Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
User Interface - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
User Interface - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
User Interface - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
User Interface - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
User Interface - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
User Interface - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
User Interface - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
User Interface - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
User Interface - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
User Interface - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
User Interface - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
User Interface - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
User Interface - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
User Interface - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
User Interface - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
User Interface - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
User Interface - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
User Interface - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
User Interface - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
User Interface - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 User Interface

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The Uteen
HellKnightDan
YourBreakfast
US_of_Alaska
GamerXA
~sciocont
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MeowMan1
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyMon Oct 15, 2012 9:19 am

Bravo Bravo! Very nice work here!
I agree with Sciocont's criticism though.
It needs more of a sci-fi/extraterrestrial look/theme.

But again, this renews my hope for the project.
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyTue Oct 16, 2012 1:53 pm

Well guys, this is my thir try on the interface, it has two togleable menus, one for the main options (Load, Save, Clear, Exit), and one for the parts.
It has an alternate version with a scroll part menu, which can be very efective if parts are well organized.

V4
Spoiler:
V3 (toggleable part menu)
Spoiler:
V3 Alternative version (scroll part menu)
Spoiler:
V2
Spoiler:
V1
Spoiler:


Last edited by HellKnightDan on Thu Oct 18, 2012 1:05 pm; edited 3 times in total (Reason for editing : Images added)
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Rorsten594
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyTue Oct 16, 2012 7:01 pm

omg v1 is the bomb we should totally use it you are awesome at this have youtried concept art
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NickTheNick
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyTue Oct 16, 2012 8:58 pm

In my opinion, I prefer V2 over all the rest (and I really hate to say this after you went and did all the work of making the next two), followed by V1. However, for V2, I agree with The Uteen that the Thrive logo should just be the T, not the rest of the word. I think the smooth, sleek, and elegant look of the interface of V1 and V2 look better than the shard/fragment style of V3. Just my two cents.
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~sciocont
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyTue Oct 16, 2012 10:13 pm

Thanks for finding that Uteen. I'm working on one which is incorporating some of the shattered and more regular UI into a really pretty package. It's looking pretty nice.
@Dan- the key to the "shattered style" is consistency in borders. The idea is for the individual sections to look like cells, organic, but strongly ordered. In this way, the interface, and anything else incorporating the style, like my sig, can be elegant and not campy. You may want to check out the images and mathematics of Voronoi diagram, which heavily influenced my use of the style.
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 11:28 am

~sciocont wrote:
Thanks for finding that Uteen. I'm working on one which is incorporating some of the shattered and more regular UI into a really pretty package. It's looking pretty nice.
@Dan- the key to the "shattered style" is consistency in borders. The idea is for the individual sections to look like cells, organic, but strongly ordered. In this way, the interface, and anything else incorporating the style, like my sig, can be elegant and not campy. You may want to check out the images and mathematics of Voronoi diagram, which heavily influenced my use of the style.
OH, so that was was you meant with shattered ^^. I think I know how to do another shattered one faster, V4.
I really don't know why I did crystal shards.


Last edited by HellKnightDan on Thu Oct 18, 2012 12:59 pm; edited 3 times in total
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 11:32 am

~NickTheNick wrote:


In my opinion, I prefer V2 over all the rest (and I really hate to say this after you went and did all the work of making the next two), followed by V1. However, for V2, I agree with The Uteen that the Thrive logo should just be the T, not the rest of the word. I think the smooth, sleek, and elegant look of the interface of V1 and V2 look better than the shard/fragment style of V3. Just my two cents.


Thank you very much, I'm GLaD you liked it.
It's not about how much I work ^^, it's if you guys like it or not.
Of course, all of them need a bit more work in them. For example non of them has the complexity bar, for wich I have a cool design reserved.


Last edited by HellKnightDan on Thu Oct 18, 2012 12:59 pm; edited 4 times in total
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 12:14 pm

Rorsten594 wrote:
omg v1 is the bomb we should totally use it you are awesome at this have youtried concept art
Thanks
depends on the concept art you'd like me to try ^^
¿Are you spanish?
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The Uteen
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 12:43 pm

HellKnightDan wrote:
For example non of them has the complexity bar, for wich I have a cool design reserved.
We have a complexity bar? I thought we decided against that, since we don't have a limit…

Also, I think the third version is pretty good. (3.117 on a scale of e to π)
That seems to make the scores 1:1:1. I look forward to the tiebreaker version.
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 4:45 pm

The Uteen wrote:
HellKnightDan wrote:
For example non of them has the complexity bar, for wich I have a cool design reserved.
We have a complexity bar? I thought we decided against that, since we don't have a limit…

Also, I think the third version is pretty good. (3.117 on a scale of e to π)
That seems to make the scores 1:1:1. I look forward to the tiebreaker version.
Oh, so there isn's a complexity bar...damm, I was hopping to do something very scientific...
Uh oh, then if this V4 is liked by someone else but everyone still likes the other three , we are going to have a problem XD.
Oh, thats a high number on the scale ^^, thank you
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 5:23 pm

V4 is more or less ready guys, have a look.

Spoiler:


Last edited by HellKnightDan on Thu Oct 18, 2012 1:00 pm; edited 1 time in total (Reason for editing : Image added)
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~sciocont
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~sciocont


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PostSubject: Re: User Interface   User Interface - Page 2 EmptyWed Oct 17, 2012 8:22 pm

If you multi-post, I will light you on fire. Keep that in mind.
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M3rox
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyThu Oct 18, 2012 11:15 am

Awesome! I really like V4 but I think the part menu doesn't look cell-like enough. But anyways, awesome work
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The Uteen
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyThu Oct 18, 2012 12:10 pm

V4 is the best one so far.

Though, I agree with M3rox about the parts menu. Hint: If the programmers can lay the parts menu out as a regular grid, with spacing for the button edges, then I assume it would be easier to code.
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyThu Oct 18, 2012 12:27 pm

~sciocont wrote:
If you multi-post, I will light you on fire. Keep that in mind.
Sorry, I noticed after doing it, I'll try not to do that again

~M3rox wrote:
Awesome! I really like V4 but I think the part menu doesn't look cell-like enough. But anyways, awesome work Very Happy

Thanks ^^, for now, it's the one I am happier with.
The part menu belongs to V3 cause I can't manage to make it look cell-like, but eventually, theres no rush ^^. BTW, do you think it would be better a scroll menu?

~The Uteen wrote:
V4 is the best one so far. Smile

Though, I agree with M3rox about the parts menu. Hint: If the programmers can lay the parts menu out as a regular grid, with spacing for the button edges, then I assume it would be easier to code.

Thank you ^^ GLaD you liked it.
As I said above, it belongs to V3, already working on that, I will also make a scroll menu interface, as I did with V3.
Better than doing it grid like, which I don't really know what you mean, it would be easier for them to do it vectorial, don't you think? But I don't know a thing about coding nor programming so I can't speak much.
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~sciocont
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyThu Oct 18, 2012 5:23 pm

Glad you understand how irritating it has the potential to be. Sometimes I sound a bit strong on stuff like this: please don't be offended, it's just my sense of humor.
Here's a GUI design I've been working on for editors. For gameplay, I'd prefer a bottom-right orientation for any buttons.
Spoiler:
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NickTheNick
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyThu Oct 18, 2012 6:30 pm

Wow, that's beautiful.

Is the "X" to clear the workspace or to exit the editor?
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~sciocont
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyThu Oct 18, 2012 6:48 pm

NickTheNick wrote:
Wow, that's beautiful.

Is the "X" to clear the workspace or to exit the editor?
It's to exit. Ideally, "Load" will bring up a list of templates, previously saved content, and a "blank" template.
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptyFri Oct 19, 2012 11:29 am

Nice, really nice.
I knew I was missing something, the new button.

BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that?
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~sciocont
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~sciocont


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PostSubject: Re: User Interface   User Interface - Page 2 EmptyFri Oct 19, 2012 1:05 pm

HellKnightDan wrote:
Nice, really nice.
I knew I was missing something, the new button.

BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that?
Too complex.
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M3rox
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PostSubject: Re: User Interface   User Interface - Page 2 EmptySat Oct 20, 2012 6:41 am

Got an idea for the editor's interface: the creature-editor should have a more organic looking style while the tech-editor should look more technically and metal-like...
Sorry if I confused you with my shitty english
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MeowMan1
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PostSubject: Re: User Interface   User Interface - Page 2 EmptySat Oct 20, 2012 9:33 am

Here on thy holy forum, we try to use the term: Belgium instead of foul language, so please try not to do that again.

But good idea, I think it is a simple yet perfectly logical idea!
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HellKnightDan
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PostSubject: Re: User Interface   User Interface - Page 2 EmptySat Oct 20, 2012 11:41 am

~sciocont wrote:
HellKnightDan wrote:
Nice, really nice.
I knew I was missing something, the new button.

BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that?
Too complex.

That's what I thought.
OK then I'll just add the "new" button and fix the part menu.
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