Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 5 users online :: 0 Registered, 0 Hidden and 5 Guests None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Ideas for Movement | |
|
+5US_of_Alaska ~sciocont GamerXA The Uteen Galox 9 posters | |
Author | Message |
---|
US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 12:10 am | |
| - ~sciocont wrote:
- AI could mutate, tweak through natural selection. Player could tweak movements easily as they happen in test mode..
But what if, like Bashi said, Darwinian evolution is not possible without unbelievable processing power? | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 2:26 am | |
| Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one. | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 2:54 am | |
| - GamerXA wrote:
- Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.
Agreed. I won't be the tester, though; as I've said before, my computer can only really run games designed mostly for efficiency. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 3:00 pm | |
| - InvaderZim wrote:
- GamerXA wrote:
- Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.
Agreed.
I won't be the tester, though; as I've said before, my computer can only really run games designed mostly for efficiency. We'll have to test on a variety of systems, especially slow ones like yours and mine. | |
| | | Brown Spotted Kiwi Newcomer
Posts : 44 Reputation : 6 Join date : 2010-07-14 Age : 27 Location : In the Sol System
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 3:25 pm | |
| You should change Crocodile to Reptile. Less specific. | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 4:35 pm | |
| - ~sciocont wrote:
- InvaderZim wrote:
- GamerXA wrote:
- Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.
Agreed.
I won't be the tester, though; as I've said before, my computer can only really run games designed mostly for efficiency. We'll have to test on a variety of systems, especially slow ones like yours and mine. Good point. I WILL be the tester, then! - Brown Spotted Kiwi wrote:
- You should change Crocodile to Reptile. Less specific.
Good point as well. | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Ideas for Movement Wed Jul 14, 2010 11:03 pm | |
| What about flying with wings, or perhaps airsacks that inflate? | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Ideas for Movement Thu Jul 15, 2010 3:36 am | |
| I suppose that would work in a similar way for underwater creatures. The game would also calculate Buoyancy.
| |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Ideas for Movement Thu Jul 15, 2010 12:32 pm | |
| - GamerXA wrote:
- I suppose that would work in a similar way for underwater creatures. The game would also calculate Buoyancy.
actually, it could simply calculate density, then index it against the density of the surrounding environment. It would take [volume]x[mass]=[modeldensity] then [modeldensity]_(<,>,=)[environmentdensity] (However you would program that, I imagine it's pretty simple.) | |
| | | Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Ideas for Movement Thu Jul 15, 2010 8:18 pm | |
| - ~sciocont wrote:
- GamerXA wrote:
- I suppose that would work in a similar way for underwater creatures. The game would also calculate Buoyancy.
actually, it could simply calculate density, then index it against the density of the surrounding environment. It would take [volume]x[mass]=[modeldensity] then [modeldensity]_(<,>,=)[environmentdensity] (However you would program that, I imagine it's pretty simple.) pretty much like that, but you could even throw in the calculation to the second line soo... creature.velocity.y = modeldensity-environment density x bouyancyrate | |
| | | Sponsored content
| Subject: Re: Ideas for Movement | |
| |
| | | | Ideas for Movement | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |