So we have pretty much mutually decided that you are multicellular when your cells begin joining together. (Assimilating lots of Gluers which contain an organelle which produces a bonding enzyme). Strength in numbers is beneficial.
So basically we have a colony of cells. At first there will be two.
Each cell in your colony will divide several times a generation, and the new cells join on to the colony. For cells to divide, they need energy. When the number of cells has doubled from the last generation, you can reproduce the whole colony.
Click+dragging on any cell will allow you to move the entire colony from that cell at first, but as cells become more specialized, some may be immobile whilst others have increased mobility. Camera is the same as Microbe, locked vertically. You are free to move along X and Y axis, but you now have the option to dive up or down by holding + or - (Like flOw for anyone whose played it). The camera will continuously zoom out to account for the size of your colony.
Other AI cell colonies will also be forming, and could even see your colony as a source of food.
EnergyYour main priority is to attain energy for movement, reproduction and growth. There are several ways to acquire energy, and how you go about it depends on what you did in microbe stage.
~If you assimilated lots of Heat-Eaters (#13) you will be Thermosynthetic. You must find areas of heat intensity to acquire energy. Multicellular structures will need to be discussed. Surface area:Volume ratio of thermosynthetic cells should be efficient for heat transfer. Heat sensitive cells are likely to form (Cue infa-red vision developing)
~If you assimilated lots of Light-Eaters (#12) you will be Photosynthetic. You must find areas of light intensity. You are likely to evolve 'branches' of cells surrounded by specialist chlorophyll-rich cells (Like leaves). Light sensitive organelles in cells are likely to become more specialized and become 'eye spots', allowing a more clear depiction of light levels (Possibly an arrow on screen directing you to a light intense area).
~If you assimilated lots of Eaters (#11) you will be an organism that utilizes a form of cellular respiration (Animals/Fungi/Anything that 'Eats'). If you are a Respiratory organism you must attain energy by consuming other organisms. You are likely to evolve a string of organisms which form a ring around prey and then break them down internally with excreted enzymes. Later tube like organisms could form allowing food to be pushed by long strings of cells (Like tentacles) into an area of specialist cells which break down the food. Waste products are expelled at the rear. (Things like a Hydra may form)
ReproductionIn order to reproduce, true multicellular organisms must solve the problem of regenerating a whole organism from germ cells.
The division of the colony rather than individual cells can only be done if you have assimilated enough #19) Sharers.
One of your colony cells early on in Multicellular will be your 'sharing' cell. This sharing cell is essentially your cells gamete (Egg/Sperm). The Sharing cell will have to make contact with another sharing cell of a different colony of the same species (Cue early mating) in order to produce a zygote.
Before you can reproduce the entire colony, individual cells must divide until you have twice as many cells as you started with. Individual cells will only divide when you acquire enough energy. When you have enough cells, the sharing cell will be ready for reproduction.
This new zygote will then divide several times until it is a new colony with elements from the parent colonies (Which early on will be pretty much the same). You will then take control of this colony.
DeathIf you do not acquire enough energy due to lack of food, a majority of your colonies cells are lost/destroyed, or your sharing cell is destroyed you will die. As you can no longer contribute to the next generation, you will restart at the beginning of the one you died in. The structure of your colony may be slightly different.
Cell Specialization *UPDATED*This section is still a bit iffy but recently several sparks of ideas, sketches, simplification of real life systems and processes has led me to the following.
Whether this section will be handled manually or by auto evo (TBD), this is what we have so far.
Specialized cells in early Multicellular gameplay will be different to those of single celled gameplay.
As of now, here is a big old list of the types of cells that can form (Or be placed) in your colony.
Locomotive cells:Cells that have certain organelles that specialize in movement.
Pseudopodia:Cells that can change their shape to allow movement IE. Amoeba, White blood cells.
Types/Functions of Pseudopodia:
Creepers: Allow slug like movement at a low energy cost for surrounding/attached cells.
+ Slow Localized movement
- Small ATP
Engulfers: Can break off from the colony and 'engulf' any parasitic or harmful cell in the organism by Phagocytosis (Basically a fundamental white blood cell).
+Immune response, or increases health/disease resistance.
- Small ATP
Ciliates:Round cells covered in hundereds of small, fine thread-like cilia.
Types/Functions of Ciliates:
Beaters - Cilia beats to allow motion to the cell and cells within a radius attached to it., but it is not as effective as Wrigglers.
+ Medium Localized movement
- Medium ATP
Pushers - When lining a small tube-section of a colony, they can beat to push food along the tube.
+ Digestive efficiency
+ Function
- Medium ATP
Flagellates:Egg-shaped cells with a long, mobile whip like thread called a Flagella.
Types/Functions of Flagellates:
Wrigglers - The flagella is beat back and forth to allow motion to the cell and cells within a radius attached to it.
+ Fast localized movement
- Large ATP
Anglers - The flagella is covered in an adhesive substance and can stick to food particles or prey and pull it towards the cell.
+ Energy from food
+ Function
- Large ATP
Physiological:Cells which deal with digestion, ATP production, waste, and metabolic functions.
Secretory Cells:Longs vase shaped cells with an organelle at one end which secretes special fluids in the pointed direction. (Essentially gland cells).
Types/Functions of Secretory Cells:
Digesters: Secrete fluids/enzymes which break down food particles.
+ Function
+ Digestive efficiency
Odourants: Secrete a fluid which repels larger organisms (Or organisms of a certain type)
+ Function
- Medium ATP
Chummers: Secrete a fluid which attracts smaller organisms (Or certain types of organisms)
+Function
- Medium ATP
Absorbers:Grooved box-shaped cells (More surface area for diffusion) which absorb certain materials.
Types/Functions of Absorbers:
Eaters: Absorb all food material in a radius and convert it to ATP
+ Large ATP
Breathers: ONLY in large colonies, absorb oxygen from outside of colony and transport to the interior cells for respiration. (At this scale it can be done under the hood, could be displayed as vein like structures forming)
+ Function
+ ATP gained from food
Offensive and Defensive CellsAny cells concerned with the defense or offense of the colony. This section contains many different types of cells.
Shield Cells:
Tube shaped cells which are used defensively.
Types/Functions of Shield Cells:
Platers: Have a thick membrane which is very hard to break, can form shells when placed around other cells.
+ Colony Health/Defense
+ Function
Stinging CellsContain a sub organelle called a cnida which can inject poison into any cell that touches it.
Types/Functions of Stinging cells:
Stingers: Inflict damage to all organelles in the victim cell.
+ Function
- Medium ATP
Dissolvers: Break down the inside of the victim cell for digestion
+ Function
- Medium ATP
Paralyzers: Immobilise the victim cell.
+ Function
- Medium ATP
Sensory CellsThese are cells which account for senses such as heat, light, chemicals etc
Eye cells: Sensitive to light, give the player a light sensor and a wider FOV, and a warning if the light becomes to dim (for photosynthetics) or too intense.
+ Light Sensor
Thermo cells: Sensitive to heat, give the player a heat sensor and a warning system if the temperature is too cold or too hot.
+ Heat sensor
pH Cells: Sensitive to extreme pH levels, be they low or high. Adds a warning system.
+Chemical sensor
Nerve cells: A very simple version of a nerve cell, gives the colony a sensitivity to large vibrations in the water. Can help increase awareness of larger organisms.
+ Presence awareness bar
Reproductive Cell(s)The aforementioned 'Sharing Cell' has undergone some modifications.
Hormone CellWhen the colony is old enough, the hormone cells will activate, releasing hormones into the surrounding area. These hormones will attract another of your species with which you can mate
sexually. At this stage (if your colony is small enough) you can also asexually reproduce, by 'budding' you mating cells, forming colonies identical to your current one. Why you'd do this, I don't know. I guess if you can't find a mate or if you are close to death.
Mating CellsThese mating cells, when active will be able to exchange DNA with other mating cells as long as they are the same species. If your colony has more than one mating cell they can asexually reproduce. If you have released hormones to attract a mate you can sexually reproduce with them by connecting the mating cells and activating them. When the two cells are together they will fuse (Giving the full chromosome number) and form what is essentially a zygote.
Depending on whats happening with Auto-Evo or the OE,
Auto-Evo:
This zygote will divide, and as it does so it will offer certain traits such as "Increase Plater Thickness" Or "Increase Plater Count", giving you various options to add or decrease certain traits/cells to your liking.
OE:
Your colony will be opened up in the colony editor. Here you can spend "Diversity Points - (A number determined by how many times your whole colony died, how many cells in your colony died, and basically the population size of your species and thus the likeliness of mutations) on things such as new cells, new traits, and improvements of existing cells.
Ok. SO its not really 100%. There is HEAPS to add, and heaps to work out and simplify for effective gameplay.
You will notice that I have seriously stripped down the types of cells and left out many key functional cells. This is because a lot of them can be done behind the scenes and/or later in the game when you are not viewing them at a cellular level (Things such as nervous systems or muscle cells).
I have also given them names that the common gamer can associate with a function as opposed to the full on confusing scientific names. I have sorted them under a not-so-good type setting as opposed to function (IE Flagellates as opposed to Movement cells).
And then, this. - Bashinerox wrote:
- As the amount of cells increases into to the hundreds, the camera continues to zoom out, and behind the scenes, the multiple cells get turned into a single entity. This entity has a single bone that is of length 0.
You have officially entered the 3D Organism stage.
(By this point you will probably be something the size of a mosquito larva)