENTS WHEN AN ADVANCE IS MADE. STAGE PROGRESSION HAPPENS STEADILY AND DYNAMICALLY.**


Like the modern era here on Earth. You have quite complicated technology now, bustling cities, vehicles, computers and whatnot. Of course all of this really depends on what your species is like. You may just have complicated technology, but still live in villages like in Society.



Gameplay in this stage would really be an RTS. Command troops. Carry out diplomatic actions. Colonize parts of the globe. Declare war. This is, however, only if you choose to use Strategy Mode. You may still be able to use Organism mode and will be able to use Observation mode.


Last edited by InvaderZim on Mon Jul 12, 2010 4:49 pm; edited 2 times in total
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptyMon Jul 12, 2010 4:21 pm

I think RTS play would probably occur anytime you have a large pack/tribe at your command. RTS play is simply strategy mode.
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Invader
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Invader


Posts : 528
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Join date : 2010-07-10
Age : 28

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptyMon Jul 12, 2010 4:49 pm

~sciocont wrote:
I think RTS play would probably occur anytime you have a large pack/tribe at your command. RTS play is simply strategy mode.


Alright. I forgot about Strategy mode. I'll edit all the posts that leave out Strategy mode.
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zotobom
Newcomer
zotobom


Posts : 83
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Age : 33
Location : The Netherlands

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptySun Sep 26, 2010 6:32 am

So this will be something like the Civilization mode in SPORE,but more complicated and awesome ?
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Noitulove
Regular



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Join date : 2010-07-09

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptySun Sep 26, 2010 7:46 am

zotobom wrote:
So this will be something like the Civilization mode in SPORE,but more complicated and awesome ?

Probably WAAAY more complicated and awesome. Hopefully to the extent that it doesn't resemble Spore's Civ mode. But we do have a mode if ever you do want more resemblance; strategy mode. I'm not exactly sure if there's a topic about that one yet, though, it's basically like an RTS game. Ever heard of those?

Also, welcome to Thrive!
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zotobom
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zotobom


Posts : 83
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Join date : 2010-09-26
Age : 33
Location : The Netherlands

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptySun Sep 26, 2010 7:55 am

Noitulove wrote:
zotobom wrote:
So this will be something like the Civilization mode in SPORE,but more complicated and awesome ?

Probably WAAAY more complicated and awesome. Hopefully to the extent that it doesn't resemble Spore's Civ mode. But we do have a mode if ever you do want more resemblance; strategy mode. I'm not exactly sure if there's a topic about that one yet, though, it's basically like an RTS game. Ever heard of those?

Also, welcome to Thrive!
Of course i heard of RTS But,do you need to create your own buildings? Like in SPORE? And,while im talking,does everything has its own factoru like Tank Factory,Ifantery Factory etc? Or do you unlock tanks on a later level?
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptySun Sep 26, 2010 8:55 am

You start as a simple tribe, and you will get more and more advanced as you research.

You will be able to build Tech Objects (buildings, vehicles, but also engines, guns, etc.), but you can also select a premade design if you don't want to build it all yourself.
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zotobom
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zotobom


Posts : 83
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Join date : 2010-09-26
Age : 33
Location : The Netherlands

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptySun Sep 26, 2010 8:56 am

Commander Keen wrote:
You start as a simple tribe, and you will get more and more advanced as you research.

You will be able to build Tech Objects (buildings, vehicles, but also engines, guns, etc.), but you can also select a premade design if you don't want to build it all yourself.
OMG...the more i hear of this game....the more i jump around of exitement....
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Industrial Summary Empty
PostSubject: Re: Industrial Summary    Industrial Summary EmptySun Sep 26, 2010 6:23 pm

In this game, we want to let you progress at any pace you want, and in any way you possibly can. There will be two main modes- strategy (controlling many units) and org (controlling one organism).
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PostSubject: Re: Industrial Summary    Industrial Summary Empty

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 Similar topics
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» Industrial Stage Progress Report
»  Society Summary
»  Space Summary
»  God Mode Summary
»  Aware Summary

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