| Editors outside of gameplay | |
|
+5Bashinerox The Uteen US_of_Alaska Poisson DragonEye4 9 posters |
Author | Message |
---|
DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Editors outside of gameplay Tue Sep 14, 2010 10:39 pm | |
| Should Editors be accessible outside of actually playing the game? You know, to be able to design an anatomically possible creature, without having to evolve it all the way and possibly mess up. | |
|
| |
Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Editors outside of gameplay Tue Sep 14, 2010 11:52 pm | |
| | |
|
| |
US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 5:06 am | |
| | |
|
| |
The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 27 Location : England, Virgo Supercluster
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 11:15 am | |
| [terror]Wait, we aren't going to be able to edit creatures in normal gameplay, this isn't Spore. Or have I missed something? Is this Spore 2 now? [/terror] | |
|
| |
Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 34 Location : Australia
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 2:24 pm | |
| - The Uteen wrote:
- [terror]Wait, we aren't going to be able to edit creatures in normal gameplay, this isn't Spore. Or have I missed something? Is this Spore 2 now? [/terror]
Nothing is anything just yet. We simply havn't tested the possibility of having editors in-game or not having editors in-game. Some form of in-game creature editor would be the fallback apon failure to create some kind of "auto-evo" algorithm. And this will also be the case during testing phases and until an "auto-evo" algorithm is developed (If it ever is) Given a lack of the stated algorithm, the only way to make the game playable until such a system is in place, is by having an in-game editor. As soon as someone creates some sort of system to evolve creatures without manual player intervention, we disable the creature editor. Of course, with the engine designed around modules, you can easily compile two versions of the game, one with a creature editor in-game, one without. So, don't worry about it | |
|
| |
Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 4:56 pm | |
| This thread is confusing. I mean, I thought we were going to be able to, but how are we going to import, and export, and you know, do all the stuff I don't know how we're going to do it? | |
|
| |
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 10:09 pm | |
| We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made. | |
|
| |
Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 10:15 pm | |
| - ~sciocont wrote:
- We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.
So, whenever we want to make something, we have to open a new window, and let the program load then let the program translate the creation into a physical object or whatever it'd be in-game, and in addition when we're not using auto-evo start it up whenever we want to manually evolve our organisms? It sounds alright. Key word being 'alright'.
Last edited by Noitulove on Wed Sep 15, 2010 10:18 pm; edited 1 time in total | |
|
| |
DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 10:17 pm | |
| I guess this can be locked now, as we reached the conclusion that editors will be accessible outside of gameplay. Unless you want to use this thread to talk about how to implement this better. | |
|
| |
Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 34 Location : Australia
| Subject: Re: Editors outside of gameplay Wed Sep 15, 2010 11:51 pm | |
| - Noitulove wrote:
- ~sciocont wrote:
- We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.
So, whenever we want to make something, we have to open a new window, and let the program load then let the program translate the creation into a physical object or whatever it'd be in-game, and in addition when we're not using auto-evo start it up whenever we want to manually evolve our organisms?
It sounds alright.
Key word being 'alright'. Not necesarily. It will all be built into the engine, so theres nothing stopping there being a "organism editor" from the main menu. Outside gameplay, not the program itself. | |
|
| |
Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Editors outside of gameplay Thu Sep 16, 2010 4:05 am | |
| I'm all for it, as long as it will be available without acquiring God mode and doesn't allow manipulating with your saves (cheating). | |
|
| |
The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 27 Location : England, Virgo Supercluster
| Subject: Re: Editors outside of gameplay Thu Sep 16, 2010 10:18 am | |
| - Commander Keen wrote:
- I'm all for it, as long as it will be available without acquiring God mode and doesn't allow manipulating with your saves (cheating).
Just want to confirm when you get god mode you will be able to start a save with these creatures? More Off-Topic than the last bit: Cheating... Hmm... (by the way, I'm not thinking anything ) | |
|
| |
Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Editors outside of gameplay Thu Sep 16, 2010 11:46 am | |
| - The Uteen wrote:
- Just want to confirm when you get god mode you will be able to start a save with these creatures?
Yes, that should be an exception. Offtopic: - Spoiler:
- The Uteen wrote:
- Cheating... Hmm... (by the way, I'm not thinking anything )
You liar! I have seen that topic!
| |
|
| |
Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Editors outside of gameplay Thu Sep 16, 2010 12:31 pm | |
| D'oh.
And I was thinking wrong all this time.
So knowing Spore, and its editors outside of gameplay being its best element above most other things in the game (just my opinion) I'll agree.
+1 | |
|
| |
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Editors outside of gameplay Thu Sep 16, 2010 4:49 pm | |
| - Noitulove wrote:
- ~sciocont wrote:
- We will have editors accessible outside of gameplay. No questions. There is no downside to it, and it will amke the game more fun and allow more creations to be made.
So, whenever we want to make something, we have to open a new window, and let the program load then let the program translate the creation into a physical object or whatever it'd be in-game, and in addition when we're not using auto-evo start it up whenever we want to manually evolve our organisms?
It sounds alright.
Key word being 'alright'. No what I'm saying is that we will definitely have easy-access editors from the main menu. We have not discovered if we need an org editor inside of gameplay (for direct edits), but the Tech and Nation editors are a must within the playing of the game. | |
|
| |
Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Editors outside of gameplay Fri Sep 17, 2010 9:45 am | |
| However, unlike in God tools or menu editors, ingame Nation editor should be limited (each change bringing unhappiness). | |
|
| |
US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Editors outside of gameplay Fri Sep 17, 2010 8:13 pm | |
| - Commander Keen wrote:
- However, unlike in God tools or menu editors, ingame Nation editor should be limited (each change bringing unhappiness).
Indeed. Just like if we have to go with direct editing in Org Mode it will be limited. God TOOLS un-limit everything, basically. And let you do everything else. | |
|
| |
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Editors outside of gameplay Sat Sep 18, 2010 3:52 pm | |
| - Commander Keen wrote:
- However, unlike in God tools or menu editors, ingame Nation editor should be limited (each change bringing unhappiness).
Change may bring unhappiness, it may bring happiness, it may bring both, depending on how liberal/conservative the nation is at the moment. | |
|
| |
Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Editors outside of gameplay Sat Sep 18, 2010 4:59 pm | |
| - ~sciocont wrote:
- Change may bring unhappiness, it may bring happiness, it may bring both, depending on how liberal/conservative the nation is at the moment.
Changing things in the editor is like saying "Now, you will do this in that way because I say so." Nobody likes that. | |
|
| |
roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 30 Location : Rhode Island
| Subject: Re: Editors outside of gameplay Sat Sep 18, 2010 5:00 pm | |
| - Commander Keen wrote:
- ~sciocont wrote:
- Change may bring unhappiness, it may bring happiness, it may bring both, depending on how liberal/conservative the nation is at the moment.
Changing things in the editor is like saying "Now, you will do this in that way because I say so." Nobody likes that. That's a good point. | |
|
| |
Sponsored content
| Subject: Re: Editors outside of gameplay | |
| |
|
| |
| Editors outside of gameplay | |
|