Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 27 users online :: 0 Registered, 0 Hidden and 27 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Establishing Language Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Establishing Language Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Establishing Language Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Establishing Language Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Establishing Language Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Establishing Language Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Establishing Language Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Establishing Language Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Establishing Language Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Establishing Language Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Establishing Language Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Establishing Language Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Establishing Language Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Establishing Language Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Establishing Language Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Establishing Language Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Establishing Language Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Establishing Language Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Establishing Language Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Establishing Language Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Establishing Language

Go down 
+4
US_of_Alaska
eumesmo
2creator
Tenebrarum
8 posters
AuthorMessage
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Establishing Language   Establishing Language EmptyWed Nov 03, 2010 6:19 pm

One of the things that greatly excited me about 2005 Spore was when Will Wright mentioned that you would have to "play a close encounters game" to establish common language.

Now I don't know about you, but I'd hate it if, when encountering a Nation that does not speak the same language as you, you'd still automatically gain diplomatic relations.

I don't know how, but if we can find a way to make the player have to do some work to establish common language, I'd be thrilled. Any thoughts/ideas?
Back to top Go down
2creator
Newcomer
2creator


Posts : 69
Reputation : 0
Join date : 2010-10-14
Location : The interwebs

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Nov 03, 2010 6:27 pm

Well for later on in the game we could have a translation technology. Perhaps we could have a language specialist?
Back to top Go down
eumesmo
Regular
eumesmo


Posts : 297
Reputation : 4
Join date : 2010-07-09

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Nov 03, 2010 7:07 pm

yes, that would speed things up, but it's not mandatory
the further away from the origin of your language the harder it would be for you to understand the other language
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyThu Nov 04, 2010 1:01 am

A great example for us to work on would be "The Prawns" from District Nine. The people in Johannesburg spent three years in close proximity to the aliens, and so basically learnt their language through interaction like a child does. Obviously having language analysists and linguists would speed the process at which one can learn an alien language up. Only at a very, very, very high computing research level should a universal translator be possible, and it should have some unreliability until the encountered race's language is completely understood.
Back to top Go down
Albalrogue
Learner
Albalrogue


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 32
Location : France

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyThu Nov 04, 2010 7:11 am

US_of_Alaska wrote:
A great example for us to work on would be "The Prawns" from District Nine. The people in Johannesburg spent three years in close proximity to the aliens, and so basically learnt their language through interaction like a child does. Obviously having language analysists and linguists would speed the process at which one can learn an alien language up. Only at a very, very, very high computing research level should a universal translator be possible, and it should have some unreliability until the encountered race's language is completely understood.
QFT. Ther should be some sort of missionaries that will live with the nation/race that they would want to interact with. Once they they learned how to communicate with them, they would come back and teach others. Therefore making the to nation/species interact with each other.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyThu Nov 04, 2010 4:20 pm

Albalrogue wrote:
US_of_Alaska wrote:
A great example for us to work on would be "The Prawns" from District Nine. The people in Johannesburg spent three years in close proximity to the aliens, and so basically learnt their language through interaction like a child does. Obviously having language analysists and linguists would speed the process at which one can learn an alien language up. Only at a very, very, very high computing research level should a universal translator be possible, and it should have some unreliability until the encountered race's language is completely understood.
QFT. Ther should be some sort of missionaries that will live with the nation/race that they would want to interact with. Once they they learned how to communicate with them, they would come back and teach others. Therefore making the to nation/species interact with each other.

Double QFT

However, what I was talking about was more of making this a part of gameplay: i.e. a minigame. It seems silly, but Thrive has thusfar leaned very far to the simulation side of things, and having the player optionally speed up the proccess would be a great way to get more gameplay style gameplay in.

eumesmo wrote:
the further away from the origin of your language the harder it would be for you to understand the other language

While I do agree, this is rather needless complexity, requiring us to add dynamic lingual spread is overly difficult, and would require the game to make the languages in the first place, impossible as all sound files have to induvidually recorded.

However, your suggestion may be possible for cross-species language, just uping the length of time it takes to learn/the difficulty for afforsaid minigame depending on the similarities of the involved sensors.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyThu Nov 04, 2010 5:22 pm

Unless if this minigame is very well done and seems realistic, i'm going to be against it.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyThu Nov 04, 2010 6:06 pm

US_of_Alaska wrote:
Unless if this minigame is very well done and seems realistic, i'm going to be against it.

I expected as much. That's why I made this thread, I'm fishiing for opinions and ideas on HOW to do it well and realisticly.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptySat Nov 20, 2010 9:45 am

No one has any ideas?
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyMon Dec 13, 2010 4:37 pm

Alright, what we need to do here is match things up correctly. i.e. words to what they represent. Now, their are several ways to do this, let's start talking.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyTue Dec 14, 2010 1:51 am

Tenebrarum wrote:
Alright, what we need to do here is match things up correctly. i.e. words to what they represent. Now, their are several ways to do this, let's start talking.
So you mean like a flashcards game? I hold up a picture of a tree and type tree, then they say "tree" and we get points towards a translation?
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyTue Dec 14, 2010 3:01 pm

For belgium's sake, no minigames. I don't want to have to go to the other city carrying digeridoos and playing some lame simon says. (you get where I'm coming from )

Language diffusion could be possible with some tinkering. We'd need some mechanics for drift, melding and assimilation of languages, but I don't think it'd be overly complex or too heavy to do calculations wize. Perhaps it could be tied with culture?

How would this impact gameplay is another business though.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyTue Dec 14, 2010 6:07 pm

Djohaal wrote:
For belgium's sake, no minigames. I don't want to have to go to the other city carrying digeridoos and playing some lame simon says. (you get where I'm coming from )

That's not the point. People have to match up these things to learn language in real life. My idea is that we can give the player something quick and entertaining to do with this that would have relavence and realism.

My main thought was identifying patterns, the central element of decoding language.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyTue Dec 14, 2010 11:14 pm

Djohaal wrote:
For belgium's sake, no minigames. I don't want to have to go to the other city carrying digeridoos and playing some lame simon says. (you get where I'm coming from )

Language diffusion could be possible with some tinkering. We'd need some mechanics for drift, melding and assimilation of languages, but I don't think it'd be overly complex or too heavy to do calculations wize. Perhaps it could be tied with culture?

How would this impact gameplay is another business though.
Rex is talking about Org Mode. How can you help your nation to learn the language when you are a single organism. And the way to do that would be to show things and say their name, interact with people from that nation, things like that. It's not really a minigame.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 6:30 pm

US_of_Alaska wrote:
A great example for us to work on would be "The Prawns" from District Nine. The people in Johannesburg spent three years in close proximity to the aliens, and so basically learnt their language through interaction like a child does. Obviously having language analysists and linguists would speed the process at which one can learn an alien language up. Only at a very, very, very high computing research level should a universal translator be possible, and it should have some unreliability until the encountered race's language is completely understood.
You'd have to have relations for a little while before establishing a common language, or understanding each other.
And yeah, I'm all for a "babel-fish" god tool.

The problem with this is that all language is going to be random in the game- you really can't learn something that's random, so we really can't include the actual learning process in the game.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 9:48 pm

~sciocont wrote:
The problem with this is that all language is going to be random in the game- you really can't learn something that's random, so we really can't include the actual learning process in the game.
Not really truly. But, we can set up a minigame-oid scenario that would reward the player for using org mode.
Back to top Go down
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 35
Location : Australia

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 10:00 pm

~sciocont wrote:
US_of_Alaska wrote:
A great example for us to work on would be "The Prawns" from District Nine. The people in Johannesburg spent three years in close proximity to the aliens, and so basically learnt their language through interaction like a child does. Obviously having language analysists and linguists would speed the process at which one can learn an alien language up. Only at a very, very, very high computing research level should a universal translator be possible, and it should have some unreliability until the encountered race's language is completely understood.
You'd have to have relations for a little while before establishing a common language, or understanding each other.
And yeah, I'm all for a "babel-fish" god tool.

The problem with this is that all language is going to be random in the game- you really can't learn something that's random, so we really can't include the actual learning process in the game.

Yeah, exactly.

Language descriptions Will. Not. Be. Real.

Unless we represent the languages with a substitution cipher, any "learn the language of the other species" portions will have to be some sort of minigame, or progress bar, or whatnot. There's no two ways about it. And even with a substitution cipher, we're limited to "you just learned that f = q" reminiscent of Final Fantasy X (Al Bhed)

As a general rule, and this spans across the board too:

If you can't do it yourself, the computer can't do it for you.

In order to program some sort of language system, for instance, we would have to:

Create a new language,
Analyze the process that was taken to create the language,
Implement that process.

And i don't mean some basic "argae = food, choghcog = car"

I mean a full fledged language that people could actually learn and use on a daily language.

And that is no easy feat. But until that is done, forget about "dynamic language systems" and the like.


And that applies to "Auto-evo" even though the discussion thread of it is dead.

Soon, in fact, I will be writing a detailed post on just exactly why we cannot rely on auto-evo to solve all our problems.


Last edited by Bashinerox on Wed Dec 15, 2010 10:25 pm; edited 1 time in total
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 10:11 pm

I await that thread with baited breath, so I can try to think a way around it. Auto-evo has consistantly been the biggest problem with this game next to the TE.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 10:17 pm

Bashi, I know this. I'm not saying "Have the player learn their language." I'm saying "Give the player the ability to do something significant in org mode." My favorite example of this is in 05 Spore, when Will tries to communicate with another race using a series of flashing lights and sounds. It doesn't have to be word for word. It can even simply be trying to figure out the most basic basic structure, auditory vs. visual vs. olfactory, etc. This may be specifically a race to race thing and not a nation to nation one.
Back to top Go down
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 35
Location : Australia

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 10:27 pm

Tenebrarum wrote:
Bashi, I know this. I'm not saying "Have the player learn their language." I'm saying "Give the player the ability to do something significant in org mode." My favorite example of this is in 05 Spore, when Will tries to communicate with another race using a series of flashing lights and sounds. It doesn't have to be word for word. It can even simply be trying to figure out the most basic basic structure, auditory vs. visual vs. olfactory, etc. This may be specifically a race to race thing and not a nation to nation one.

Umm, I'm on your side. You suggested a minigame-esque system and i'm agreeing with you.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 10:32 pm

Bashinerox wrote:
Umm, I'm on your side. You suggested a minigame-esque system and i'm agreeing with you.

Sorry. I mis-read. I'm a little tired.

So, can we work on the actual mini-game part of this now?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language EmptyWed Dec 15, 2010 10:35 pm

Tenebrarum wrote:
Bashinerox wrote:
Umm, I'm on your side. You suggested a minigame-esque system and i'm agreeing with you.

Sorry. I mis-read. I'm a little tired.

So, can we work on the actual mini-game part of this now?
We're going to need to make it flow seamlessly in gameplay. Maybe it could be more of a quest than a minigame.
Back to top Go down
Sponsored content





Establishing Language Empty
PostSubject: Re: Establishing Language   Establishing Language Empty

Back to top Go down
 
Establishing Language
Back to top 
Page 1 of 1
 Similar topics
-
» Language and Music
» Hey guys, I know music and language.
» Simple language generator (v1.01)

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Game Features-
Jump to: