| 1st Person | |
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+8Waap The Uteen Angelic Noitulove US_of_Alaska GamerXA ~sciocont Invader 12 posters |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: 1st Person Mon Jul 12, 2010 3:04 pm | |
| Okay, I have suggested this in every forum we've been to, so here it is again: Organism Mode, first person. I put it in the Editors section because it has strong ties to the editors.
Here's what it would do: you put down little, invisible parts on your organism called "Cameras". You can adjust the angle and zoom of these Cameras. They would use the F keys. The key they are assigned to would depend on the order in which they were placed. (Example: The first one placed would be assigned F1, the second F2, so on so forth.) However, F3 is always reserved for 3rd person.
In Organism Mode, you would hit one of the F keys to start the relative Camera. You would be able to pan around with the mouse cursor to better see your surroundings. You press F3 to return to thrid person. All first person Cameras are optional.
The game would be rendered differently in 1st person.
Last edited by InvaderZim on Mon Jul 12, 2010 4:24 pm; edited 2 times in total | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: 1st Person Mon Jul 12, 2010 3:36 pm | |
| How about F3 is always a 3rd person camera? Other caeras are all optional, I presume. I'd suggest that special render methods be reserved for first person cameras. | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Mon Jul 12, 2010 4:21 pm | |
| - ~sciocont wrote:
- How about F3 is always a 3rd person camera? Other caeras are all optional, I presume. I'd suggest that special render methods be reserved for first person cameras.
Yeah, that's a good idea. I'll add it to the OP. | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: 1st Person Mon Jul 12, 2010 4:28 pm | |
| This seems to make it seem like 3rd person is the only choice, personally I think that 1st Person makes for a better experience in-game. I don't think we should have the player place cameras, what would happen if they don't place any, or would we make them.
3rd Person should be from views behind and above the player from varying degrees. 1st Person should be from the points of the eyes. If there are many eyes extending around the head it could be like a Fisheye Lens, and could wrap around so that a thin borders on each side show what a thin section of the middle shows, if there are eyes in a complete circle around the Organism. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: 1st Person Mon Jul 12, 2010 5:01 pm | |
| 3rd person will be a rotating, scrolling camera. Only one camera will be dedicated to 3p.
Last edited by ~sciocont on Mon Jul 12, 2010 5:24 pm; edited 1 time in total | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Mon Jul 12, 2010 5:06 pm | |
| - ~sciocont wrote:
- #rd person will be a rotating, scrolling camera. Only one camera will be dedicated to 3p.
Yeah. The rest of the F keys are dedicated to 1st-person. I did suggest using the eyes as Cameras before, but someone found a major flaw in it. I don't remember what the flaw was. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: 1st Person Mon Jul 12, 2010 5:26 pm | |
| It's that we'd need to do realtime image stitching with pretty much unknown parameters. Basically, it would probably eat up 2 computers worth of RAM. | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Mon Jul 12, 2010 5:29 pm | |
| - ~sciocont wrote:
- It's that we'd need to do realtime image stitching with pretty much unknown parameters. Basically, it would probably eat up 2 computers worth of RAM.
Ah. That makes sense. Wait- you're talking about if we used the eyes themselves as Cameras? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: 1st Person Mon Jul 12, 2010 5:58 pm | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: 1st Person Mon Jul 12, 2010 6:03 pm | |
| - InvaderZim wrote:
- ~sciocont wrote:
- It's that we'd need to do realtime image stitching with pretty much unknown parameters. Basically, it would probably eat up 2 computers worth of RAM.
Ah. That makes sense. Wait- you're talking about if we used the eyes themselves as Cameras? Also, not all species will have sight as their dominant sense. Some might not have eyes at all. What happens then? | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Mon Jul 12, 2010 6:29 pm | |
| - US_of_Alaska wrote:
- InvaderZim wrote:
- ~sciocont wrote:
- It's that we'd need to do realtime image stitching with pretty much unknown parameters. Basically, it would probably eat up 2 computers worth of RAM.
Ah. That makes sense. Wait- you're talking about if we used the eyes themselves as Cameras? Also, not all species will have sight as their dominant sense. Some might not have eyes at all. What happens then? Okay. It's all coming back to me... With my Camera placement idea, you won't need eyes to play in 1st person view. Bad for realism? Yes. Good for gameplay? Yes. It's one of those situations where you have to give up realism for gameplay. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: 1st Person Mon Jul 12, 2010 6:35 pm | |
| it's only good for gameplay if the player positions them well. But yes, i like the camera points idea now. | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: 1st Person Tue Jul 13, 2010 2:31 am | |
| Okay, I see the point. So long as there is some form of 1st Person Mode. | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: 1st Person Tue Jul 13, 2010 11:14 pm | |
| The overall idea to me doesn't seem very...fitting. Personally I'd be more comfortable with 3rd person only, but that can be solved by avoiding the top row of my keyboard. I don't honestly know why this idea is so unfitting, really. Perhaps it'd be the nightmares I'd have after a giant horrible carnivore with rows of teeth (possibly bearing some resemblance to the Xenomorph) jump right in my face to attack my camera poin—eh, I mean, eyes. Or perhaps that the idea isn't realistic as stated before, or a flap of skin or something close to my eye (I.E an eyebrow) could glitch out and get in the way of the camera points at the worst time possible thus blocking my line of sight, and there goes my leg, ripped out by a, a...that spontaneously appearing predator. Or, for that matter, consider the fact that one pair of my eyes could be attatched to my limbs and be vulnerable for a generation or two. Or maybe I don't have eyes at all and have to sacrifice 1st-person mode. Regardless, I'll now quote my first plan, and you can pretend I didn't say the previously spoken unless you'd like to argue which I now understand is vital in the process of making an epic game. - Quote :
- that can be solved by avoiding the top row of my keyboard.
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Wed Jul 14, 2010 2:48 am | |
| - Noitulove wrote:
- The overall idea to me doesn't seem very...fitting. Personally I'd be more comfortable with 3rd person only, but that can be solved by avoiding the top row of my keyboard.
I don't honestly know why this idea is so unfitting, really. Perhaps it'd be the nightmares I'd have after a giant horrible carnivore with rows of teeth (possibly bearing some resemblance to the Xenomorph) jump right in my face to attack my camera poin—eh, I mean, eyes. Or perhaps that the idea isn't realistic as stated before, or a flap of skin or something close to my eye (I.E an eyebrow) could glitch out and get in the way of the camera points at the worst time possible thus blocking my line of sight, and there goes my leg, ripped out by a, a...that spontaneously appearing predator. Or, for that matter, consider the fact that one pair of my eyes could be attatched to my limbs and be vulnerable for a generation or two. Or maybe I don't have eyes at all and have to sacrifice 1st-person mode.
Regardless, I'll now quote my first plan, and you can pretend I didn't say the previously spoken unless you'd like to argue which I now understand is vital in the process of making an epic game.
- Quote :
- that can be solved by avoiding the top row of my keyboard.
Please re-read the OP. You don't see through your organism's eyes, just these points you can place on it. And yes, it would be solved either way by avoiding the top of your keyboard. | |
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Angelic Newcomer
Posts : 9 Reputation : 1 Join date : 2010-07-12
| Subject: Re: 1st Person Mon Jul 19, 2010 5:09 pm | |
| Just the point you can place? that means every one is going to place eyes left, right front, and back I dont mind it tough, Altough i doubt that the engine is designed for it.. meaning textures wont really show up properly anyway I dont mind it implanted as long as you keep the 3pv aswell
How about turning the eyes etc? like looking while turning the etc?
I'm Angelic Btw | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Mon Jul 19, 2010 9:20 pm | |
| - Angelic wrote:
- Just the point you can place?
that means every one is going to place eyes left, right front, and back I dont mind it tough, Altough i doubt that the engine is designed for it.. meaning textures wont really show up properly anyway I dont mind it implanted as long as you keep the 3pv aswell
How about turning the eyes etc? like looking while turning the etc?
I'm Angelic Btw Hello Angelic, Would everyone please read the OP a bit more? You DON'T use the eyes as the Camera points. You just place invisible parts on your organism that are used to use first person. Turning the camera? I think you could do that simply by scrolling to the edge of the screen. | |
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Angelic Newcomer
Posts : 9 Reputation : 1 Join date : 2010-07-12
| Subject: Re: 1st Person Tue Jul 20, 2010 3:42 am | |
| oky, i have read the thread, but i mean people will just place a few of those camera's, and just dont place eye's maybe a requirement 1 eye 1 camera, that can only be placed like 1 cm from the eye?
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: 1st Person Tue Jul 20, 2010 7:45 am | |
| - Angelic wrote:
- oky, i have read the thread, but i mean people will just place a few of those camera's, and just dont place eye's
maybe a requirement 1 eye 1 camera, that can only be placed like 1 cm from the eye?
Please remember that not all species will have sight as their dominant sense. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: 1st Person Tue Jul 20, 2010 10:42 am | |
| - US_of_Alaska wrote:
- Angelic wrote:
- oky, i have read the thread, but i mean people will just place a few of those camera's, and just dont place eye's
maybe a requirement 1 eye 1 camera, that can only be placed like 1 cm from the eye?
Please remember that not all species will have sight as their dominant sense. Try replacing eye with dominant sensory organ. Problem solved. | |
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Angelic Newcomer
Posts : 9 Reputation : 1 Join date : 2010-07-12
| Subject: Re: 1st Person Tue Jul 20, 2010 2:32 pm | |
| Hmm, Yea i forgot that different species use different method, like when the animal uses antennae you open the option to have or normal color or like a blue-ish red-ish screen? | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Tue Jul 20, 2010 2:48 pm | |
| Eyes simply allow the AI of your species to see, meaning they have a better grasp of what is around them. The camera points are ONLY FOR THE PLAYER TO USE. They do not, in any way, affect the way your organisms react to different situations, it does not change the way that they survive, the way they can see the world around them, it is ONLY FOR THE PLAYER.
I hope that clears some things up for anyone who doesn't get it yet. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: 1st Person Tue Jul 20, 2010 9:12 pm | |
| - InvaderZim wrote:
- Eyes simply allow the AI of your species to see, meaning they have a better grasp of what is around them. The camera points are ONLY FOR THE PLAYER TO USE. They do not, in any way, affect the way your organisms react to different situations, it does not change the way that they survive, the way they can see the world around them, it is ONLY FOR THE PLAYER.
I hope that clears some things up for anyone who doesn't get it yet. Yes, but giving the player the ability to sense what they couldn't normally is just as unfair. | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: 1st Person Tue Jul 20, 2010 9:38 pm | |
| - US_of_Alaska wrote:
- InvaderZim wrote:
- Eyes simply allow the AI of your species to see, meaning they have a better grasp of what is around them. The camera points are ONLY FOR THE PLAYER TO USE. They do not, in any way, affect the way your organisms react to different situations, it does not change the way that they survive, the way they can see the world around them, it is ONLY FOR THE PLAYER.
I hope that clears some things up for anyone who doesn't get it yet. Yes, but giving the player the ability to sense what they couldn't normally is just as unfair. I suppose so. I guess it would make sense to filter the camera to look like you're seeing throught the organism's senses. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: 1st Person Tue Jul 20, 2010 9:39 pm | |
| - InvaderZim wrote:
- I supose so. I guess it would make sense to filter the camera to look like you're seeing throught the organism's senses.
That, my friend, sounds like a brilliant plan. | |
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