Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
BEATengine update thread Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
BEATengine update thread Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
BEATengine update thread Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
BEATengine update thread Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
BEATengine update thread Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
BEATengine update thread Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
BEATengine update thread Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
BEATengine update thread Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
BEATengine update thread Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
BEATengine update thread Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
BEATengine update thread Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
BEATengine update thread Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
BEATengine update thread Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
BEATengine update thread Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
BEATengine update thread Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
BEATengine update thread Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
BEATengine update thread Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
BEATengine update thread Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
BEATengine update thread Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
BEATengine update thread Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 BEATengine update thread

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fredpie
eumesmo
Gotrol
ThatGuy
Darkgamma
The Uteen
caekdaemon
Noitulove
Commander Keen
Pezzalis
~sciocont
Bashinerox
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Bashinerox
Programming Team lead
Bashinerox


Posts : 238
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Age : 34
Location : Australia

BEATengine update thread Empty
PostSubject: BEATengine update thread   BEATengine update thread EmptyFri Jul 09, 2010 4:03 pm

Okay, i thought i better create a new thread to update what i am doing.

Currentliy, i am trying to replace cegui with libagar. Reading through the documentation has made me realise that i should have used it from the very beginning for this very particular reason:

http://wiki.libagar.org/wiki/Widget_Bindings

This is a godsend. cegui did not support this. This will save me alot of intermediate code from being written (which not only means ill get the gui working again quicker, but also less bugs, which is extremely important )

So, when the new gui code is in place, i will continue to work on spline editing, and file management (maybe a file selection dialog using the ingame gui). Then, after that, I will work on the extruder, which turns the spline into a solid object. And that will be prototype 1. The bone editor.

Prototype 2: The combining of several bones into a skeleton.
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~sciocont
Overall Team Lead
~sciocont


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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptyFri Jul 09, 2010 4:07 pm

Sounds great! I'm glad you're looking to the future to make sure things are usable and stable.
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Bashinerox
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Bashinerox


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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 12:37 am

Derp. Let's see. I finally got around to writing the first density function.

It's quite simple, really,

xd = target.x - x;
yd = target.y - y;
zd = target.z - z;
distanceSquared = xd^2 + yd^2 + zd^2;
finalDensity = density1 / distanceSquared;


done and done.


What does this mean?

Today I am writing in the mesh generator using marching tetrahedrons,
which means that the BEATorganism class can finally be booted up into the engine properly and given commands.

We possibly have a CELLULAR STAGE coming soon.

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Pezzalis
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Pezzalis


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 12:45 am

All I can really contribute to this thread is, this sounds FANTASTIC
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Commander Keen
Industrial Team Lead
Commander Keen


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Location : Czech Republic (not that anyone would know where it is...)

BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 3:09 am

Bashinerox wrote:
...which means that the BEATorganism class can finally be booted up into the engine properly and given commands.

We possibly have a CELLULAR STAGE coming soon.

What could I say? This is simply AWESOME.
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Noitulove
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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 7:01 am

Bashinerox wrote:
What does this mean?

Today I am writing in the mesh generator using marching tetrahedrons,
which means that the BEATorganism class can finally be booted up into the engine properly and given commands.

We possibly have a CELLULAR STAGE coming soon.


Bashinerox wrote:
We possibly have a CELLULAR STAGE coming soon.


Bashinerox wrote:
CELLULAR STAGE coming soon.

W.. what?

But.. no, really, it.. I..

All this from one programmer? Thank you, thank you, thank you! There is no other way to express my words!
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caekdaemon
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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 9:03 am

Bashinerox wrote:

We possibly have a CELLULAR STAGE coming soon.
Woah. That's fast. Especially from one/two person/s.

I think releasing a functional stage would really help, not just in attracting fans and all that good stuff, but attracting developers who can see that we are actually being serious about it.
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
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Age : 27
Location : England, Virgo Supercluster

BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 9:52 am

So close, so close... Soon, very soon...
It will be... ALIVE!!!!!

Well done! We all now have renewed hope that Thrive might actually one day be completed!
We all seem to feel that with every news update, so that's good news! We're all optimistic!
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Darkgamma
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Darkgamma


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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 10:24 am

As long as it runs, it can be improved. If it doesn't run, somebody screwed up something.
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ThatGuy
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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 1:45 pm

I can't wait to see the result of some this "coding" I hear about.
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Gotrol
Art Team Lead
Gotrol


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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 2:27 pm

Volunteering for alpha testing!!!!
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The Uteen
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The Uteen


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 3:28 pm

Gotrol wrote:
Volunteering for alpha testing!!!!
QFT

Given the choice, everyone probably will. Goes without saying, it is our own game!
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Darkgamma
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Darkgamma


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 3:33 pm

Come to think of it, it is my game as well! I volounteer as well! Also, can we developers get a free copy : D ?
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Commander Keen
Industrial Team Lead
Commander Keen


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 5:13 pm

Darkgamma wrote:
Come to think of it, it is my game as well! I volounteer as well! Also, can we developers get a free copy : D ?

Of course! The game is freeware, everyone will get a copy
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eumesmo
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eumesmo


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 6:20 pm

YES!!!! great news.....
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Darkgamma
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Darkgamma


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 6:34 pm

Thank you!
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 7:32 pm

Keep up the good work, Bashi- and keep thinking about the overall engine info that I requested.
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Pezzalis
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Pezzalis


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 7:33 pm

Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?

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fredpie
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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 7:40 pm

This is great! This is the first step... Only a few hundred thousand to go
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Bashinerox
Programming Team lead
Bashinerox


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Nov 21, 2010 7:44 pm

Pezzalis wrote:
Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?


No, i'm working from a separate branch of the trunk on sourceforge, once there is something to show, i'll merge.

But i'm using directx, and so in order to compile the program you need to download close to a gig of libraries..

Patience is a virtue
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Darkgamma
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Darkgamma


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptyMon Nov 22, 2010 6:47 am

fredpie wrote:
This is great! This is the first step... Only a few hundred thousand to go
Not really. It's a slightly larger number. Like a couple of million. But we'll do it, step by sluggish step : D
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Djohaal
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Djohaal


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptyTue Dec 07, 2010 3:31 pm

One question, I beleive it was consensus that the game should be (multi)threaded, am I right?
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andry796
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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptyWed Dec 08, 2010 5:01 pm

Bashinerox wrote:
We possibly have a CELLULAR STAGE coming soon.

Cellular... Stage... Soon...
I can't describe my happiness!!!
We are getting somewhere!
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AIs-null
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AIs-null


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PostSubject: Re: BEATengine update thread   BEATengine update thread EmptySun Feb 06, 2011 8:26 pm

Bashinerox wrote:
Pezzalis wrote:
Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?


No, i'm working from a separate branch of the trunk on sourceforge, once there is something to show, i'll merge.

But i'm using directx, and so in order to compile the program you need to download close to a gig of libraries..

Patience is a virtue

Why not use OGL? Much better and faster
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roadkillguy
Experienced
roadkillguy


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BEATengine update thread Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread EmptyTue Feb 08, 2011 1:01 am

Quote :
One question, I beleive it was consensus that the game should be (multi)threaded, am I right?

What consensus? Threads are purely programmatic, and situation based.


AIs-null wrote:
Bashinerox wrote:
Pezzalis wrote:
Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?


No, i'm working from a separate branch of the trunk on sourceforge, once there is something to show, i'll merge.

But i'm using directx, and so in order to compile the program you need to download close to a gig of libraries..

Patience is a virtue

Why not use OGL? Much better and faster

Do you know that for sure? They both do the exact same thing. I like openGL because it's c++ and cross platform. Not to mention it takes a while to convert your graphics api.
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