Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests :: 1 Bot None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Org Mode After Sentience | |
|
+4Hallowed_Are_The_Ori Mysterious_Calligrapher bill2505 Tenebrarum 8 posters | |
Author | Message |
---|
Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Org Mode After Sentience Sat Jan 22, 2011 8:46 am | |
| Well, slot inventory isn't that bad for realism if done properly (ie. not like Runescape or Minecraft). | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Org Mode After Sentience Sat Jan 22, 2011 3:13 pm | |
| I don't really like inventory. I'd rather you just have whatever techs you can carry. However, a bag, something to carry techs in, could be used, and we could have inventory for that.
Right now though, i don't think we should worry too much about this. The frirst priority is still non-sentient Org mode. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Org Mode After Sentience Sat Jan 22, 2011 4:25 pm | |
| *facepalm* Calli should not post late at night. Sorry, Keen. Next time I'll Czech my spelling. Agreed fully with uteen. There is no way anyone but an ant should be carrying several times their body weight.
Hey, at least we know what kinds of things we'll need to add on to org mode when sentience is reached. (I take it we'll be able to use our hands/flagella/beak/tentacles to carry basic kinds of useful items pre-sentience, right? If so, we need to figure out weight/size assignments for that before we even worry about adding backpacks.)
| |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Org Mode After Sentience Sat Jan 22, 2011 5:14 pm | |
| Well, inventory is absolutely needed when you get clothing with pockets, bags and similar stuff. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Org Mode After Sentience Sat Jan 22, 2011 6:32 pm | |
| Agreed. Sentience will not necessarily entail clothes (or large amounts of them, anyway,) but making things easier to carry is a must. | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Org Mode After Sentience Sat Jan 22, 2011 10:36 pm | |
| How about being able to make bags and clothing with pockets allows organisms to have an inventory? | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Org Mode After Sentience Sun Jan 23, 2011 5:33 am | |
| Exactly what I had on mind. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Org Mode After Sentience Sun Jan 23, 2011 6:49 am | |
| How would we show the inventory in the interface?
If it has an undetermined number of slots, it'll be hard making it look good. (As in, not look like a game of Tetris) Although, it might turn out okay if we use the shatter style. But then again, it could also go terribly wrong... Still, that doesn't solve where it would go.
Hey, I've had an idea for the inventory. The items could be shown on the creature, in the locations they are, but sort of highlighted and shown through clothing/bag. That's not been done before, and would work pretty well as long as you aren't Santa Claus with a giant bag of presents... But you wouldn't be able to find anything in that bag anyway. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Org Mode After Sentience Sun Jan 23, 2011 10:27 am | |
| - The Uteen wrote:
- How would we show the inventory in the interface?
If it has an undetermined number of slots, it'll be hard making it look good. (As in, not look like a game of Tetris) Although, it might turn out okay if we use the shatter style. But then again, it could also go terribly wrong... Still, that doesn't solve where it would go.
Hey, I've had an idea for the inventory. The items could be shown on the creature, in the locations they are, but sort of highlighted and shown through clothing/bag. That's not been done before, and would work pretty well as long as you aren't Santa Claus with a giant bag of presents... But you wouldn't be able to find anything in that bag anyway. I like that idea. Inventory takes you into third person, and you select what you want. It's original, and has a nice flow to it. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Org Mode After Sentience Sun Jan 23, 2011 5:45 pm | |
| - ~sciocont wrote:
- The Uteen wrote:
- How would we show the inventory in the interface?
If it has an undetermined number of slots, it'll be hard making it look good. (As in, not look like a game of Tetris) Although, it might turn out okay if we use the shatter style. But then again, it could also go terribly wrong... Still, that doesn't solve where it would go.
Hey, I've had an idea for the inventory. The items could be shown on the creature, in the locations they are, but sort of highlighted and shown through clothing/bag. That's not been done before, and would work pretty well as long as you aren't Santa Claus with a giant bag of presents... But you wouldn't be able to find anything in that bag anyway. I like that idea. Inventory takes you into third person, and you select what you want. It's original, and has a nice flow to it. QFT | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Org Mode After Sentience Sun Jan 23, 2011 10:38 pm | |
| | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Org Mode After Sentience Mon Mar 14, 2011 7:24 pm | |
| Bumping this thread.
The more I work on culture, the more I realize how many things will be complete game changers in one mode that have little to no effect on another. I need to know how much care to put into org-mode gameplay from culture as well as strat mode. | |
| | | Sponsored content
| Subject: Re: Org Mode After Sentience | |
| |
| | | | Org Mode After Sentience | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |