| Breakdown- moving through stages. | |
|
+19Nimbal MitochondriaBox WilliamstheJohn Tarpy Daniferrito NickTheNick untrustedlife Jimexmore Inca Tenebrarum US_of_Alaska GamerXA Noitulove The Uteen Slathazer roadkillguy mike roberts Invader ~sciocont 23 posters |
|
Author | Message |
---|
Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Breakdown- moving through stages. Thu Jul 04, 2013 7:50 pm | |
| If that works that would be great. I'm just worried that we might have too much stuff going on for the computer handle without lagging and stuff. | |
|
| |
Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Breakdown- moving through stages. Fri Jul 05, 2013 3:34 am | |
| - Inca wrote:
- If that works that would be great. I'm just worried that we might have too much stuff going on for the computer handle without lagging and stuff.
Someone correct me if I'm wrong, but I don't think that separating the game into multiple parts would make it any faster. | |
|
| |
WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Breakdown- moving through stages. Fri Jul 05, 2013 3:58 am | |
| Howewer, computers will surely advance more when we relase game. Just look how before only 20 years, games with more than megabyte were like humongous, or there were only flopy disks, so we would need to use several of them. | |
|
| |
MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Breakdown- moving through stages. Tue Jul 09, 2013 3:49 pm | |
| Well, I don't remember any Indie game having a disc, and since Thrive is an Indie game, the only limit is how much content we can fit within the download files. | |
|
| |
Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Breakdown- moving through stages. Tue Jul 09, 2013 3:57 pm | |
| So the game would be able to run everything all at once? I don't know, but wouldn't this be too intensive for the computer? If not, then we're ok. | |
|
| |
Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Breakdown- moving through stages. Tue Jul 09, 2013 9:12 pm | |
| Everything? It will run whatever it has to run, and no more. I dont get how spliting it would make it work any better at all. | |
|
| |
Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Breakdown- moving through stages. Wed Jul 10, 2013 4:13 am | |
| - Inca wrote:
- So the game would be able to run everything all at once?
I believe you may have a wrong conception of how the program will work. For each gameplay stage, we only run what's necessary for this particular stage. When the player is in the microbe stage, there's no need to simulate anything from the creature stage. Once the player is done with the microbe stage and advances, we more or less "throw away" the microbe stage stuff and switch to the next stage. So no, we don't run everything all at once. It's too early to estimate the minimum system requirements, but rest assured that Thrive will not need a high-end machine to run. | |
|
| |
Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Breakdown- moving through stages. Wed Jul 10, 2013 7:07 am | |
| Ok fair enough. Thats ok then. | |
|
| |
Evol4fire Newcomer
Posts : 11 Reputation : 0 Join date : 2013-10-16 Age : 31 Location : In A galaxy far far far away
| Subject: Re: Breakdown- moving through stages Wed Oct 16, 2013 7:51 pm | |
| I just started going through the site, wouldn't make sense to break up some of the stages or at-least create substages within each stage? The substages would be slightly different depending on the evolutionary process of the organism from simple organism to Space-faring Civilization.
Some examples: 1. Microbe stage -Definition: contains the use of an evolving single-celled organism)
2. Multcellular stage -Definition: contains the use of a simple cellular organism evolving into a more complex multicelled organism like the bilaterians (worm, slug like creatures from before the Cambrian era)
3. Aware Stage - Definition: Period in which a simple organism evolves into a complex organism with the needed intelligence to become sentient. Substages: Aquatic Stage -Definition: Simple organism evolves into a diverse creature recognized as a member of major animal phyla and is able to satisfactory prey on and defend itself from other species without being preyed on into extinction. Emergence/Amphibious Stage - Definition: The successive and successful evolution of an aquatic organism into a land-based animal Terran/Dominance Stage - Definition: The period in which an organism gains the physical and mental capabilities needed to become sentient 4. Awakening Stage - The beginnings of sentient culture as tribes Substages: Hunter, Gather/Nomadic Stage -Definition: Sentient beings use simple tools, relies on the environment for the majority of its success, and lives in family groups Village Stage - Definition: Sentient beings build a small village, use more complex tools, and live in larger groups
And so on | |
|
| |
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Breakdown- moving through stages. Wed Oct 16, 2013 8:16 pm | |
| No, because the player can reach the awakening stage without going from water to land. Geography shouldnt even be concerned with the stages. Stage breaks are only at points where the game changes drastically. Thats why nomadicism and settlement are both under Awakening. What's more, we already have plenty of stages, it's a bad idea to try to add more. | |
|
| |
Evol4fire Newcomer
Posts : 11 Reputation : 0 Join date : 2013-10-16 Age : 31 Location : In A galaxy far far far away
| Subject: Re: Breakdown- moving through stages Wed Oct 16, 2013 8:33 pm | |
| I'm not trying to add more stages just substages, or at-least objectives to help move the game along. In the Age of Empires series, each game worked within a time period or stage and then advanced through substages until reaching the threshold, in which then came the next game which basically continued on from the previous stage. In Spore you had to fill a meter which was split into parts, once you completed a part of the meter, the creatures' brains were increased and they gained additional objectives. The substages would basically be the points of the meter. In The Awakening Stage you starts as nomads once you've completed enough objectives, ding ding your brain increases new technologies open up, and you choose a location for a village and it goes on from there.
If there's a way to look at the history of a player's organism, the substages could be used as reference points for the player to look through different stages, instead of spore in which you had to go through everything and only when you weren't about to go to the next stage. | |
|
| |
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Breakdown- moving through stages. Wed Oct 16, 2013 9:08 pm | |
| Stages, substages, sub-sub-stages, call them whatever you want they are still more divisions. The player is free to name parts of their history however they want, but the official 7 stages are good as they are. Age of Empires used discrete game ages, as did Spore, except with stages. Those are both unlike Thrive. Stage transitions are nominal, and its the gradual transition that counts. | |
|
| |
Evol4fire Newcomer
Posts : 11 Reputation : 0 Join date : 2013-10-16 Age : 31 Location : In A galaxy far far far away
| Subject: Re: Breakdown- moving through stages. Wed Oct 16, 2013 9:25 pm | |
| All right, you are basically the boss after all, my inspiration came from the fact that Earth is divided into Eras, which is divided into Periods, which are then divided into Events. And I thought it would work in a similar way with Thrive.
However, you mentioned that the players could divide the events in the game themselves under these parameters, does that have any significant with the game's organisms development as a culture or merely a way for players to divide the game for reference do to the varying times in each stage? | |
|
| |
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Breakdown- moving through stages. Wed Oct 16, 2013 11:32 pm | |
| As a mod I can move threads and merge them, fancy stuff like that, but it doesn't make my word the only word on matters of gameplay or concept.
Since periods of history are entirely a human invention and up to the people who create them, it will be the same in Thrive. The player will have a timeline of their species from when they first became a tribe, and on that timeline they will be able to highlight periods into "Ages". They will also be able to place markers for historical events. | |
|
| |
Evol4fire Newcomer
Posts : 11 Reputation : 0 Join date : 2013-10-16 Age : 31 Location : In A galaxy far far far away
| Subject: Re: Breakdown- moving through stages Wed Oct 16, 2013 11:39 pm | |
| Ah, thank you, that clarifies it up then. | |
|
| |
Deathtrooper Newcomer
Posts : 10 Reputation : 1 Join date : 2013-10-23
| Subject: Re: Breakdown- moving through stages. Thu Oct 24, 2013 3:10 pm | |
| - NickTheNick wrote:
- As a mod I can move threads and merge them, fancy stuff like that, but it doesn't make my word the only word on matters of gameplay or concept.
Since periods of history are entirely a human invention and up to the people who create them, it will be the same in Thrive. The player will have a timeline of their species from when they first became a tribe, and on that timeline they will be able to highlight periods into "Ages". They will also be able to place markers for historical events. For ideas for ages of technology and such. Since other creatures are going to evolve in the Auto evolve concept. I got the crazy idea that once you become a Sentient species and create your own tribe you go to war with other races. BUT PLOT TWIST. Image if you just became sentient, but this other race of species became sentient before you became . So its an alien version of the Romans vs the Barbarian Germans in gaul. Or the Spanish conquers vs the Aztecs. Or hell the movie Avatar. Or it can be the other way around. But still i like the idea that you can lead massive barbarian invasions against more civilized people. Like spamming thousands of tribesmen to invade a city of another advanced species. | |
|
| |
untrustedlife Regular
Posts : 252 Reputation : 19 Join date : 2013-03-26 Location : [Classified]
| Subject: Re: Breakdown- moving through stages. Sat Oct 26, 2013 12:33 pm | |
| This has been discussed a few times. WE still want the player to have a chance, so we bar sentience until the player gets it. But once the player gets it, there is a chance other species will reach sentience the same time as you...(its a programming restriction), I'm pretty sure this was agreed on when I brought this up when i started.....Not sure though. | |
|
| |
Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Breakdown- moving through stages. Sat Oct 26, 2013 7:48 pm | |
| I dunno, not trying to start an argument, just trying to contribute.
I think I heard on the misc. thread since I joined that it had something to do with settings, like you could enable other species to gain sentience/sapience before the player. Either that or it was tied into the difficulty, harder difficulty meant another species could get to higher stages before you.
Either that or it could happen anyway, not sure. | |
|
| |
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Breakdown- moving through stages. Mon Oct 28, 2013 12:53 am | |
| No it was never an option for other species to become intelligent before you, because it would mean it one day they would go from stone age hunters to landing on other planets. It would be literally impossible for a player to catch up, because the timescales are so dramatically different. | |
|
| |
Lightning_Scarz Newcomer
Posts : 18 Reputation : 0 Join date : 2013-10-19 Age : 26 Location : Australia
| Subject: Re: Breakdown- moving through stages. Sat Jan 18, 2014 1:01 am | |
| - NickTheNick wrote:
- No it was never an option for other species to become intelligent before you, because it would mean it one day they would go from stone age hunters to landing on other planets. It would be literally impossible for a player to catch up, because the timescales are so dramatically different.
I agree with you there, but it should still be possible for another species to gain sentience at the same time as the player. once you reach the awakening stage another species could come up and as time goes by you could develop civilizations and explore the planet together,and maybe even go into space together! or you could wipe them out early and develop like they never existed. | |
|
| |
Sponsored content
| Subject: Re: Breakdown- moving through stages. | |
| |
|
| |
| Breakdown- moving through stages. | |
|