| The instinct bar | |
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+7Albalrogue FrogEmpire US_of_Alaska Commander Keen Noitulove The Uteen kaosrain 11 posters |
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kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: The instinct bar Tue Nov 23, 2010 12:25 pm | |
| i just was spinning around the forum and i thought ¿how do we do instincts ? i mean like your brain makes you have the feeling of hunger or thirst or running
i thought of a bar that says the instict and a bar that fulls depending of the stronger the instinct
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The instinct bar Tue Nov 23, 2010 1:18 pm | |
| Do try to edit, not double post.
I think we are planning a thirst and hunger bar, and instincts... I think the current plan is to assume the player is smart enough to get these things right.
Maybe a fear bar though, and when it empties/fills your creature runs from everything and hides. | |
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kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: Re: The instinct bar Tue Nov 23, 2010 1:25 pm | |
| what about when it fills at half you control what direction to go, but when full it just runs at maximun speed and you only see the image blured. also http://www.minijuegos.com/Adapt-or-Die/10137 check it | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: The instinct bar Tue Nov 23, 2010 1:56 pm | |
| Bars, bars, bars, bars, if we keep this up we'll have more bars than a cell phone reception.
I'm thinking these bars/meters wouldn't actually show in the GUI, or just visibly.. maybe a sort of background process?
Also, Uteen, the player probably won't be the only member of their species. AI has to fill in for at least a fair share of the species, unless you want us to switch to a massively multiplayer online game. | |
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kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: Re: The instinct bar Tue Nov 23, 2010 9:26 pm | |
| How many bars are there now? | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Wed Nov 24, 2010 3:11 am | |
| There are three bars I know of right now - thirst, hunger and energy/exhaustion. I think this is enough, anything more will make the GUI full of bars, as Noit said.
By the way, there was a discussion on "Fear overlay", where, if the player organism was scared, everything would appear way more scary than normal. Anyone knows where it did go? | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The instinct bar Wed Nov 24, 2010 12:26 pm | |
| - Commander Keen wrote:
- There are three bars I know of right now - thirst, hunger and energy/exhaustion. I think this is enough, anything more will make the GUI full of bars, as Noit said.
By the way, there was a discussion on "Fear overlay", where, if the player organism was scared, everything would appear way more scary than normal. Anyone knows where it did go? Oh, that was long ago. That was way back in the hoax... I'm not sure we are going with that idea. I mean, how would the game know how to make everything look scarier than normal? Is it going to be possible to give it a concept of scary? | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: The instinct bar Wed Nov 24, 2010 12:30 pm | |
| - The Uteen wrote:
- Commander Keen wrote:
- There are three bars I know of right now - thirst, hunger and energy/exhaustion. I think this is enough, anything more will make the GUI full of bars, as Noit said.
By the way, there was a discussion on "Fear overlay", where, if the player organism was scared, everything would appear way more scary than normal. Anyone knows where it did go? Oh, that was long ago. That was way back in the hoax... I'm not sure we are going with that idea. I mean, how would the game know how to make everything look scarier than normal? Is it going to be possible to give it a concept of scary? I don't know. Maybe some color tweaks? I'm a bit.. no, I'm very iffy about this idea. I personally think we should just have some "fear" drums and leave it at that, if not have nothing. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Wed Nov 24, 2010 3:03 pm | |
| - The Uteen wrote:
- Oh, that was long ago. That was way back in the hoax... I'm not sure we are going with that idea.
I mean, how would the game know how to make everything look scarier than normal? Is it going to be possible to give it a concept of scary? Well, we can define certain events as scary, such as very loud noises, explosions, proximity of predators, etc. For the actual looks, we can apply shaders to the whole screen and lower FOV (everything looks larger). - Noitulove wrote:
- I don't know. Maybe some color tweaks? I'm a bit.. no, I'm very iffy about this idea. I personally think we should just have some "fear" drums and leave it at that, if not have nothing.
The problem with including only music is that hardcore/realism players will turn it off. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: The instinct bar Thu Nov 25, 2010 1:37 am | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Thu Nov 25, 2010 12:27 pm | |
| - US_of_Alaska wrote:
- Of course people will turn it off, but screw them.
Screw 50% of our players? Oh god... Of course music is a must, but it would better be combined with something. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The instinct bar Thu Nov 25, 2010 1:11 pm | |
| We could warp their faces and make them zoom up on you. Warping them into something like this would get a general effect: | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: The instinct bar Thu Nov 25, 2010 2:23 pm | |
| - The Uteen wrote:
- We could warp their faces and make them zoom up on you.
Warping them into something like this would get a general effect:
[OHDEARBELGIUM.jpg] Now, now, we don't want this game to turn into one of those "screamers" your so-called (usually former) friend sent to you as an E-mail prank that ended up almost giving you a heart attack and nightmares for weeks. Then again, I have no real suggestions to contribute.
Last edited by Noitulove on Fri Nov 26, 2010 2:53 pm; edited 1 time in total | |
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FrogEmpire Newcomer
Posts : 25 Reputation : 0 Join date : 2010-11-23 Age : 28 Location : Right here right now right here right now...
| Subject: Re: The instinct bar Thu Nov 25, 2010 6:28 pm | |
| - Quote :
- massively multiplayer online game.
That was one of my ideas I posted in the Sporum thread. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: The instinct bar Thu Nov 25, 2010 7:37 pm | |
| - Commander Keen wrote:
- US_of_Alaska wrote:
- Of course people will turn it off, but screw them.
Screw 50% of our players? Oh god...
Of course music is a must, but it would better be combined with something. Yes, screw 50% of our players. If we can do the filters, we can. If not, then they are screwed. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Fri Nov 26, 2010 11:01 am | |
| - US_of_Alaska wrote:
- Yes, screw 50% of our players. If we can do the filters, we can. If not, then they are screwed.
If we are making the game in 2003/newer graphics (and I'm 100% sure we are), we can use shaders. | |
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Albalrogue Learner
Posts : 143 Reputation : 0 Join date : 2010-09-26 Age : 32 Location : France
| Subject: Re: The instinct bar Fri Nov 26, 2010 1:33 pm | |
| Do forgive me, but I've just come back from school and I was just to lazy to read the entire topic. So if this has already been stated then you are alowed to punch me in the face.
From what I know, instinct is based on the organisms senses and memory. Having ancestors learn, a part of there knowlege will be given to their ofspring. Therfore when they are in a place that their ancestors have been (example : mating ground), it will look familiar to them and they will know that here is where they should mate. Same for other senses. This would implement a certain behaviour to the organism when it evolves.
Know, since we don't need to implement this for the player, I say we don't give any bar or indication to the player, since he or she will remeber that this is where and when to go to it. | |
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kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: re Fri Nov 26, 2010 4:43 pm | |
| Lets just put it in the AI editor | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: The instinct bar Fri Nov 26, 2010 11:04 pm | |
| I'll leave spaces for a few extra bars in my upcoming GUI design. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The instinct bar Sat Nov 27, 2010 6:24 am | |
| - ~sciocont wrote:
- I'll leave spaces for a few extra bars in my upcoming GUI design.
Looking forward to seeing it. | |
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kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: Re:instinct bar Sun Nov 28, 2010 12:12 am | |
| you all went offtopic the bar means that when you dont move the creature it will go for food,water,nest but when the bar is full it doesnt matter what you press the creature will go for food ,water ,place to hide | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Sun Nov 28, 2010 5:38 am | |
| - kaosrain wrote:
- the bar means that when you dont move the creature it will go for food,water,nest but when the bar is full it doesnt matter what you press the creature will go for food ,water ,place to hide
We will have hunger, thirst and energy bars, but that's it, anything more is unneeded. And we certainly aren't going to give controls of the player's creature to AI, that's the best way to annoy the player. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: The instinct bar Sun Nov 28, 2010 9:41 am | |
| - Commander Keen wrote:
- kaosrain wrote:
- the bar means that when you dont move the creature it will go for food,water,nest but when the bar is full it doesnt matter what you press the creature will go for food ,water ,place to hide
We will have hunger, thirst and energy bars, but that's it, anything more is unneeded. And we certainly aren't going to give controls of the player's creature to AI, that's the best way to annoy the player.
Might be good if the bar empties, though... They wont really have any reason to object to that, especially if their organism is dying of thirst/hunger. | |
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Albalrogue Learner
Posts : 143 Reputation : 0 Join date : 2010-09-26 Age : 32 Location : France
| Subject: Re: The instinct bar Sun Nov 28, 2010 9:43 am | |
| Any one read my suggestion on instinct? It's simple and doesn't need to be programmed. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Sun Nov 28, 2010 12:22 pm | |
| - Albalrogue wrote:
- Any one read my suggestion on instinct? It's simple and doesn't need to be programmed.
I did, and I agree. | |
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