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| The List, All God Tools to Date | |
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+20HAL-9000 Silver Sterling kingTherapsids Raptorstorm Commander Keen Matriarch Thrivial Pursuit Poisson AIs-null Gorbachof Darkgamma PCaddict Redstar Mysterious_Calligrapher ~sciocont andry796 The Uteen Pezzalis zotobom Tenebrarum 24 posters | |
Author | Message |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: The List, All God Tools to Date Sun Jan 02, 2011 11:42 pm | |
| Alright. We talk alot about God Tools, but I've yet to see a list of them.
I haven't been keeping track, so you guys are going to have to post what we have/what you want.
I'll edit the OP as needed to contain all greenlighted GTs.
Aaaaaaaaand, they're off! | |
| | | zotobom Newcomer
Posts : 83 Reputation : 2 Join date : 2010-09-26 Age : 33 Location : The Netherlands
| Subject: Re: The List, All God Tools to Date Mon Jan 03, 2011 2:32 am | |
| | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: The List, All God Tools to Date Mon Jan 03, 2011 3:03 am | |
| Not my major topic but Ill have a go at listing ones I know of and ones I think should be included. I'm just gonna simplify them down to their most basic categories. Basically I'm thinking of God tools as Brushes. Most Tools/Brushes have a size variable. These could be represented with sliders on the GUI. The size determines the scale of the effect. As stated below, the varying size of the "Destroy Tool" could, for example break the leg of a small organism, or rip a planet to pieces. It could range from creating a mound of dirt to a range of mountains. A single raincloud to a cosmic Nebula. EDIT: Longpost needs a spoiler.- Spoiler:
Manipulation Tools: Tools which allow you to move, edit, size etc selected objects. At a small scale it could be editing plants, organisms and techs (In their respective editors). At a large scale it could involve moving/shaping/editing continents, planets and stars.
Includes:
Grab tool - Click and drag to move object/organism/planet etc
Edit Tool - Click to open selected object/organism/planet/nation etc in its respective editor.
Size tool - Click to display selected objects/organisms/planets etc's sizing handles (XYZ). Click and drag on these handles to re-size.
Duplicate Tool - Allows you to create a copy of the selected object/organism/Planet etc and place it where you want it. Left Click to copy, right click to paste.
Delete Tool - Allows you to remove the selected object/organism/planet etc from the universe.
Matter Tools: Effectively a 'paintbrush' tool. Click and hold to emit selected substance. (Ie water, gases, dirt, rock) On a small scale this could be like watering a plant. On a large scale this could involve effectively 'painting' continents, creating rivers, oceans and an atmosphere. On a cosmic scale this could involve creating planets and stars (Combined with a gravity well). Right clicking with these tools will remove the selected substance.
Includes: (LOTS :D)
Liquid tools - water, acids, lava, snow etc
Solid tools - rock(s), dirt, sand, metals etc
Gas Tools - oxygen, nitrogen, hydrogen, clouds etc
Plasma tools - fire, lightning... Anything else?
Creation Tool Allows you to "Summon" any kind of entity be it an organism, a vehicle or a building, and place it wherever you like. The creation tool will allow you to select from any Thrive creation stored on your HD and place it in the world. It will also allow you to make a new creation or edit pre-existing ones. Handy to see how your species would survive on that barren looking asteroid, or for decorating that lush planet with a custom-forest and tree-top cities of your design. Brush-size will determine how many of the creation are placed.
Misc Tools
Includes:
Heal Tool - Click and hold to restore health/stable condition to the selected entity. Right click to instantly heal it.
Destroy Tool - Click and hold to sap health/condition from the selected entity. Could be used selectively such as breaking the leg of a single organism to tearing apart a planet. Right click to instantly destroy it.
Temperature Tool - Left-Click and hold to heat up the selected entity, Right-Click and hold to cool down the selected entity.
Possession Tools: Allows you to take control of anything controllable. At a small scale you can possess an organism. On a large scale you can possess a sentient aliens empire and society. Includes:
Organism Possession tool - Cells to sentients
Tech Possession tool - Vehicles, robots, space stations etc
Society Possession tool - Tribes, Nations, Empires etc
Cosmic Tools These include tools which effectively alter space and time. They are all unique in their own sense. Includes:
Gravity Well - Click+Hold to create an area of no mass which exerts a gravitational force on everything around it. The longer you hold, the larger the force. Short clicks could divert asteroids, long clicks could create planets from surrounding debris, stars from large amounts of cosmic gas. Very long clicks could create black holes. Uneven click+drags could create things like nebulae. Right-click+Hold will make the force decrease, and if held for long enough will form an anti gravity well, causing a repulsive force to all matter surrounding it.
Time Warp - Left-Click Slows down time, Right-Click Speed up time, Left+Right-Click resets time speed to default
Magnet Tool - Click on an object to pull all objects of the same material towards it. Handy for example, separating rocks from the cloud of gas you want to turn into a star.
The Tool of Undoing Without a category or even a tool button, this amazing holy concoction of mind allows one to restore normality to the sh stuff they just fut Belgium'ed up. It is activated by simultaneously holding the Ctrl key and the 'Z' key.
Without this supreme power, any Omnipotent, Omniscient, Omnipresent being is ultimately doomed.
And the list, because thats what was asked for, right :P: - Spoiler:
Grab tool Edit Tool Size tool Duplicate Tool Delete Tool
Liquid tools - water, acids, lava, snow etc
Solid tools - rock(s), dirt, sand, metals etc
Gas Tools - oxygen, nitrogen, hydrogen, clouds etc
Plasma tools - fire, lightning... Anything else?
Creation Tool Heal Tool Destroy Tool Temperature Tool
Organism Possession tool Tech Possession tool Society Possession tool
Gravity Well Time Warp Magnet Tool
Thats not nearly all of them but its a start | |
| | | zotobom Newcomer
Posts : 83 Reputation : 2 Join date : 2010-09-26 Age : 33 Location : The Netherlands
| Subject: Re: The List, All God Tools to Date Mon Jan 03, 2011 3:11 am | |
| - Pezzalis wrote:
- Not my major topic but Ill have a go at listing ones I know of and ones I think should be included.
I'm just gonna simplify them down to their most basic categories.
Basically I'm thinking of God tools as Brushes. Most Tools/Brushes have a size variable. These could be represented with sliders on the GUI.
The size determines the scale of the effect. As stated below, the varying size of the "Destroy Tool" could, for example break the leg of a small organism, or rip a planet to pieces. It could range from creating a mound of dirt to a range of mountains. A single raincloud to a cosmic Nebula.
EDIT: Longpost needs a spoiler.
- Spoiler:
Manipulation Tools: Tools which allow you to move, edit, size etc selected objects. At a small scale it could be editing plants, organisms and techs (In their respective editors). At a large scale it could involve moving/shaping/editing continents, planets and stars.
Includes:
Grab tool - Click and drag to move object/organism/planet etc
Edit Tool - Click to open selected object/organism/planet/nation etc in its respective editor.
Size tool - Click to display selected objects/organisms/planets etc's sizing handles (XYZ). Click and drag on these handles to re-size.
Duplicate Tool - Allows you to create a copy of the selected object/organism/Planet etc and place it where you want it. Left Click to copy, right click to paste.
Delete Tool - Allows you to remove the selected object/organism/planet etc from the universe.
Matter Tools: Effectively a 'paintbrush' tool. Click and hold to emit selected substance. (Ie water, gases, dirt, rock) On a small scale this could be like watering a plant. On a large scale this could involve effectively 'painting' continents, creating rivers, oceans and an atmosphere. On a cosmic scale this could involve creating planets and stars (Combined with a gravity well). Right clicking with these tools will remove the selected substance.
Includes: (LOTS :D)
Liquid tools - water, acids, lava, snow etc
Solid tools - rock(s), dirt, sand, metals etc
Gas Tools - oxygen, nitrogen, hydrogen, clouds etc
Plasma tools - fire, lightning... Anything else?
Creation Tool Allows you to "Summon" any kind of entity be it an organism, a vehicle or a building, and place it wherever you like. The creation tool will allow you to select from any Thrive creation stored on your HD and place it in the world. It will also allow you to make a new creation or edit pre-existing ones. Handy to see how your species would survive on that barren looking asteroid, or for decorating that lush planet with a custom-forest and tree-top cities of your design. Brush-size will determine how many of the creation are placed.
Misc Tools
Includes:
Heal Tool - Click and hold to restore health/stable condition to the selected entity. Right click to instantly heal it.
Destroy Tool - Click and hold to sap health/condition from the selected entity. Could be used selectively such as breaking the leg of a single organism to tearing apart a planet. Right click to instantly destroy it.
Temperature Tool - Left-Click and hold to heat up the selected entity, Right-Click and hold to cool down the selected entity.
Possession Tools: Allows you to take control of anything controllable. At a small scale you can possess an organism. On a large scale you can possess a sentient aliens empire and society. Includes:
Organism Possession tool - Cells to sentients
Tech Possession tool - Vehicles, robots, space stations etc
Society Possession tool - Tribes, Nations, Empires etc
Cosmic Tools These include tools which effectively alter space and time. They are all unique in their own sense. Includes:
Gravity Well - Click+Hold to create an area of no mass which exerts a gravitational force on everything around it. The longer you hold, the larger the force. Short clicks could divert asteroids, long clicks could create planets from surrounding debris, stars from large amounts of cosmic gas. Very long clicks could create black holes. Uneven click+drags could create things like nebulae. Right-click+Hold will make the force decrease, and if held for long enough will form an anti gravity well, causing a repulsive force to all matter surrounding it.
Time Warp - Left-Click Slows down time, Right-Click Speed up time, Left+Right-Click resets time speed to default
Magnet Tool - Click on an object to pull all objects of the same material towards it. Handy for example, separating rocks from the cloud of gas you want to turn into a star.
The Tool of Undoing Without a category or even a tool button, this amazing holy concoction of mind allows one to restore normality to the sh stuff they just fut Belgium'ed up. It is activated by simultaneously holding the Ctrl key and the 'Z' key.
Without this supreme power, any Omnipotent, Omniscient, Omnipresent being is ultimately doomed.
And the list, because thats what was asked for, right :P:
- Spoiler:
Grab tool Edit Tool Size tool Duplicate Tool Delete Tool
Liquid tools - water, acids, lava, snow etc
Solid tools - rock(s), dirt, sand, metals etc
Gas Tools - oxygen, nitrogen, hydrogen, clouds etc
Plasma tools - fire, lightning... Anything else?
Creation Tool Heal Tool Destroy Tool Temperature Tool
Organism Possession tool Tech Possession tool Society Possession tool
Gravity Well Time Warp Magnet Tool
Thats not nearly all of them but its a start Go(o)d List! | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The List, All God Tools to Date Mon Jan 03, 2011 11:22 am | |
| - Pezzalis wrote:
- Not my major topic but Ill have a go at listing ones I know of and ones I think should be included.
I'm just gonna simplify them down to their most basic categories.
Basically I'm thinking of God tools as Brushes. Most Tools/Brushes have a size variable. These could be represented with sliders on the GUI.
The size determines the scale of the effect. As stated below, the varying size of the "Destroy Tool" could, for example break the leg of a small organism, or rip a planet to pieces. It could range from creating a mound of dirt to a range of mountains. A single raincloud to a cosmic Nebula.
EDIT: Longpost needs a spoiler.
- Spoiler:
Manipulation Tools: Tools which allow you to move, edit, size etc selected objects. At a small scale it could be editing plants, organisms and techs (In their respective editors). At a large scale it could involve moving/shaping/editing continents, planets and stars.
Includes:
Grab tool - Click and drag to move object/organism/planet etc
Edit Tool - Click to open selected object/organism/planet/nation etc in its respective editor.
Size tool - Click to display selected objects/organisms/planets etc's sizing handles (XYZ). Click and drag on these handles to re-size.
Duplicate Tool - Allows you to create a copy of the selected object/organism/Planet etc and place it where you want it. Left Click to copy, right click to paste.
Delete Tool - Allows you to remove the selected object/organism/planet etc from the universe.
Matter Tools: Effectively a 'paintbrush' tool. Click and hold to emit selected substance. (Ie water, gases, dirt, rock) On a small scale this could be like watering a plant. On a large scale this could involve effectively 'painting' continents, creating rivers, oceans and an atmosphere. On a cosmic scale this could involve creating planets and stars (Combined with a gravity well). Right clicking with these tools will remove the selected substance.
Includes: (LOTS :D)
Liquid tools - water, acids, lava, snow etc
Solid tools - rock(s), dirt, sand, metals etc
Gas Tools - oxygen, nitrogen, hydrogen, clouds etc
Plasma tools - fire, lightning... Anything else?
Creation Tool Allows you to "Summon" any kind of entity be it an organism, a vehicle or a building, and place it wherever you like. The creation tool will allow you to select from any Thrive creation stored on your HD and place it in the world. It will also allow you to make a new creation or edit pre-existing ones. Handy to see how your species would survive on that barren looking asteroid, or for decorating that lush planet with a custom-forest and tree-top cities of your design. Brush-size will determine how many of the creation are placed.
Misc Tools
Includes:
Heal Tool - Click and hold to restore health/stable condition to the selected entity. Right click to instantly heal it.
Destroy Tool - Click and hold to sap health/condition from the selected entity. Could be used selectively such as breaking the leg of a single organism to tearing apart a planet. Right click to instantly destroy it.
Temperature Tool - Left-Click and hold to heat up the selected entity, Right-Click and hold to cool down the selected entity.
Possession Tools: Allows you to take control of anything controllable. At a small scale you can possess an organism. On a large scale you can possess a sentient aliens empire and society. Includes:
Organism Possession tool - Cells to sentients
Tech Possession tool - Vehicles, robots, space stations etc
Society Possession tool - Tribes, Nations, Empires etc
Cosmic Tools These include tools which effectively alter space and time. They are all unique in their own sense. Includes:
Gravity Well - Click+Hold to create an area of no mass which exerts a gravitational force on everything around it. The longer you hold, the larger the force. Short clicks could divert asteroids, long clicks could create planets from surrounding debris, stars from large amounts of cosmic gas. Very long clicks could create black holes. Uneven click+drags could create things like nebulae. Right-click+Hold will make the force decrease, and if held for long enough will form an anti gravity well, causing a repulsive force to all matter surrounding it.
Time Warp - Left-Click Slows down time, Right-Click Speed up time, Left+Right-Click resets time speed to default
Magnet Tool - Click on an object to pull all objects of the same material towards it. Handy for example, separating rocks from the cloud of gas you want to turn into a star.
The Tool of Undoing Without a category or even a tool button, this amazing holy concoction of mind allows one to restore normality to the sh stuff they just fut Belgium'ed up. It is activated by simultaneously holding the Ctrl key and the 'Z' key.
Without this supreme power, any Omnipotent, Omniscient, Omnipresent being is ultimately doomed.
And the list, because thats what was asked for, right :P:
- Spoiler:
Grab tool Edit Tool Size tool Duplicate Tool Delete Tool
Liquid tools - water, acids, lava, snow etc
Solid tools - rock(s), dirt, sand, metals etc
Gas Tools - oxygen, nitrogen, hydrogen, clouds etc
Plasma tools - fire, lightning... Anything else?
Creation Tool Heal Tool Destroy Tool Temperature Tool
Organism Possession tool Tech Possession tool Society Possession tool
Gravity Well Time Warp Magnet Tool
Thats not nearly all of them but its a start Nice list, but the matter and creation tools could probably be merged, the matter ones are creating, really. Godly tool of redoing, please. And Godly tool of save and load objects. Needs a better name. Load probably creation, save... Needs to be near it. And for plasma tools: Star creation tool. Good idea for the cosmic tools, too. Wow, Sandbox is gonna be cool! I wanna time-warp everything in my Sandbox! Lolz!!!!!11! And Thrive'll be good, too. Couldn't undo and redo be part of timewarp, by any chance? Just reverse time slightly, and do something else. That would be interesting. | |
| | | andry796 Newcomer
Posts : 89 Reputation : 0 Join date : 2010-11-28 Age : 28 Location : Italy
| Subject: Re: The List, All God Tools to Date Mon Jan 03, 2011 12:15 pm | |
| Great idea for a god tool:
Impossible is only a world Applied to an area (a country, a planet, a galaxy?) lets you create everything regardless physic laws in that area. Create glass men, wormhole engines, immortal cats (:P) and ever more! | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: The List, All God Tools to Date Mon Jan 03, 2011 7:03 pm | |
| - andry796 wrote:
- Great idea for a god tool:
Impossible is only a world Applied to an area (a country, a planet, a galaxy?) lets you create everything regardless physic laws in that area. Create glass men, wormhole engines, immortal cats (:P) and ever more! That would eb quite difficult to implement. Basically, you're wanting the ability to make things disregard game physics, but it would be quite arduous to actually specify exactly what ares of physics you want them to disregard. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: The List, All God Tools to Date Tue Jan 04, 2011 1:02 am | |
| I think game physics might be bendable, but for your computer/game's sake we may not want to break them outright. And that is a lot of tools. | |
| | | andry796 Newcomer
Posts : 89 Reputation : 0 Join date : 2010-11-28 Age : 28 Location : Italy
| Subject: Re: The List, All God Tools to Date Tue Jan 04, 2011 12:25 pm | |
| - ~sciocont wrote:
- andry796 wrote:
- Great idea for a god tool:
Impossible is only a world Applied to an area (a country, a planet, a galaxy?) lets you create everything regardless physic laws in that area. Create glass men, wormhole engines, immortal cats (:P) and ever more! That would eb quite difficult to implement. Basically, you're wanting the ability to make things disregard game physics, but it would be quite arduous to actually specify exactly what ares of physics you want them to disregard. Just make that when you create something in that area the editor will ignore every physic issue. example: Just tell to the game engine that this creature can walk and will not fall (It could not walk, because it has only a leg, it could jump, but couldn't walk). | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The List, All God Tools to Date Tue Jan 04, 2011 3:35 pm | |
| - andry796 wrote:
- ~sciocont wrote:
- andry796 wrote:
- Great idea for a god tool:
Impossible is only a world Applied to an area (a country, a planet, a galaxy?) lets you create everything regardless physic laws in that area. Create glass men, wormhole engines, immortal cats (:P) and ever more! That would eb quite difficult to implement. Basically, you're wanting the ability to make things disregard game physics, but it would be quite arduous to actually specify exactly what ares of physics you want them to disregard. Just make that when you create something in that area the editor will ignore every physic issue. example:
Just tell to the game engine that this creature can walk and will not fall (It could not walk, because it has only a leg, it could jump, but couldn't walk). I take it that is a broken image I'm seeing, not an example of the game breaking? So... You would have to choose which physics it defies. I read recently in 'A Brief History Of Time' by Stephen Hawking, of a law made by Subrahmanyan Chandrasekhar (click to read about him, as some may want to) which stops particles being in the same location. If that law was defied, everything would become a black hole, and if you want to make anything other than a black hole, then don't defy that. What I'm saying is, customisability of law-defying qualities will be required. And I'm advertising a book... Oops. [pureopinionnotadvertising]It's a good book if you haven't done much advanced science at school yet, but enjoy learning, and don't really get most stuff on wikipedia.[/pureopinionnotadvertising] | |
| | | andry796 Newcomer
Posts : 89 Reputation : 0 Join date : 2010-11-28 Age : 28 Location : Italy
| Subject: Re: The List, All God Tools to Date Tue Jan 04, 2011 6:25 pm | |
| You know what I mean! Don't be stupid! I don't mean "turning off" all physics, just those that wont let you to create somethig imaginary, for example an organism without organs or inanimated objects gaining life! | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: The List, All God Tools to Date Tue Jan 04, 2011 6:29 pm | |
| - andry796 wrote:
- You know what I mean!
Don't be stupid! I don't mean "turning off" all physics, just those that wont let you to create somethig imaginary, for example an organism without organs or inanimated objects gaining life! All things must be programed. We need very, very, very explicite detail of what you mean, and the effect it has on the game. Otherwise we cannot consider it at all. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: The List, All God Tools to Date Tue Jan 04, 2011 10:38 pm | |
| The game is made with restrictions for a reason... sometimes stuff needs physics to keep it from being complete chaos. Andry, if in the example you're talking about with a one-legged creature (whose locomotion options are restricted to only one, 'hop" as opposed to a two-legged that could "hop' "crawl" "walk" etc.) being allowed to use other options, like walk, (and therefore having areas inacessable by hopping now acessable) then I think that would be possible. Organless creature - well, I can see why you might want to make one. But I think we'd best not ask bashi for that, as we more or less have an autocode (to my knowlege) that will provide you with your basic organs, which you then mess with. Leaving an option to turn off some of our more buried autocodes could lead to serious game borkage. So no omnitool to turn off these things - I agree with Rex on that. Specify which bits you want turned off, and we'll have a look and see if it would be feasable or if it would cause borkage. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: The List, All God Tools to Date Wed Jan 05, 2011 8:47 pm | |
| - Quote :
- Leaving an option to turn off some of our more buried autocodes could lead to serious game borkage.
Thanks for pointing that out. Code is like jenga. You never quite know what's going to happen when you start removing blocks. and the deeper down the stack the block is, the more that could collapse if it was the wrong one. | |
| | | andry796 Newcomer
Posts : 89 Reputation : 0 Join date : 2010-11-28 Age : 28 Location : Italy
| Subject: Re: The List, All God Tools to Date Thu Jan 06, 2011 9:23 am | |
| We don't have to remove code. And I don't see it too much difficult. For example organless organisms won't show organs (if killed) and will have more strenght. Glas men: Just show their skin traslucent and don't show organs or whatever they have inside. Immortal cats ( again): just make their lifespan ∞. | |
| | | Redstar Newcomer
Posts : 32 Reputation : 0 Join date : 2010-11-12 Age : 39 Location : Portland, OR, USA (GMT -8)
| Subject: Re: The List, All God Tools to Date Thu Jan 06, 2011 9:42 am | |
| - ~sciocont wrote:
-
- Quote :
- Leaving an option to turn off some of our more buried autocodes could lead to serious game borkage.
Thanks for pointing that out. Code is like jenga. You never quite know what's going to happen when you start removing blocks. and the deeper down the stack the block is, the more that could collapse if it was the wrong one. Eurgh. Even aside from the way it'd break the game, I really don't like the idea of god tools that straight-up just ignore things like physics. I know the knee-jerk reaction to that is "QQ but I wanna actually be god," but coding the mind of infinity was never what we set out to do. Do we have a clear, stated goal for God tools? I haven't actually seen one. Establishing clear "mission statements" for each section would likely rein in some of the more crazy stuff - it'd save us having to re-define everything all the time. My idea for god tools has always been the following. God tools are meant to give the player control over physical processes in the game that are normally automatic, as well as directly edit the existing game galaxy. With that in mind, let's talk about basics - because that needs to happen here. Presuming that my above statement of purpose is acceptable, we need tools that can: 1) Place objects in the game galaxy. 2) Edit or remove objects already in the game galaxy. I really like the above-given list of tools - I think most of those are useful. The only exception is the "gravity well" - it's unnecessary. Gravity, I think, should be a hard-wired, under-the-hood phenomenon. If you want a gravity well, create matter, or place a black hole. Place enough matter in one place, and, if it's dense enough, it should automatically compress into a sphere once it's above the given threshold for mass. That's how planetary formation actually works, and it doesn't make sense to complicate it further. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The List, All God Tools to Date Thu Jan 06, 2011 1:27 pm | |
| Couldn't you get something pretty much exactly the same as a gravity well if you made a black hole and dragged it around with a god tool?
We need a god tool that lets you drag things around. Unless we could just click & drag with the godly selection tool, of course. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: The List, All God Tools to Date Thu Jan 06, 2011 6:54 pm | |
| - The Uteen wrote:
- Couldn't you get something pretty much exactly the same as a gravity well if you made a black hole and dragged it around with a god tool?
We need a god tool that lets you drag things around. Unless we could just click & drag with the godly selection tool, of course. My earlier list had the Grab tool, just click and grab to drag any entity round. COuld be as small as dragging a small organism by the tail to pulling your enemies home planet into the home star | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: The List, All God Tools to Date Fri Jan 07, 2011 5:56 pm | |
| - Redstar wrote:
- ~sciocont wrote:
-
- Quote :
- Leaving an option to turn off some of our more buried autocodes could lead to serious game borkage.
Thanks for pointing that out. Code is like jenga. You never quite know what's going to happen when you start removing blocks. and the deeper down the stack the block is, the more that could collapse if it was the wrong one. Eurgh. Even aside from the way it'd break the game, I really don't like the idea of god tools that straight-up just ignore things like physics. I know the knee-jerk reaction to that is "QQ but I wanna actually be god," but coding the mind of infinity was never what we set out to do.
Do we have a clear, stated goal for God tools? I haven't actually seen one. Establishing clear "mission statements" for each section would likely rein in some of the more crazy stuff - it'd save us having to re-define everything all the time.
My idea for god tools has always been the following. God tools are meant to give the player control over physical processes in the game that are normally automatic, as well as directly edit the existing game galaxy.
With that in mind, let's talk about basics - because that needs to happen here. Presuming that my above statement of purpose is acceptable, we need tools that can: 1) Place objects in the game galaxy. 2) Edit or remove objects already in the game galaxy.
I really like the above-given list of tools - I think most of those are useful. The only exception is the "gravity well" - it's unnecessary. Gravity, I think, should be a hard-wired, under-the-hood phenomenon. If you want a gravity well, create matter, or place a black hole. Place enough matter in one place, and, if it's dense enough, it should automatically compress into a sphere once it's above the given threshold for mass. That's how planetary formation actually works, and it doesn't make sense to complicate it further. Thanks, red. We do need a clear definition. We could think up things that are impossible literally forever. God tools should be USEFUL above all. We don't need easter-egg tools, we need tools that allow you to things you would actually want to do that would affect gameplay. | |
| | | PCaddict Newcomer
Posts : 19 Reputation : 2 Join date : 2011-01-25
| Subject: Re: The List, All God Tools to Date Mon Jan 31, 2011 8:12 pm | |
| Ok, two questions (and an idea or two) 1st off, if you create a creature from scratch, and then help it grow to a full civilization, will they then worship you like a god? Like, build churches for you, and statues of you, and stuff like that? And, if so, I think you should get an extra tool- the "Chosen One" tool. Basically, it would let you select one member of the civilization, and give him semi-god powers. Like, being able to heal people, kill/destroy their enemies, make plants and animals, all that fun stuff. There would also be a chance that they would go mad with power and enslave the civilization. : P
2nd, will you be able to make viruses? I think it would be a cool addition to be able to unleash a plague on a planet, but that's just me.
And my idea- Improbable planet. Similar to andry's idea, but not quite SO odd, and having only effect one planet. With it, you could create a planet in any way- It doesn't matter if it would work physically or not, you can still make it. You would also be able to place it anywhere in the start system. It could be brushing shoulders with the star, or be far enough away to normally be and ice ball. After you make the planet, you could also fill it with odd creatures. They'll work and live pretty much no matter what, and place them anywhere, along with make normally impossible ecosystems. It would make planet making easier and cooler, IMO.
Oh, and has anyone ever used Universe Sandbox? I think some of the star system building tools are really helpful, and should be incorporated into Thrive. Like, the auto-orbit, "Goldilocks zone" button, Roche Limit, etc. Plus being able to launch a moon into a planet would be fun. : P Those things would make building a star system MUCH easier, and take a lot of the annoying guess work out of it. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: The List, All God Tools to Date Mon Jan 31, 2011 11:00 pm | |
| We're not going to have an extremely detailed gravity simulation. We'll set you up with what orbits work, a goldilocks zone, etc, when you go in. | |
| | | PCaddict Newcomer
Posts : 19 Reputation : 2 Join date : 2011-01-25
| Subject: Re: The List, All God Tools to Date Mon Jan 31, 2011 11:40 pm | |
| Ok. Just wanted to make sure it wouldn't be TOO difficult to make a star system.
And what about the other things? Know anything about them? | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: The List, All God Tools to Date Tue Feb 01, 2011 2:27 pm | |
| Other things: Virus editor was axed a couple months back as not worth the trouble. You want to programm the sucker, we'll be happy to include it. We've got the "posess certain member of species option," I'm not certain everything that it entails. I don't think it unlocks superpowers or anything though. Statues: How would your organism know what you look like? Planet editor/gravity/do not break the universe has already been discussed. Basically, if we want our programming to work, there are going to be some things that we can bend and some things that we absolutely have to hardwire. We are still not completely certain of what everything falls under yet. Most of our constraints for solar systems are procedurally determined, however.
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| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: The List, All God Tools to Date Mon Feb 07, 2011 4:25 am | |
| - Mysterious_Calligrapher wrote:
Statues: How would your organism know what you look like?
We look to reality for the answer; They assume you created them in your own image; So they will be statues of themselves. Of course that is just one example... They could also be statues of animals on their planet, or hybrid creatures (IE Horus, part man, part eagle) | |
| | | Darkgamma Learner
Posts : 155 Reputation : 2 Join date : 2010-11-21 Location : Dort, am Klavier
| Subject: Re: The List, All God Tools to Date Mon Feb 07, 2011 6:42 pm | |
| - Pezzalis wrote:
- Mysterious_Calligrapher wrote:
Statues: How would your organism know what you look like?
We look to reality for the answer; They assume you created them in your own image; So they will be statues of themselves.
Of course that is just one example... They could also be statues of animals on their planet, or hybrid creatures (IE Horus, part man, part eagle)
Maybe you DID create them in your own image ! | |
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