Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Diseases- A Zombie-Free Thread Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Diseases- A Zombie-Free Thread Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Diseases- A Zombie-Free Thread Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Diseases- A Zombie-Free Thread Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Diseases- A Zombie-Free Thread Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Diseases- A Zombie-Free Thread Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Diseases- A Zombie-Free Thread Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Diseases- A Zombie-Free Thread Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Diseases- A Zombie-Free Thread Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Diseases- A Zombie-Free Thread Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Diseases- A Zombie-Free Thread Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Diseases- A Zombie-Free Thread Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Diseases- A Zombie-Free Thread Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Diseases- A Zombie-Free Thread Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Diseases- A Zombie-Free Thread Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Diseases- A Zombie-Free Thread Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Diseases- A Zombie-Free Thread Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Diseases- A Zombie-Free Thread Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Diseases- A Zombie-Free Thread Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Diseases- A Zombie-Free Thread Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Diseases- A Zombie-Free Thread

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Djohaal
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PostSubject: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 8:36 pm

It now has a new, non-undead thread. Discuss.
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ParadoxJuice
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 9:22 pm

Will we even have them? I mean, they might not even evolve on alien planets.
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Tenebrarum
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 9:28 pm

ParadoxJuice wrote:
Will we even have them? I mean, they might not even evolve on alien planets.
That seems highly unlikely.
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Noitulove
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 11:33 pm

Tenebrarum wrote:
ParadoxJuice wrote:
Will we even have them? I mean, they might not even evolve on alien planets.
That seems highly unlikely.

Agreed.

I remember in the old, zombie-related thread that diseases could be generated with a list of systems it would affect, and how it would effect them (what will the effects be like, what will the organism go through, at what rate would it affect the organism, etc. etc. etc.) I think Rex was the one who posted it. Unfortunately I also think the thread's gone.
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyTue Dec 14, 2010 11:37 pm

I think for simplicity's sake diseases should be made just a phenomenon on the epidemiological instance.
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US_of_Alaska
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 2:55 am

Djohaal wrote:
I think for simplicity's sake diseases should be made just a phenomenon on the epidemiological instance.
Okay, and in English that means?

If you mean Disease be made an Arbitrary Mechanic (ooh, i do love my arbitrary mechanics) then i fully agree with you. And traits have been discussed, somewhere...
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The Uteen
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 12:48 pm

Djohaal wrote:
I think for simplicity's sake to keep it simple diseases coughs and sneezes should be made just a phenomenon thing that happens on the epidemiological big cough and sneeze sad instance time.

Much simpler for you all. This is the happy one for everyone! Yay! I hope you now get the jist of it. I hope you are all smiley and happy now!



Yeah, this has been discussed, but this is probably lower priority. Can we just do the needed stuff for now, but leaving room for this to be added in (officially) in a later version?

And an option to turn off diseases, they may get annoying. Not saying they will, but just in case.
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Commander Keen
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 1:19 pm

The Uteen wrote:
And an option to turn off diseases, they may get annoying. Not saying they will, but just in case.

If we'll ever implement a more complex difficulty menu (we should, considering the scale, and realism of the game), it will be in.
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Djohaal
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 2:40 pm

US_of_Alaska wrote:
Djohaal wrote:
I think for simplicity's sake diseases should be made just a phenomenon on the epidemiological instance.
Okay, and in English that means?

If you mean Disease be made an Arbitrary Mechanic (ooh, i do love my arbitrary mechanics) then i fully agree with you. And traits have been discussed, somewhere...

I mean it should just affect populations as a whole by causing mortalitiy. No specifications like cancer, tuberculosis, etc etc etc.
That keeps the mathematics simple and does a good enough job.

With this usage diseases can't be turned off because they'll play a vital role on the demographic dynamics of a civilization.
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Tenebrarum
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 4:55 pm

I vote arbitrary mechanic. They're simple, and allow modders wonderful freedom when making new stuff to put into the game, not only new traits for them but new effects certain traits may have.
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Noitulove
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 5:17 pm

Tenebrarum wrote:
I vote arbitrary mechanic. They're simple, and allow modders wonderful freedom when making new stuff to put into the game, not only new traits for them but new effects certain traits may have.

Fine with me.

So what system it affects and how long it affects you and such will be randomly chosen? I agree, although we do need some limits to keep it from going beyong the border of realism. But for now, me being my lazy, undevoted self and all I can't think of any contradictions.
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~sciocont
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptyWed Dec 15, 2010 6:19 pm

I've always been in for disease by arbitrary mechanics.
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptySun Jan 22, 2012 8:06 pm

Oh, sorry, I posted this idea on the other thread. This is an idea for viruses. Maybe there can be a list of possible disease attributes, like extreme hunger, blurry vision, hostility, etc. Then, because viruses are light enough to float in air, random patches of air will carry disease with a randomly selected list of attributes. For every second a creature (npc or pc) is in this area, there is a 70% (or so) chance that they will catch this disease. They can pass it on to others in a way specified by the disease (ie. biting, vomiting, etc.), they may also be carried by bugs, thus introducing a use for having them. This idea will present some diversity to the disease factor in the game. And maybe in more technological eras in the game, you can develop germ warfare to attack other nations by somehow releasing viruses into their breathing air. You could maybe use the tech editor to edit your virus (therefore not adding a new editor). Just my idea
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PostSubject: Re: Diseases- A Zombie-Free Thread   Diseases- A Zombie-Free Thread EmptySun Jan 22, 2012 8:59 pm

Gryphogrox wrote:
Oh, sorry, I posted this idea on the other thread. This is an idea for viruses. Maybe there can be a list of possible disease attributes, like extreme hunger, blurry vision, hostility, etc. Then, because viruses are light enough to float in air, random patches of air will carry disease with a randomly selected list of attributes. For every second a creature (npc or pc) is in this area, there is a 70% (or so) chance that they will catch this disease. They can pass it on to others in a way specified by the disease (ie. biting, vomiting, etc.), they may also be carried by bugs, thus introducing a use for having them. This idea will present some diversity to the disease factor in the game. And maybe in more technological eras in the game, you can develop germ warfare to attack other nations by somehow releasing viruses into their breathing air. You could maybe use the tech editor to edit your virus (therefore not adding a new editor). Just my idea
Not bad. We'll probably include some stuff like this eventually.
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