Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 02, 2014 2:53 pm
moopli wrote:
Oh and @Scottnov: The GUI release that was supposed to be soon is mostly on Oliveriver's (and RabiesPig I think?) shoulders; and Oliveriver doesn't have a computer to use atm. More or less, the standard excuse of "stuff happens".
I sort of feel like a spanner thrown into the works right now. Since we've got the promotion material ready anyway, depending on how long we're stuck like this with no way to add the GUI, it may be worth going forward with a push to get more developers anyway. Who knows - we might find someone with a lot more skill/experience in GUI design than me anyway.
ElementalRed Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Sep 03, 2014 5:03 pm
Okay, I have two questions:
1. Could life appear on a Titan-like planet?
2. I saw that creatures would see the world differently depending on the eyes they have, so what could be the factors that influence it? (I guess it would be light intensity and stuff like that...)
MitochondriaBox Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Sep 03, 2014 5:50 pm
ElementalRed wrote:
Okay, I have two questions:
1. Could life appear on a Titan-like planet?
2. I saw that creatures would see the world differently depending on the eyes they have, so what could be the factors that influence it? (I guess it would be light intensity and stuff like that...)
1. If you mean with the methane lakes, then no. The developers are basing Thrive life on life as we know it, which needs water. Life that uses liquid methane instead hasn't been discovered yet, and, plus, having such life would be rather problematic for the developers, since they'd have to spend several weeks thinking up that form of life's equations for photosynthesis and respiration, among other things.
2. I'm pretty sure the team's going to start off with premade 1st person views based on the eyes, and maybe have the game make these views on the fly based on attributes later.
ElementalRed Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Sep 07, 2014 1:44 pm
Okay thanks. I have other questions:
1. I don't know if this has been discussed, but will there be a chronological fresco, that take into account major events in the player's history, or maybe the player have to wrote them himself?
2. I took a look at the old "Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread" and in addition to see the history of Thrive, I saw that Nick once talked about mini-maps. The thing is that he said you wont see neither you or your units, and I think this might be disturbing for some players.
3. And final question: will there be carnivorous plants?
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Sep 07, 2014 2:38 pm
In regards to your second point, I am impressed you have read so far back, that was quite a while ago.Â
What I was suggesting is that you start with just a very basic minimap, and certain technologies upgrades your map to be more informative and accurate. One idea was that units wouldn't show up on the minimap until you research GPS, but in retrospect that is quite crucial for a strategy/city-builder, so I think some different improvement should be assigned to GPS.
ElementalRed Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Sep 08, 2014 10:51 am
NickTheNick wrote:
In regards to your second point, I am impressed you have read so far back, that was quite a while ago.
Well yeah, the FAQ says that newcomers should read through this thread, so I'm going to read it entirely to see what has been already discussed and to see if some questions have already been answered. PS: Hooray! It's the first time I quote someone!
Atrox Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Sep 08, 2014 5:38 pm
NickTheNick wrote:
I think some different improvement should be assigned to GPS.
I was thinking, what if our species has to go through an Age of Exploration to unlock the minimap. Like, when our creatures start building societies, they know almost nothing about their homeworld and what it looks like. But then they undergo an Age of Exploration, and they go out to see what the world had to offer. During this time they start drawing out maps and eventually your species has a map of the world. This is when the minimap would be unlocked ingame. Then we'd be able to send units to locations in the world but we wouldn't be able to see their progress or track them. Later on when we unlock GPS, we'll be able to track our units in real time. What do you think?
Maybe maps could be a branch on the research tree?
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 09, 2014 2:59 am
Atrox wrote:
Maybe maps could be a branch on the research tree?
Hit the nail on the head. Cartography is one of the researches the player can discover, allowing for permanent map information (your map doesn't fade over time).
Last edited by NickTheNick on Tue Sep 09, 2014 3:00 am; edited 1 time in total (Reason for editing : Clarification)
Scottnov Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 09, 2014 6:32 pm
Will there be any type of complexity meter in Thrive? I don't remember one being mentioned anywhere in the wiki. Honestly, I think there shouldn't be. Say for example, you added 1000 spikes by cheating in mutation points, great, now your game will probably lag and your species would likely die off. Unless you somehow purposely put in someone elses creature, this doesn't affect anyone except for the person making a lag creature. It also severely limits your options and doesn't let your imagination soar as much.
Atrox Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 09, 2014 7:52 pm
Scottnov wrote:
Unless you somehow purposely put in someone elses creature, this doesn't affect anyone except for the person making a lag creature.
What do you mean put in someone elses creature?
Scottnov Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 09, 2014 7:58 pm
Atrox wrote:
Scottnov wrote:
Unless you somehow purposely put in someone elses creature, this doesn't affect anyone except for the person making a lag creature.
What do you mean put in someone elses creature?
I dunno. I'd assume there would be some way to put someone elses creature into your game, even if it doesn't appear in a save file, you can still look at it in whatever "version" of the Sporepedia that Thrive has. Or maybe use it for the campaigns they were talking about which were like adventures in Spore (I really do hate having to compare Thrive to Spore so often).
Atrox Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 09, 2014 8:07 pm
Scottnov wrote:
Atrox wrote:
Scottnov wrote:
Unless you somehow purposely put in someone elses creature, this doesn't affect anyone except for the person making a lag creature.
What do you mean put in someone elses creature?
I dunno. I'd assume there would be some way to put someone elses creature into your game, even if it doesn't appear in a save file, you can still look at it in whatever "version" of the Sporepedia that Thrive has. Or maybe use it for the campaigns they were talking about which were like adventures in Spore (I really do hate having to compare Thrive to Spore so often).
Oh gotcha. I read somewhere there would be a Thrive Content Library which would host a list of all the creatures that have been fossilized by their players, so downloading them might be a thing. It would be cool to see how an existing creature would be affected with our own personal modifications.
Scottnov Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 09, 2014 9:40 pm
Atrox wrote:
Oh gotcha. I read somewhere there would be a Thrive Content Library which would host a list of all the creatures that have been fossilized by their players, so downloading them might be a thing. It would be cool to see how an existing creature would be affected with our own personal modifications.
Oh yeah, I remember that now. It would be harder to share creations without some sort of library. EDIT: Because I don't want to double post I'll put this here. How long do you guys think each stage of Thrive would last? This is what I think: Microbe: 1-4 hours, depending on what happens. Multicellular: 8-12 hours, depending on what happens. Aware: Lasts anywhere from a few hours to an entire day's worth of playing. Awakening: 5-8 hours. Society: 5-8 hours. Industrial: 5-9 hours. Space: Seemingly infinite, at least until you find the ascension gate. This may be a bit overdoing it (or maybe underdoing it?) but that's what I would guess.
StealthStyle L Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Sep 10, 2014 11:57 am
I don't really think that we should need estimated time frames for each stage as they are not nearly completed yet and like you said; it depends on what the player do. They might choose to play in aware stage for a long time on purpose, or they might rush through society stage, for example.
Immortal_Dragon Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Sep 10, 2014 3:53 pm
Scottnov wrote:
Atrox wrote:
Oh gotcha. I read somewhere there would be a Thrive Content Library which would host a list of all the creatures that have been fossilized by their players, so downloading them might be a thing. It would be cool to see how an existing creature would be affected with our own personal modifications.
Oh yeah, I remember that now. It would be harder to share creations without some sort of library. EDIT: Because I don't want to double post I'll put this here. How long do you guys think each stage of Thrive would last? This is what I think: Microbe: 1-4 hours, depending on what happens. Multicellular: 8-12 hours, depending on what happens. Aware: Lasts anywhere from a few hours to an entire day's worth of playing. Awakening: 5-8 hours. Society: 5-8 hours. Industrial: 5-9 hours. Space: Seemingly infinite, at least until you find the ascension gate. This may be a bit overdoing it (or maybe underdoing it?) but that's what I would guess.
There is also the fact that each stage is supposed to be designed to flow smoothly into each other and not drive the player to complete them like Spore does. Each stage is intended to be played like a sandbox should the player wish it.
Scottnov Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Sep 10, 2014 3:56 pm
Immortal_Dragon wrote:
Scottnov wrote:
Atrox wrote:
Oh gotcha. I read somewhere there would be a Thrive Content Library which would host a list of all the creatures that have been fossilized by their players, so downloading them might be a thing. It would be cool to see how an existing creature would be affected with our own personal modifications.
Oh yeah, I remember that now. It would be harder to share creations without some sort of library. EDIT: Because I don't want to double post I'll put this here. How long do you guys think each stage of Thrive would last? This is what I think: Microbe: 1-4 hours, depending on what happens. Multicellular: 8-12 hours, depending on what happens. Aware: Lasts anywhere from a few hours to an entire day's worth of playing. Awakening: 5-8 hours. Society: 5-8 hours. Industrial: 5-9 hours. Space: Seemingly infinite, at least until you find the ascension gate. This may be a bit overdoing it (or maybe underdoing it?) but that's what I would guess.
There is also the fact that each stage is supposed to be designed to flow smoothly into each other and not drive the player to complete them like Spore does. Each stage is intended to be played like a sandbox should the player wish it.
Indeed, but surely there would be some sort of minimum amount of time you would spend in each stage. Maybe I'm wrong, though. It seems like this was brought up but never touched.
Atrox Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Sep 10, 2014 4:12 pm
Scottnov wrote:
Immortal_Dragon wrote:
Scottnov wrote:
Atrox wrote:
Oh gotcha. I read somewhere there would be a Thrive Content Library which would host a list of all the creatures that have been fossilized by their players, so downloading them might be a thing. It would be cool to see how an existing creature would be affected with our own personal modifications.
Oh yeah, I remember that now. It would be harder to share creations without some sort of library. EDIT: Because I don't want to double post I'll put this here. How long do you guys think each stage of Thrive would last? This is what I think: Microbe: 1-4 hours, depending on what happens. Multicellular: 8-12 hours, depending on what happens. Aware: Lasts anywhere from a few hours to an entire day's worth of playing. Awakening: 5-8 hours. Society: 5-8 hours. Industrial: 5-9 hours. Space: Seemingly infinite, at least until you find the ascension gate. This may be a bit overdoing it (or maybe underdoing it?) but that's what I would guess.
There is also the fact that each stage is supposed to be designed to flow smoothly into each other and not drive the player to complete them like Spore does. Each stage is intended to be played like a sandbox should the player wish it.
Indeed, but surely there would be some sort of minimum amount of time you would spend in each stage. Maybe I'm wrong, though. It seems like this was brought up but never touched.
Minimums and maximums seem like they'd be relative to the specific game session
StealthStyle L Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 11, 2014 12:08 pm
Not that I mind but why is 'time frame' a link in my previous comment.
Edit: Oh, never mind. It's gone now. Hmm...
Scottnov Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 11, 2014 2:42 pm
StealthStyle L wrote:
Not that I mind but why is 'time frame' a link in my previous comment.
Edit: Oh, never mind. It's gone now. Hmm...
Those have been around lately. They link to something completely unrelated to the topic, it seems they're just ads.
NickTheNick Overall Team Co-Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 12, 2014 1:58 am
I think it only appears for guests viewing the forums. I believe it's the result of some chance in how free-forums hosts their sites, probably to make ad money. It does make the forum look less professional/legitimate which is annoying.
ElementalRed Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 12, 2014 5:56 pm
Could this be inspiring for Microbe and/or Multicellular stage?
TheRabiesGuineaPig Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Sep 15, 2014 11:23 am
These movement patterns definately have early multicellular written all over them, although I'm not sure how well they would cope as adjustable 3d models
ElementalRed Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Sep 15, 2014 2:31 pm
Alright. Speaking of Multicellular, I've seen that multicellular organisms could evolve on land. How is that possible? Is this something for late Multicellular?
StealthStyle L Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 16, 2014 2:29 pm
Do you mean move onto land from the sea? The first plants colonized the land about 450 mya, and they would probably be in late multicellular. This would be possible if the compounds they need are available. Animals could then colonize the land if they have a food source, the ability to survive out of water and some form of terrestrial locomotion.
0eragonbioly0 Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 16, 2014 3:10 pm
ok I'm confused. Does multicellular stage start with your cells just travelling in groups then over time they change to have specific functions? Of course this would all be early in the stage but I just want to know if I got the idea of the stage right.
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