Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 9 users online :: 0 Registered, 0 Hidden and 9 Guests :: 1 Bot None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| The instinct bar | |
|
+7Albalrogue FrogEmpire US_of_Alaska Commander Keen Noitulove The Uteen kaosrain 11 posters | |
Author | Message |
---|
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: The instinct bar Sun Nov 28, 2010 5:26 pm | |
| I guess I've solen this in the ne GUI concept, for something different.
There is, though, no way we're letting AI take control of a player's creature if they don't want it to. I'm still not really sure what the original idea here was. | |
| | | kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: Re:instinct bar Mon Nov 29, 2010 6:42 am | |
| The bar empties as the need empties | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: The instinct bar Mon Nov 29, 2010 5:41 pm | |
| - kaosrain wrote:
- The bar empties as the need empties
What? No! Positive should mean positive. Example. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: The instinct bar Mon Nov 29, 2010 5:52 pm | |
| - Tenebrarum wrote:
- kaosrain wrote:
- The bar empties as the need empties
What? No! Positive should mean positive.
Example. Agreed. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: The instinct bar Tue Nov 30, 2010 11:30 pm | |
| Throwing my two cents in: Bars... We do want to have a manageable amount. And I have a bit of an issue with the "fear" bars and AI taking over as the creature progresses towards sentience, because sentience implies that a creature has a choice over whether or not to obey some impulses that we are discussing as "instinctive," especially when facing fear. However, that's not to say that the creature shouldn't be somewhat able to care for itself. Fulfilling basic needs opportunistically (a sort of "free will" option) could work. I think it would be nice if creatures didn't have pre-set things (asides from the obvious, general death/destruction/predators) that set off their fear, but rather learned their fears as a species. A terrestrial species might fear hights (having fallen) in a way that a flying species just wouldn't. Of course, the feasability here is up to the programmers. I'm just a spare science officer here. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: The instinct bar Thu Aug 02, 2012 2:34 pm | |
| Bars should only be available to the AI. Instead of a Spore system, just have alerts. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: The instinct bar Thu Aug 02, 2012 3:28 pm | |
| - FrogEmpire wrote:
-
- Quote :
- massively multiplayer online game.
That was one of my ideas I posted in the Sporum thread. I know this is OT, but in terms of Spore, I had the idea down. I imagine it as a game called Spore: Battle of Pyrosburg. You start with a massive amount of individual cells, WITHOUT cells growing as they eat. However you still must eat to progress. No AI cells. Then, in Creature, to avoid confusion, we got rid of the social factor, relying on killing. You, however, will have "allies" so you know when they will be attacked. However, you can betray them with no penalties. You can still have a pack of your own species. There will be no traits or AI creatures. In Tribe, instead of having FIVE villages, you will have m,any more. And again, no social and no traits. Not even AI tribes. In Civ, all the other nations will be different species, and there will be neither economics nor religion;neither traits nor AI cities. No space. | |
| | | Sponsored content
| Subject: Re: The instinct bar | |
| |
| | | | The instinct bar | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |