Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
The instinct bar - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
The instinct bar - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
The instinct bar - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
The instinct bar - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
The instinct bar - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
The instinct bar - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
The instinct bar - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
The instinct bar - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
The instinct bar - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
The instinct bar - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
The instinct bar - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
The instinct bar - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
The instinct bar - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
The instinct bar - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
The instinct bar - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
The instinct bar - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
The instinct bar - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
The instinct bar - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
The instinct bar - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
The instinct bar - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 The instinct bar

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Albalrogue
FrogEmpire
US_of_Alaska
Commander Keen
Noitulove
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kaosrain
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AuthorMessage
~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: The instinct bar   The instinct bar - Page 2 EmptySun Nov 28, 2010 5:26 pm

I guess I've solen this in the ne GUI concept, for something different.

There is, though, no way we're letting AI take control of a player's creature if they don't want it to. I'm still not really sure what the original idea here was.
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kaosrain
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kaosrain


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PostSubject: Re:instinct bar   The instinct bar - Page 2 EmptyMon Nov 29, 2010 6:42 am

The bar empties as the need empties
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Tenebrarum
Society Team Lead
Tenebrarum


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PostSubject: Re: The instinct bar   The instinct bar - Page 2 EmptyMon Nov 29, 2010 5:41 pm

kaosrain wrote:
The bar empties as the need empties

What? No! Positive should mean positive.

Example.
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Commander Keen
Industrial Team Lead
Commander Keen


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The instinct bar - Page 2 Empty
PostSubject: Re: The instinct bar   The instinct bar - Page 2 EmptyMon Nov 29, 2010 5:52 pm

Tenebrarum wrote:
kaosrain wrote:
The bar empties as the need empties

What? No! Positive should mean positive.

Example.

Agreed.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: The instinct bar   The instinct bar - Page 2 EmptyTue Nov 30, 2010 11:30 pm

Throwing my two cents in:
Bars... We do want to have a manageable amount. And I have a bit of an issue with the "fear" bars and AI taking over as the creature progresses towards sentience, because sentience implies that a creature has a choice over whether or not to obey some impulses that we are discussing as "instinctive," especially when facing fear.
However, that's not to say that the creature shouldn't be somewhat able to care for itself. Fulfilling basic needs opportunistically (a sort of "free will" option) could work.
I think it would be nice if creatures didn't have pre-set things (asides from the obvious, general death/destruction/predators) that set off their fear, but rather learned their fears as a species. A terrestrial species might fear hights (having fallen) in a way that a flying species just wouldn't.
Of course, the feasability here is up to the programmers. I'm just a spare science officer here.
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Deathbite42
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PostSubject: Re: The instinct bar   The instinct bar - Page 2 EmptyThu Aug 02, 2012 2:34 pm

Bars should only be available to the AI. Instead of a Spore system, just have alerts.
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Deathbite42
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PostSubject: Re: The instinct bar   The instinct bar - Page 2 EmptyThu Aug 02, 2012 3:28 pm

FrogEmpire wrote:
Quote :
massively multiplayer online game.

That was one of my ideas I posted in the Sporum thread.
I know this is OT, but in terms of Spore, I had the idea down. I imagine it as a game called Spore: Battle of Pyrosburg. You start with a massive amount of individual cells, WITHOUT cells growing as they eat. However you still must eat to progress. No AI cells.
Then, in Creature, to avoid confusion, we got rid of the social factor, relying on killing. You, however, will have "allies" so you know when they will be attacked. However, you can betray them with no penalties. You can still have a pack of your own species. There will be no traits or AI creatures.
In Tribe, instead of having FIVE villages, you will have m,any more. And again, no social and no traits. Not even AI tribes.
In Civ, all the other nations will be different species, and there will be neither economics nor religion;neither traits nor AI cities.
No space.
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The instinct bar - Page 2 Empty
PostSubject: Re: The instinct bar   The instinct bar - Page 2 Empty

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