Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Org Mode After Sentience - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Org Mode After Sentience - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Org Mode After Sentience - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Org Mode After Sentience - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Org Mode After Sentience - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Org Mode After Sentience - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Org Mode After Sentience - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Org Mode After Sentience - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Org Mode After Sentience - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Org Mode After Sentience - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Org Mode After Sentience - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Org Mode After Sentience - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Org Mode After Sentience - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Org Mode After Sentience - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Org Mode After Sentience - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Org Mode After Sentience - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Org Mode After Sentience - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Org Mode After Sentience - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Org Mode After Sentience - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Org Mode After Sentience - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Org Mode After Sentience

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Hallowed_Are_The_Ori
Mysterious_Calligrapher
bill2505
Tenebrarum
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Commander Keen
Industrial Team Lead
Commander Keen


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Org Mode After Sentience - Page 2 Empty
PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySat Jan 22, 2011 8:46 am

Well, slot inventory isn't that bad for realism if done properly (ie. not like Runescape or Minecraft).
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySat Jan 22, 2011 3:13 pm

I don't really like inventory. I'd rather you just have whatever techs you can carry. However, a bag, something to carry techs in, could be used, and we could have inventory for that.

Right now though, i don't think we should worry too much about this. The frirst priority is still non-sentient Org mode.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySat Jan 22, 2011 4:25 pm

*facepalm* Calli should not post late at night. Sorry, Keen. Next time I'll Czech my spelling.
Agreed fully with uteen. There is no way anyone but an ant should be carrying several times their body weight.

Hey, at least we know what kinds of things we'll need to add on to org mode when sentience is reached. (I take it we'll be able to use our hands/flagella/beak/tentacles to carry basic kinds of useful items pre-sentience, right? If so, we need to figure out weight/size assignments for that before we even worry about adding backpacks.)

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Commander Keen
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Commander Keen


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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySat Jan 22, 2011 5:14 pm

Well, inventory is absolutely needed when you get clothing with pockets, bags and similar stuff.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySat Jan 22, 2011 6:32 pm

Agreed. Sentience will not necessarily entail clothes (or large amounts of them, anyway,) but making things easier to carry is a must.
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Poisson
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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySat Jan 22, 2011 10:36 pm

How about being able to make bags and clothing with pockets allows organisms to have an inventory?
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Commander Keen
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Commander Keen


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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySun Jan 23, 2011 5:33 am

Exactly what I had on mind.
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The Uteen
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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySun Jan 23, 2011 6:49 am

How would we show the inventory in the interface?

If it has an undetermined number of slots, it'll be hard making it look good. (As in, not look like a game of Tetris) Although, it might turn out okay if we use the shatter style. But then again, it could also go terribly wrong... Still, that doesn't solve where it would go.

Hey, I've had an idea for the inventory. The items could be shown on the creature, in the locations they are, but sort of highlighted and shown through clothing/bag. That's not been done before, and would work pretty well as long as you aren't Santa Claus with a giant bag of presents... But you wouldn't be able to find anything in that bag anyway.
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~sciocont
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~sciocont


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Org Mode After Sentience - Page 2 Empty
PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySun Jan 23, 2011 10:27 am

The Uteen wrote:
How would we show the inventory in the interface?

If it has an undetermined number of slots, it'll be hard making it look good. (As in, not look like a game of Tetris) Although, it might turn out okay if we use the shatter style. But then again, it could also go terribly wrong... Still, that doesn't solve where it would go.

Hey, I've had an idea for the inventory. The items could be shown on the creature, in the locations they are, but sort of highlighted and shown through clothing/bag. That's not been done before, and would work pretty well as long as you aren't Santa Claus with a giant bag of presents... But you wouldn't be able to find anything in that bag anyway.
I like that idea. Inventory takes you into third person, and you select what you want. It's original, and has a nice flow to it.
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Tenebrarum
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Org Mode After Sentience - Page 2 Empty
PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySun Jan 23, 2011 5:45 pm

~sciocont wrote:
The Uteen wrote:
How would we show the inventory in the interface?

If it has an undetermined number of slots, it'll be hard making it look good. (As in, not look like a game of Tetris) Although, it might turn out okay if we use the shatter style. But then again, it could also go terribly wrong... Still, that doesn't solve where it would go.

Hey, I've had an idea for the inventory. The items could be shown on the creature, in the locations they are, but sort of highlighted and shown through clothing/bag. That's not been done before, and would work pretty well as long as you aren't Santa Claus with a giant bag of presents... But you wouldn't be able to find anything in that bag anyway.
I like that idea. Inventory takes you into third person, and you select what you want. It's original, and has a nice flow to it.
QFT
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptySun Jan 23, 2011 10:38 pm

Seconded.
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Tenebrarum
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Org Mode After Sentience - Page 2 Empty
PostSubject: Re: Org Mode After Sentience   Org Mode After Sentience - Page 2 EmptyMon Mar 14, 2011 7:24 pm

Bumping this thread.

The more I work on culture, the more I realize how many things will be complete game changers in one mode that have little to no effect on another. I need to know how much care to put into org-mode gameplay from culture as well as strat mode.
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 Similar topics
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»  God Mode Summary
» Transition to RTS Mode
» Unlocking God Mode
» Strategy Mode GUI
»  Organism Mode Summary

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