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| Re-introduction of myself | |
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ingaborgasaurus Newcomer
Posts : 16 Reputation : 0 Join date : 2012-11-25 Age : 28 Location : United Kingdom
| Subject: Re-introduction of myself Sun Sep 14, 2014 3:49 pm | |
| It's been 2 years or so since last I was here and much has changed both in the game, and also myself. Last time I introduced myself I had little knowledge of programming languages but since then I've dabbled in Java, and become rather adept in c++ and Python. I've attempted to use 3D modelling software such as blender, but I'm just not an artistic person and thus would probably suit the programming end of business. So I guess hit me up if I am required for anything.
My available times during the week are: 3:30pm Monday, 3:30pm Tuesday, 12:00pm Wednesday, 3:30pm Thursday, 12:00pm Friday and any time over the weekend. All times are GMT.
Edit: I've been looking around and have seen that LUA is apparently an in demand language, so I wouldn't be against shoving my face in to a book and learning it. | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Re-introduction of myself Sun Sep 14, 2014 4:30 pm | |
| Welcome
Development is generally very decentralized thanks to the setup we have going on the GitHub. Check out the issues list, skim though some of the source. We'll give you pointers to what's relevant for what you wanna work on, and before that you can start by reading a bit about luabind, the pimpl idiom, and I'll say more later but I'm in a rush.
Crovea is head programmer, he'll likely weigh in soon. | |
| | | ingaborgasaurus Newcomer
Posts : 16 Reputation : 0 Join date : 2012-11-25 Age : 28 Location : United Kingdom
| Subject: Re: Re-introduction of myself Sun Sep 14, 2014 4:39 pm | |
| Thanks, I've checked out The Github, but I'm just getting used to the layout of it all, really confusing to me haha. but I will have a skim through the code as you've suggested and at the moment I'm powering through some LUA tutorials to get a feel for the ins and outs of it all. Are there any specific languages required? | |
| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Re-introduction of myself Mon Sep 15, 2014 1:43 pm | |
| Welcome! Always good to see new programmers, and there'll defo be things to do in both the C++ and lua department, if you can help in either one or both would be great! The layout is daunting indeed, I had no idea how to find my way around initially either, but I'm here to help! Places you can start: https://thrivegame.canadaboard.net/t1296-new-programmers-start-herehttps://github.com/Revolutionary-Games/Thrive/blob/master/README.md https://github.com/Revolutionary-Games/Thrive/blob/master/mingw_setup/readme.txt https://thrivegame.canadaboard.net/t999-development-troubleshootingAlso I have an easier time helping people over skype, so if you want to and have skype, you can see my skype info down below! Otherwise feel free to ask any questions in the above thread or here! | |
| | | ingaborgasaurus Newcomer
Posts : 16 Reputation : 0 Join date : 2012-11-25 Age : 28 Location : United Kingdom
| Subject: Re: Re-introduction of myself Mon Sep 15, 2014 4:56 pm | |
| Again, thanks. I've made quite a lot of progress in the time that I've been learning lua, it seems to be similar to Python with the syntax, but obviously there are a few differences. I have been getting some errors though when trying to link lua files using visual studio professional 2013, in particular when I put "lua_State *L = luaL_newstate();", which messes up the rest of the program. I've tried with different IDEs such as dev-c++ and codelite but no better from either of those. any advice? Also, the reason that I'm bringing this up is because I'm also doing a project for Comp 4, using kepler's laws of planetary motion to create a simulation of planetary physics, I'm using c++ and lua so that I can get a good grade (especially since everybody else is using PHP) | |
| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Re-introduction of myself Mon Sep 15, 2014 5:59 pm | |
| Lua is a bit case specific when you want to implement it. C++ doesn't understand lua as is, so you generally use libraries that act as a lua intepreter and interface to C++, we use luabind for this but there are alternatives. I assume the reason you're having trouble is related to the interpreter, either you're not using one or it may have been misconfigured. | |
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