| Gameplay person display | |
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+8~sciocont Noitulove The Uteen US_of_Alaska GamerXA Xenon Tenebrarum Albalrogue 12 posters |
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Albalrogue Learner
Posts : 143 Reputation : 0 Join date : 2010-09-26 Age : 32 Location : France
| Subject: Gameplay person display Sun Oct 10, 2010 12:01 pm | |
| I had this idea while I was reading the ambient sounds topic since they were talking about predator.
This got me thinking how it would be if I was attacked by a predator while being in third person (being that this is how gameplay would be once the game complete) and how it would be being attacked in first person.
I've been playing a few 1st player games and the game feels a lot more thrilling than 3rd person games.
So I was wondering what you would think if there was an option to switch between 1st person and 3rd person depending on the players prefernces. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Gameplay person display Sun Oct 10, 2010 1:09 pm | |
| In theory that's fine, but directional vision would become a complete arse to both design and play. It's hard enough to program it for 3rd person, but imagine radial symetry in 1st person.
Also, to quote Yahtzee Croshaw: "First person isn't so much first person as it is First person provided that person has two VCRs tied to the sides of their head." | |
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Albalrogue Learner
Posts : 143 Reputation : 0 Join date : 2010-09-26 Age : 32 Location : France
| Subject: Re: Gameplay person display Mon Oct 11, 2010 9:48 am | |
| - Tenebrarum wrote:
- In theory that's fine, but directional vision would become a complete arse to both design and play. It's hard enough to program it for 3rd person, but imagine radial symetry in 1st person.
Also, to quote Yahtzee Croshaw: "First person isn't so much first person as it is First person provided that person has two VCRs tied to the sides of their head." Okay then, that's fine if it isn't possible. | |
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Xenon Newcomer
Posts : 13 Reputation : 0 Join date : 2010-09-30 Age : 32 Location : Behind you
| Subject: Re: Gameplay person display Mon Oct 11, 2010 4:24 pm | |
| I see what you mean, but 3rd person can be thrilling as well, and will be better suited for a game like this. It would be nicer to be able to see your creature at all times, and to watch from a small distance when it fights in my opinion | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Gameplay person display Mon Oct 11, 2010 4:48 pm | |
| We should attempt both options. In-game, I think it would be much more realistic to be able to view in 3rd Person, with the neck moving the head (if the Organism has one). But have it easily changeable. The 3rd Person would also provide the player with Advantages with them being able to see behind them. Maybe an option of fixed 3rd Person camera where the camera stays almost directly behind the Organism at all times. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Gameplay person display Mon Oct 11, 2010 4:51 pm | |
| Also, think about the way you can hear stuff behind you even though you can only see forwards. Or how a rabbit has 360 degree vision. These things will be very difficult to show in 1st person. Darkov came up with a way a while back, but i don't think it made it onto these forums. I'd say 1stperson is a good post-game plug-in. | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Gameplay person display Mon Oct 11, 2010 5:09 pm | |
| Wasn't it manipulation of the screen so that the extreme corners of the screen end up being directly behind the player? | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Gameplay person display Mon Oct 11, 2010 5:15 pm | |
| - GamerXA wrote:
- Wasn't it manipulation of the screen so that the extreme corners of the screen end up being directly behind the player?
Not sure, but that sounds about right. | |
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Xenon Newcomer
Posts : 13 Reputation : 0 Join date : 2010-09-30 Age : 32 Location : Behind you
| Subject: Re: Gameplay person display Thu Oct 14, 2010 8:01 am | |
| I'm not sure if you'd be able to see anything with an image like that. For a totally realistic view with a perspective like that, you would probably need 3 screens or something, if you should be able to see it all well. I fear that if you make it so that you can look 360 degrees around, everything will get distorted and stretched in weird ways. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Gameplay person display Thu Oct 14, 2010 12:20 pm | |
| - Xenon wrote:
- I'm not sure if you'd be able to see anything with an image like that. For a totally realistic view with a perspective like that, you would probably need 3 screens or something, if you should be able to see it all well. I fear that if you make it so that you can look 360 degrees around, everything will get distorted and stretched in weird ways.
QFT have you ever looked at a panorama, the full image? If something straight like a wall goes in front of you, it looks like it is curved. The -^- is your viewpoint, the wall should look like this: ___ -^- But instead it looks like this: \_/ -^- | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Gameplay person display Thu Oct 14, 2010 12:37 pm | |
| Perhaps when in 3rd person mode, the average zoom percent isn't as far from your creature as it normally would be and upon zooming out your creature's "head" is still about the same distance from the camera so you don't see behind--
No, that won't work. How about this..
Wait, actually that would, provided you can use the mouse somehow to twist your creature's neck (if it has a neck, or something that can move its visual sensors around) to an extreme angle, about as far as it can go (followed by its eyes, given it has any and is an apparent humanoid).
If you've just so happen to evolve so you can't turn your head and are invaded by predators, unfortunately.. well then, you'll either evolve into something that can outweigh their tactics or go extinct.
Right?
Riight? | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Gameplay person display Thu Oct 14, 2010 5:07 pm | |
| - Noitulove wrote:
- Perhaps when in 3rd person mode, the average zoom percent isn't as far from your creature as it normally would be and upon zooming out your creature's "head" is still about the same distance from the camera so you don't see behind--
No, that won't work. How about this..
Wait, actually that would, provided you can use the mouse somehow to twist your creature's neck (if it has a neck, or something that can move its visual sensors around) to an extreme angle, about as far as it can go (followed by its eyes, given it has any and is an apparent humanoid).
If you've just so happen to evolve so you can't turn your head and are invaded by predators, unfortunately.. well then, you'll either evolve into something that can outweigh their tactics or go extinct.
Right?
Riight? I'm not really sure what you just said... | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Gameplay person display Thu Oct 14, 2010 5:17 pm | |
| Necks are very common on Earth, the reason for this is because turning the whole body to look around is too energy consuming as opposed to turning just the neck. I expect to see necks being common for Auto-Evo.
Maybe we would just need a few different screens if their are eyes that are a certain distance and/or orientation away from each other. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Gameplay person display Thu Oct 14, 2010 6:11 pm | |
| We've already discussed this a lot before. Current concept You will be able to play in 1st and 3rd person. 1st will be defined by a "camera" you place somewhere on your creature. 3rd will operate like spore's 3rd person camera. In first person, your senses will correlate to your actual creature's senses (we've discussed different render methods for different senses somewhere) | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Gameplay person display Fri Oct 15, 2010 11:19 am | |
| - ~sciocont wrote:
- You will be able to play in 1st and 3rd person. 1st will be defined by a "camera" you place somewhere on your creature
And what about auto-evo? | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Gameplay person display Fri Oct 15, 2010 11:49 am | |
| - Commander Keen wrote:
- ~sciocont wrote:
- You will be able to play in 1st and 3rd person. 1st will be defined by a "camera" you place somewhere on your creature
And what about auto-evo? I think for that it gets automatically stuck somewhere between the eyes, not sure on the details but that's the idea. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Gameplay person display Fri Oct 15, 2010 6:17 pm | |
| - The Uteen wrote:
- Commander Keen wrote:
- ~sciocont wrote:
- You will be able to play in 1st and 3rd person. 1st will be defined by a "camera" you place somewhere on your creature
And what about auto-evo? I think for that it gets automatically stuck somewhere between the eyes, not sure on the details but that's the idea. Nope, you lace it however you like, since procedural camera placing would most likely lead to very annoying clipping problems, and it might not be where you want it. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Gameplay person display Fri Oct 15, 2010 6:32 pm | |
| - ~sciocont wrote:
- Nope, you lace it however you like, since procedural camera placing would most likely lead to very annoying clipping problems, and it might not be where you want it.
Wait. With Autoevo? You want us to access the editor just because the players might not want eyes where they have them? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Gameplay person display Sat Oct 16, 2010 6:25 pm | |
| - Commander Keen wrote:
- ~sciocont wrote:
- Nope, you lace it however you like, since procedural camera placing would most likely lead to very annoying clipping problems, and it might not be where you want it.
Wait. With Autoevo? You want us to access the editor just because the players might not want eyes where they have them? No, you can just place a camera wherever you want on your creature. You wouldn't have to go into the editor. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Gameplay person display Sat Oct 16, 2010 6:30 pm | |
| - ~sciocont wrote:
- Commander Keen wrote:
- ~sciocont wrote:
- Nope, you lace it however you like, since procedural camera placing would most likely lead to very annoying clipping problems, and it might not be where you want it.
Wait. With Autoevo? You want us to access the editor just because the players might not want eyes where they have them? No, you can just place a camera wherever you want on your creature. You wouldn't have to go into the editor. When do we descide that? The only place I can picture is in the editor. Will we be prompted when we switch modes? | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Gameplay person display Sat Oct 16, 2010 7:15 pm | |
| I too cannot imagine how could you place the camera point without editor. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Gameplay person display Sun Oct 17, 2010 1:10 pm | |
| - Commander Keen wrote:
- I too cannot imagine how could you place the camera point without editor.
You just set it up. one camera, set up on your creature. | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Gameplay person display Sun Oct 17, 2010 3:07 pm | |
| - Commander Keen wrote:
- I too cannot imagine how could you place the camera point without editor.
QFT. Maybe some mini-editor under some tab in the Options Menu, possibly Controls or Video (graphics options). Otherwise I can't really see how. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Gameplay person display Sun Oct 17, 2010 4:35 pm | |
| - ~sciocont wrote:
- Commander Keen wrote:
- I too cannot imagine how could you place the camera point without editor.
You just set it up. one camera, set up on your creature. When though? | |
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toxiciron Newcomer
Posts : 73 Reputation : 0 Join date : 2010-10-06 Age : 31 Location : coLation
| Subject: Re: Gameplay person display Sun Oct 17, 2010 6:54 pm | |
| i would say as soon as they have some sort of sensor type organ | |
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