Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
New Research Tree Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
New Research Tree Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
New Research Tree Concept - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
New Research Tree Concept - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
New Research Tree Concept - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
New Research Tree Concept - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
New Research Tree Concept - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
New Research Tree Concept - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
New Research Tree Concept - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
New Research Tree Concept - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
New Research Tree Concept - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
New Research Tree Concept - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
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» Music List Thread (Post New Themes Here)
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New Research Tree Concept - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
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» A new round of Forum Revamps!
New Research Tree Concept - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 New Research Tree Concept

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Darkgamma
~sciocont
Tenebrarum
Smothmoth
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Tenebrarum
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Tenebrarum


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New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:51 pm

Smothmoth wrote:
I don't really think this is a problem, there would be some discoveries that are universal, and these would usually be major ones that have a branch and aren't a random invention. If a civilization doesn't get one of these, too bad for them. We have many tribal societies here on earth still, in game terms you could say they didn't make one of these universal discoveries. I don't see any problem with simulating this, its not like the player is going to skip on something like the scientific method.
Okay, so certain major advancement can in fact cross branches?

Also, your example isn't very good, simply because most tribes didn't progress very much at all. It wasn't a missed major one, it was lack of nessecity to advance and therefor no advancement was made.

Smothmoth wrote:
Like I said, its only a way of organizing the tree visually, I like having things broken into categories like that. If you want it organized differently, there should be other options.
Nevermind.
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:56 pm

Tenebrarum wrote:

Okay, so certain major advancement can in fact cross branches?

Yes, sorry if I didn't make this clear. For example, the Reasoning derived branch of Physics would be required to invent Siege Equipment and the like which is Interaction derived.
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