Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
How to access this - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
How to access this - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
How to access this - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
How to access this - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
How to access this - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
How to access this - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
How to access this - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
How to access this - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
How to access this - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
How to access this - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
How to access this - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
How to access this - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
How to access this - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
How to access this - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
How to access this - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
How to access this - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
How to access this - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
How to access this - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
How to access this - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
How to access this - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 How to access this

Go down 
+12
Tenebrarum
Slathazer
toxiciron
roadkillguy
~sciocont
eumesmo
Commander Keen
The Uteen
US_of_Alaska
Bashinerox
Noitulove
DragonEye4
16 posters
Go to page : Previous  1, 2, 3  Next
AuthorMessage
DragonEye4
Regular
DragonEye4


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyThu Oct 14, 2010 8:07 pm

US_of_Alaska wrote:
DragonEye4 wrote:
OK, I thought of a way to solve all of this, without having mist and god tools and whatnot.

There would be two Observer Modes.

One mode would be limited mode. It would be available from the beginning of the game. It would have the same camera as your creature, so you would only see as much as if you were controlling your creature, but your organism would act, move, and such without you having to do anything. This way, you would know know more than your organism would.

The Other mode would be unlimited mode, which would be unattached to your creature. It would be gained after ascension, and allow you to see everything.

How would this work for strategy mode, I do not know.
Dislike. Do not want two Obs Modes.
The other one is ascension, so we already have two obs modes, Ascension and normal, my idea was pretty much just changing normal.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyFri Oct 15, 2010 2:37 am

DragonEye4 wrote:
US_of_Alaska wrote:
DragonEye4 wrote:
OK, I thought of a way to solve all of this, without having mist and god tools and whatnot.

There would be two Observer Modes.

One mode would be limited mode. It would be available from the beginning of the game. It would have the same camera as your creature, so you would only see as much as if you were controlling your creature, but your organism would act, move, and such without you having to do anything. This way, you would know know more than your organism would.

The Other mode would be unlimited mode, which would be unattached to your creature. It would be gained after ascension, and allow you to see everything.

How would this work for strategy mode, I do not know.
Dislike. Do not want two Obs Modes.
The other one is ascension, so we already have two obs modes, Ascension and normal, my idea was pretty much just changing normal.
They are not two different modes. Ascension just removes fog everywhere, and therefore lets the player see everything.
Back to top Go down
DragonEye4
Regular
DragonEye4


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptySun Oct 31, 2010 1:21 pm

US_of_Alaska wrote:
DragonEye4 wrote:
US_of_Alaska wrote:
DragonEye4 wrote:
OK, I thought of a way to solve all of this, without having mist and god tools and whatnot.

There would be two Observer Modes.

One mode would be limited mode. It would be available from the beginning of the game. It would have the same camera as your creature, so you would only see as much as if you were controlling your creature, but your organism would act, move, and such without you having to do anything. This way, you would know know more than your organism would.

The Other mode would be unlimited mode, which would be unattached to your creature. It would be gained after ascension, and allow you to see everything.

How would this work for strategy mode, I do not know.
Dislike. Do not want two Obs Modes.
The other one is ascension, so we already have two obs modes, Ascension and normal, my idea was pretty much just changing normal.
They are not two different modes. Ascension just removes fog everywhere, and therefore lets the player see everything.
But why not just make pre-ascension Observation mode camera follow your creature anyways, so we don't have to deal with fog, and then ascension lets you move it away from the Creature?
Back to top Go down
Slathazer
Newcomer
Slathazer


Posts : 47
Reputation : 1
Join date : 2010-10-13
Age : 28
Location : Usually at the computer

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptySun Oct 31, 2010 1:26 pm

DragonEye4 wrote:
US_of_Alaska wrote:
DragonEye4 wrote:
US_of_Alaska wrote:
DragonEye4 wrote:
OK, I thought of a way to solve all of this, without having mist and god tools and whatnot.

There would be two Observer Modes.

One mode would be limited mode. It would be available from the beginning of the game. It would have the same camera as your creature, so you would only see as much as if you were controlling your creature, but your organism would act, move, and such without you having to do anything. This way, you would know know more than your organism would.

The Other mode would be unlimited mode, which would be unattached to your creature. It would be gained after ascension, and allow you to see everything.

How would this work for strategy mode, I do not know.
Dislike. Do not want two Obs Modes.
The other one is ascension, so we already have two obs modes, Ascension and normal, my idea was pretty much just changing normal.
They are not two different modes. Ascension just removes fog everywhere, and therefore lets the player see everything.
But why not just make pre-ascension Observation mode camera follow your creature anyways, so we don't have to deal with fog, and then ascension lets you move it away from the Creature?

Thats the best Idea yet. I really dislike the fog idea...
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptySun Oct 31, 2010 2:36 pm

I think fog would just be... Bad. Un-Thrivish. I think just having the camera follow the organism would be the best idea.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptySun Oct 31, 2010 4:50 pm

Restrict the camara. It can only go a certain distance away from your TOs/Orgs.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyMon Nov 01, 2010 7:08 pm

Tenebrarum wrote:
Restrict the camara. It can only go a certain distance away from your TOs/Orgs.
This would work, but you still might be able to angel it so that the camera can see further than your organism can sense. Which is why i think that fog is necessary.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyMon Nov 01, 2010 8:58 pm

US_of_Alaska wrote:
Tenebrarum wrote:
Restrict the camara. It can only go a certain distance away from your TOs/Orgs.
This would work, but you still might be able to angel it so that the camera can see further than your organism can sense. Which is why i think that fog is necessary.

Same is true with 3rd person camara.
Back to top Go down
DragonEye4
Regular
DragonEye4


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyMon Nov 01, 2010 9:02 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
Restrict the camara. It can only go a certain distance away from your TOs/Orgs.
This would work, but you still might be able to angel it so that the camera can see further than your organism can sense. Which is why i think that fog is necessary.

Same is true with 3rd person camara.
Yeah, the only way to see only what your creature sees would be to have first person camera, so unless you want fog in the organism mode...
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 3:04 am

So, the non-God mode Observer cam is the same as normal Org. mode camera?
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 9:22 am

Commander Keen wrote:
So, the non-God mode Observer cam is the same as normal Org. mode camera?

No. Org mode is bound to one organism.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 11:23 am

In org mode, the 3rd person camera would be in a fixed position behind, and slightly above the organism. In observer mode, you could zoom in and out (not too far out), rotate the camera around your organism, add light filters (Maybe?), record, take pictures... But not control your organism. Observer before god tool and 3rd person camera are vastly different!
Back to top Go down
Agrestrife
Newcomer
Agrestrife


Posts : 15
Reputation : 0
Join date : 2010-07-08
Location : Agre-Space

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 1:37 pm

I think the only good way to do it realistically would be 1st person; the advantages are:
  • if you're creature had no eyes there would be a disadvantage (and not just have a load of fog clouding the screen)
    If you had 360 vision or 50 or 260 or whatever then there would be an advantage
    you wouldn't be able to see behind you and there wouldn't be a unrealistic advantage
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 1:40 pm

Agrestrife wrote:
I think the only good way to do it realistically would be 1st person; the advantages are:
  • if you're creature had no eyes there would be a disadvantage (and not just have a load of fog clouding the screen)
    If you had 360 vision or 50 or 260 or whatever then there would be an advantage
    you wouldn't be able to see behind you and there wouldn't be a unrealistic advantage
Actually, I think we already have decided on having both types, but we could have a re-vote if enough people agree.
Back to top Go down
Albalrogue
Learner
Albalrogue


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 31
Location : France

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 1:42 pm

The Uteen wrote:
Agrestrife wrote:
I think the only good way to do it realistically would be 1st person; the advantages are:
  • if you're creature had no eyes there would be a disadvantage (and not just have a load of fog clouding the screen)
    If you had 360 vision or 50 or 260 or whatever then there would be an advantage
    you wouldn't be able to see behind you and there wouldn't be a unrealistic advantage
Actually, I think we already have decided on having both types, but we could have a re-vote if enough people agree.
I don't mind.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 4:23 pm

Quote :
In org mode, the 3rd person camera would be in a fixed position behind, and slightly above the organism. In observer mode, you could zoom in and out (not too far out), rotate the camera around your organism, record, take pictures

We might have to discuss Org. mode and Observer camera functions in greater detail. Zooming, rotating, recording and screencapping should be available in both modes.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyTue Nov 02, 2010 6:49 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
Restrict the camara. It can only go a certain distance away from your TOs/Orgs.
This would work, but you still might be able to angel it so that the camera can see further than your organism can sense. Which is why i think that fog is necessary.

Same is true with 3rd person camara.
No it is not. Because in Org Mode third person, only what your controlled creature can sense is rendered. Observer Mode is a different ball game entirely.
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyWed Nov 03, 2010 5:44 am

Agrestrife wrote:
I think the only good way to do it realistically would be 1st person; the advantages are:
  • if you're creature had no eyes there would be a disadvantage (and not just have a load of fog clouding the screen)
    If you had 360 vision or 50 or 260 or whatever then there would be an advantage
    you wouldn't be able to see behind you and there wouldn't be a unrealistic advantage

What about some creatures, such as owls that can turn their necks 360 degrees? I think that's something to be implemented. So the camera angle can only go as far as the creature's neck/head/anatomy blah blah will allow.. actually, here, let me explain:

Take us humans. We can only turn our heads about 90 degrees. When our head reaches that restriction, we start moving our eyes that way, which give us roughly another 90 degrees. If we need more rotation, we start turning our waist. And that's about another 50 degrees, somewhere around there. And if we need to make a full rotation, and are standing up, we shuffle our feet, which gives us enough rotation to make us dizzy, and that's a lot. A basically infinite amount, given you have enough energy to do it forever.

But in-game, we need a slight disadvantage to differ us from those guys who happen to have eyes all around their head, or a neck or waist or joint where their eyes are on that can rotate 360 degrees and keep going. So then we might take that last part (shuffling feet) away, so we can only turn the camera halfway, or however much you can rotate without feet, before we get stuck. Then we have to start moving our feet, by pressing a directional key or something.

But no creature with 360 degree vision can see all the way around it to start with, but the camera can be rotated all the way around without the creature having to move its head/neck/anatomy blah blah. That way we don't have to have weird panorama-vision.

(I mainly thought this applied to 3rd person, but looking back I think 1st person works decently with the system.)
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyWed Nov 03, 2010 11:53 am

Noitulove wrote:
Agrestrife wrote:
I think the only good way to do it realistically would be 1st person; the advantages are:
if you're creature had no eyes there would be a disadvantage (and not just have a load of fog clouding the screen)
If you had 360 vision or 50 or 260 or whatever then there would be an advantage
you wouldn't be able to see behind you and there wouldn't be a unrealistic advantage

What about some creatures, such as owls that can turn their necks 360 degrees? I think that's something to be implemented. So the camera angle can only go as far as the creature's neck/head/anatomy blah blah will allow.. actually, here, let me explain:

Take us humans. We can only turn our heads about 90 degrees. When our head reaches that restriction, we start moving our eyes that way, which give us roughly another 90 degrees. If we need more rotation, we start turning our waist. And that's about another 50 degrees, somewhere around there. And if we need to make a full rotation, and are standing up, we shuffle our feet, which gives us enough rotation to make us dizzy, and that's a lot. A basically infinite amount, given you have enough energy to do it forever.

But in-game, we need a slight disadvantage to differ us from those guys who happen to have eyes all around their head, or a neck or waist or joint where their eyes are on that can rotate 360 degrees and keep going. So then we might take that last part (shuffling feet) away, so we can only turn the camera halfway, or however much you can rotate without feet, before we get stuck. Then we have to start moving our feet, by pressing a directional key or something.

But no creature with 360 degree vision can see all the way around it to start with, but the camera can be rotated all the way around without the creature having to move its head/neck/anatomy blah blah. That way we don't have to have weird panorama-vision.

(I mainly thought this applied to 3rd person, but looking back I think 1st person works decently with the system.)
That sounds good, reasonable, feasible, and acceptable, and for that reason I have reasonably good acceptance of this feasibility.

In other words, QFT.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyThu Nov 04, 2010 1:00 am

I don't understand why we can't just use the sensory overlay system that we've always intended on using. You see what the creature can sense. That means with their heads where their heads are, their feet where their feet are, and everything else according to how everything else is.
Back to top Go down
eumesmo
Regular
eumesmo


Posts : 297
Reputation : 4
Join date : 2010-07-09

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyThu Nov 04, 2010 4:42 am

US_of_Alaska wrote:
I don't understand why we can't just use the sensory overlay system that we've always intended on using. You see what the creature can sense. That means with their heads where their heads are, their feet where their feet are, and everything else according to how everything else is.

it sounds good, but it also sounds that it'd make some lag...
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyThu Nov 04, 2010 12:53 pm

US_of_Alaska wrote:
I don't understand why we can't just use the sensory overlay system that we've always intended on using. You see what the creature can sense. That means with their heads where their heads are, their feet where their feet are, and everything else according to how everything else is.

But what if they have eyes all around their head?

And.. waait for it, waaait for it, that's where the paradox sets in.

Anyway, I'd like to know the specifics, how this works. It sounds like it'd only work in 1st person.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyThu Nov 04, 2010 3:47 pm

Noitulove wrote:
US_of_Alaska wrote:
I don't understand why we can't just use the sensory overlay system that we've always intended on using. You see what the creature can sense. That means with their heads where their heads are, their feet where their feet are, and everything else according to how everything else is.

But what if they have eyes all around their head?

And.. waait for it, waaait for it, that's where the paradox sets in.

Anyway, I'd like to know the specifics, how this works. It sounds like it'd only work in 1st person.

What if we have the sensors move as the mouse does? Spore used similer systems to make the mouth (Weirdly) turn to face the correct direction in certain circumstances. Gmod moves your head as you face different directions. This plus the sensor overlay Alaska mentioned should help most situations.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyThu Nov 04, 2010 5:25 pm

Tenebrarum wrote:
Noitulove wrote:
US_of_Alaska wrote:
I don't understand why we can't just use the sensory overlay system that we've always intended on using. You see what the creature can sense. That means with their heads where their heads are, their feet where their feet are, and everything else according to how everything else is.

But what if they have eyes all around their head?

And.. waait for it, waaait for it, that's where the paradox sets in.

Anyway, I'd like to know the specifics, how this works. It sounds like it'd only work in 1st person.

What if we have the sensors move as the mouse does? Spore used similer systems to make the mouth (Weirdly) turn to face the correct direction in certain circumstances. Gmod moves your head as you face different directions. This plus the sensor overlay Alaska mentioned should help most situations.
I think the 'Sensory Hub' (as in the place where all the eyes, nose, ears, etc are) moving to face the mouse is a great idea.

And why would sensory overlay only work in first person? I think it is better suited to third, where if there was no overlay the player could manipulate the camera angles to see more than their organism can see.
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 EmptyFri Nov 05, 2010 11:24 am

Tenebrarum wrote:
Noitulove wrote:
US_of_Alaska wrote:
I don't understand why we can't just use the sensory overlay system that we've always intended on using. You see what the creature can sense. That means with their heads where their heads are, their feet where their feet are, and everything else according to how everything else is.

But what if they have eyes all around their head?

And.. waait for it, waaait for it, that's where the paradox sets in.

Anyway, I'd like to know the specifics, how this works. It sounds like it'd only work in 1st person.

What if we have the sensors move as the mouse does? Spore used similer systems to make the mouth (Weirdly) turn to face the correct direction in certain circumstances. Gmod moves your head as you face different directions. This plus the sensor overlay Alaska mentioned should help most situations.

This sounds a lot like a basic summary of my last post (you know, the one like this; go back a page) and could result in some weird animation, but sure, I'll stick to this.
Back to top Go down
Sponsored content





How to access this - Page 2 Empty
PostSubject: Re: How to access this   How to access this - Page 2 Empty

Back to top Go down
 
How to access this
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Modes :: Observer-
Jump to: