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| User Interface | |
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+6The Uteen HellKnightDan YourBreakfast US_of_Alaska GamerXA ~sciocont 10 posters | |
Author | Message |
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MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: User Interface Mon Oct 15, 2012 9:19 am | |
| Bravo Bravo! Very nice work here! I agree with Sciocont's criticism though. It needs more of a sci-fi/extraterrestrial look/theme.
But again, this renews my hope for the project. | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Tue Oct 16, 2012 1:53 pm | |
| Well guys, this is my thir try on the interface, it has two togleable menus, one for the main options (Load, Save, Clear, Exit), and one for the parts. It has an alternate version with a scroll part menu, which can be very efective if parts are well organized. V4 - Spoiler:
V3 (toggleable part menu) - Spoiler:
V3 Alternative version (scroll part menu) - Spoiler:
V2 - Spoiler:
V1 - Spoiler:
Last edited by HellKnightDan on Thu Oct 18, 2012 1:05 pm; edited 3 times in total (Reason for editing : Images added) | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: User Interface Tue Oct 16, 2012 7:01 pm | |
| omg v1 is the bomb we should totally use it you are awesome at this have youtried concept art | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: User Interface Tue Oct 16, 2012 8:58 pm | |
| In my opinion, I prefer V2 over all the rest (and I really hate to say this after you went and did all the work of making the next two), followed by V1. However, for V2, I agree with The Uteen that the Thrive logo should just be the T, not the rest of the word. I think the smooth, sleek, and elegant look of the interface of V1 and V2 look better than the shard/fragment style of V3. Just my two cents. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: User Interface Tue Oct 16, 2012 10:13 pm | |
| Thanks for finding that Uteen. I'm working on one which is incorporating some of the shattered and more regular UI into a really pretty package. It's looking pretty nice. @Dan- the key to the "shattered style" is consistency in borders. The idea is for the individual sections to look like cells, organic, but strongly ordered. In this way, the interface, and anything else incorporating the style, like my sig, can be elegant and not campy. You may want to check out the images and mathematics of Voronoi diagram, which heavily influenced my use of the style. | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Wed Oct 17, 2012 11:28 am | |
| - ~sciocont wrote:
- Thanks for finding that Uteen. I'm working on one which is incorporating some of the shattered and more regular UI into a really pretty package. It's looking pretty nice.
@Dan- the key to the "shattered style" is consistency in borders. The idea is for the individual sections to look like cells, organic, but strongly ordered. In this way, the interface, and anything else incorporating the style, like my sig, can be elegant and not campy. You may want to check out the images and mathematics of Voronoi diagram, which heavily influenced my use of the style. OH, so that was was you meant with shattered ^^. I think I know how to do another shattered one faster, V4. I really don't know why I did crystal shards.
Last edited by HellKnightDan on Thu Oct 18, 2012 12:59 pm; edited 3 times in total | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Wed Oct 17, 2012 11:32 am | |
| - ~NickTheNick wrote:
In my opinion, I prefer V2 over all the rest (and I really hate to say this after you went and did all the work of making the next two), followed by V1. However, for V2, I agree with The Uteen that the Thrive logo should just be the T, not the rest of the word. I think the smooth, sleek, and elegant look of the interface of V1 and V2 look better than the shard/fragment style of V3. Just my two cents. Thank you very much, I'm GLaD you liked it. It's not about how much I work ^^, it's if you guys like it or not. Of course, all of them need a bit more work in them. For example non of them has the complexity bar, for wich I have a cool design reserved.
Last edited by HellKnightDan on Thu Oct 18, 2012 12:59 pm; edited 4 times in total | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Wed Oct 17, 2012 12:14 pm | |
| - Rorsten594 wrote:
- omg v1 is the bomb we should totally use it you are awesome at this have youtried concept art
Thanks depends on the concept art you'd like me to try ^^ ¿Are you spanish? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: User Interface Wed Oct 17, 2012 12:43 pm | |
| - HellKnightDan wrote:
- For example non of them has the complexity bar, for wich I have a cool design reserved.
We have a complexity bar? I thought we decided against that, since we don't have a limit… Also, I think the third version is pretty good. (3.117 on a scale of e to π) That seems to make the scores 1:1:1. I look forward to the tiebreaker version. | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Wed Oct 17, 2012 4:45 pm | |
| - The Uteen wrote:
- HellKnightDan wrote:
- For example non of them has the complexity bar, for wich I have a cool design reserved.
We have a complexity bar? I thought we decided against that, since we don't have a limit…
Also, I think the third version is pretty good. (3.117 on a scale of e to π) That seems to make the scores 1:1:1. I look forward to the tiebreaker version. Oh, so there isn's a complexity bar...damm, I was hopping to do something very scientific... Uh oh, then if this V4 is liked by someone else but everyone still likes the other three , we are going to have a problem XD. Oh, thats a high number on the scale ^^, thank you | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Wed Oct 17, 2012 5:23 pm | |
| V4 is more or less ready guys, have a look. - Spoiler:
Last edited by HellKnightDan on Thu Oct 18, 2012 1:00 pm; edited 1 time in total (Reason for editing : Image added) | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: User Interface Wed Oct 17, 2012 8:22 pm | |
| If you multi-post, I will light you on fire. Keep that in mind. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: User Interface Thu Oct 18, 2012 11:15 am | |
| Awesome! I really like V4 but I think the part menu doesn't look cell-like enough. But anyways, awesome work | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: User Interface Thu Oct 18, 2012 12:10 pm | |
| V4 is the best one so far.
Though, I agree with M3rox about the parts menu. Hint: If the programmers can lay the parts menu out as a regular grid, with spacing for the button edges, then I assume it would be easier to code. | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Thu Oct 18, 2012 12:27 pm | |
| - ~sciocont wrote:
- If you multi-post, I will light you on fire. Keep that in mind.
Sorry, I noticed after doing it, I'll try not to do that again - ~M3rox wrote:
- Awesome! I really like V4 but I think the part menu doesn't look cell-like enough. But anyways, awesome work Very Happy
Thanks ^^, for now, it's the one I am happier with. The part menu belongs to V3 cause I can't manage to make it look cell-like, but eventually, theres no rush ^^. BTW, do you think it would be better a scroll menu? - ~The Uteen wrote:
- V4 is the best one so far. Smile
Though, I agree with M3rox about the parts menu. Hint: If the programmers can lay the parts menu out as a regular grid, with spacing for the button edges, then I assume it would be easier to code. Thank you ^^ GLaD you liked it. As I said above, it belongs to V3, already working on that, I will also make a scroll menu interface, as I did with V3. Better than doing it grid like, which I don't really know what you mean, it would be easier for them to do it vectorial, don't you think? But I don't know a thing about coding nor programming so I can't speak much. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: User Interface Thu Oct 18, 2012 5:23 pm | |
| Glad you understand how irritating it has the potential to be. Sometimes I sound a bit strong on stuff like this: please don't be offended, it's just my sense of humor. Here's a GUI design I've been working on for editors. For gameplay, I'd prefer a bottom-right orientation for any buttons. - Spoiler:
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: User Interface Thu Oct 18, 2012 6:30 pm | |
| Wow, that's beautiful.
Is the "X" to clear the workspace or to exit the editor? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: User Interface Thu Oct 18, 2012 6:48 pm | |
| - NickTheNick wrote:
- Wow, that's beautiful.
Is the "X" to clear the workspace or to exit the editor? It's to exit. Ideally, "Load" will bring up a list of templates, previously saved content, and a "blank" template. | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Fri Oct 19, 2012 11:29 am | |
| Nice, really nice. I knew I was missing something, the new button.
BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: User Interface Fri Oct 19, 2012 1:05 pm | |
| - HellKnightDan wrote:
- Nice, really nice.
I knew I was missing something, the new button.
BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that? Too complex. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: User Interface Sat Oct 20, 2012 6:41 am | |
| Got an idea for the editor's interface: the creature-editor should have a more organic looking style while the tech-editor should look more technically and metal-like... Sorry if I confused you with my shitty english | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: User Interface Sat Oct 20, 2012 9:33 am | |
| Here on thy holy forum, we try to use the term: Belgium instead of foul language, so please try not to do that again.
But good idea, I think it is a simple yet perfectly logical idea! | |
| | | HellKnightDan Newcomer
Posts : 40 Reputation : 1 Join date : 2012-10-09 Age : 29 Location : Orbiting geostationarily over Spain
| Subject: Re: User Interface Sat Oct 20, 2012 11:41 am | |
| - ~sciocont wrote:
- HellKnightDan wrote:
- Nice, really nice.
I knew I was missing something, the new button.
BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that? Too complex. That's what I thought. OK then I'll just add the "new" button and fix the part menu. | |
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