Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Biome List - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Biome List - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Biome List - Page 5 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Biome List - Page 5 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Biome List - Page 5 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Biome List - Page 5 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Biome List - Page 5 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Biome List - Page 5 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Biome List - Page 5 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Biome List - Page 5 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Biome List - Page 5 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Biome List - Page 5 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Biome List - Page 5 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Biome List - Page 5 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Biome List - Page 5 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
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» Music List Thread (Post New Themes Here)
Biome List - Page 5 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Biome List - Page 5 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Biome List - Page 5 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Biome List - Page 5 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Biome List

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+56
Tarpy
Immortal_Dragon
King Plorpadeus Ex
Totemaster
Subtle_Relevance
PenroseSteppes
Inca
spacetime_dinosaur
Anagennesarcus
pentomid
PerfectOrganismil
MitochondriaBox
lordmuffin
TheSmart_1
SmartGenius
alduin2013
WilliamstheJohn
Noone
Calfeggs
NickTheNick
Jacelevo72
Gawbad
Rorsten594
jmc-24
zippybomb
Orygandian2
PTFace
MeowMan1
Holomanga
Zetal
jaysongg071997
tklarenb
Pyrotin
ADMIN
Astatine
penumbra espinosa
Gorbachof
AIs-null
caekdaemon
Hellome118
US_of_Alaska
kaosrain
The Uteen
Lukas99
Poisson
2creator
R136a1
Dudeman
Pezzalis
Darkgamma
MassimoV
Commander Keen
Mysterious_Calligrapher
Tenebrarum
roadkillguy
~sciocont
60 posters
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AuthorMessage
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Biome List - Page 5 Empty
PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 07, 2011 10:10 pm

Lava feilds = biodiversity 1. Not enough soil for a higher level of autotroph biomass.

Is this on the surface or beneath? Though I suppose we could associate the lava tubes with the lava feild...
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~sciocont
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~sciocont


Posts : 3406
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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 07, 2011 10:17 pm

Mysterious_Calligrapher wrote:
Lava feilds = biodiversity 1. Not enough soil for a higher level of autotroph biomass.

Is this on the surface or beneath? Though I suppose we could associate the lava tubes with the lava feild...
It's both. Lava tubes collapse quickly unless they are far underground, so this area has many small caves but nothing big enough to be considered a separate biome.
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 07, 2011 10:21 pm

Ah, yes. I was thinking more of the deep underground ones, not of the ones in Maui.
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptyThu May 12, 2011 6:27 pm

Apologies for the double post, but this is important:
I fixed the Tree Line!

On a planet where
The average atmospheric pressure (a roundabout way of telling what elements are in the atmosphere) is at about 101,325 Pa (One ATM - you see why I love this already?)
The average global land temperature is between say 15 and 10 degrees Celsius (Yes, all will be converted into kelvin in the end - bear with me, I can't go from farenheit to kelvin in one step.)
Then your arbitrary tree line is set at about 3,000 meters at the equator.
Using the Rule of 100m/322km, the tree line sinks in a more-or-less perfect line to 2,000 at 3,220 km from the equator (on an earth-sized planet, this is at about 29 degrees.
(Another thumb rule: lines of latitude are approximately 111 km apart on earth.)
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~sciocont
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~sciocont


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PostSubject: Re: Biome List   Biome List - Page 5 EmptyThu May 12, 2011 10:06 pm

Excellent work.
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AIs-null
Learner
AIs-null


Posts : 142
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Join date : 2011-02-05

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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 14, 2011 6:56 am

Since im bored i will try and create a automatic Biome creator, could be used for a future planet generator.
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AIs-null
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AIs-null


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 14, 2011 7:56 am

Ok, now i made something. It doesn't work yet, but thats because i haven't made it work yet

From now on, if you want your biome in-game, try and include textures for it aswell
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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Age : 32
Location : Earth, the solar system, the milky way...

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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 14, 2011 10:53 am

I'm currently setting up the stats for biomes... hang in there a bit until I get a whole associated system done and I'll send it all to you.

So far, our mode of operation is something like this:
Definition Mesic Prairie: elevation [-200m:1400m] stage [2] precipitation [M]
Tags: Life resources [sunlight, fertile soil] industrial resources (will be in random locations) [metal ores, biofuel]
Conditions [high sun, high wind, minimal slope]

There's more, of course, but scio and I are working on turning it into programmer parlance when we're done determining which biomes are linked to which other ones.


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AIs-null
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AIs-null


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 14, 2011 11:27 am

I see, i'll wait for a complete list of it then. Maybe i'll play around with some stuff first
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 14, 2011 12:51 pm

The way it's been going, we're looking at nearly 100 biomes, tagged to heck. Still, it will be so good when it's done...
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AIs-null
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AIs-null


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySat May 14, 2011 12:53 pm

If only the requires biomes are loaded, this is very possible to accomplish. We could have as many biomes as our hard drives could store.
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roadkillguy
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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 12:28 am

Biome tags = basic classes.

My only qualm: How will said biomes have their locations stored? What exactly says, "You're in x biome because you're here."?

Longitude & Latitude wont work very well due to the fact that they'll start to scrunch up at the poles of the planet.
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AIs-null
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AIs-null


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 2:53 am

Planets would somehow have to be randomly generated, then were the biomes should be would depend on the randomly generated landscape.
Also, temperature should as here, cyan = colder regions, green = habitable zones and red = ver or extremely hot zones. The closer to the sun the planet is, the more red should cover the planet.

Spoiler:

Given that our planets should be fairly larger than Spore planets, there would be no problem with the poles, as who would ever want to go there anyways?

Am i right?
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AIs-null
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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 11:39 am

Say for example we have all 300 biomes, with textures and 3d models in a folder. Then we just do something like this:

Code:
biomeTemperature  = rand() % 100 - 50;

to say weather or not this biome occurs in a randomly selected area were climate ranges from -50 celcius(?) to 50 celcius(?)
Then of course biomes would need a file(XML?) were data about it is stored. Such as it can occur in the range 30-20 climatic zone.
The planet terrain should ge generated SEMI-randomly and some parameters should be set, so we won't get these sick looking malformed planets.
And for example when one or two tris are above a certain height, then they would be seen on as lower mountaineous, even higher, medium mountaineous and high mountaineous.


Last edited by AIs-null on Sun May 15, 2011 11:49 am; edited 1 time in total
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 11:46 am

I would emulate Roal Amundsen. If it's there, people will go there, so we definitely should take polar and icy regions into consideraton.
Not to worry, though, because polar regions can be dealt with quite easily based on these three key factors:
Elevation, Latitude, and precipitation. (Places that are too cold for evaporation get less precipitation.) All three will be working together to define a biome, which will either advance in sucession or stay the same (or regress, should disasters happen.)
You are in a biome because it contains a specific combination of those three determining factors, not because you are in location x. (Technically, location x currently is specified to have those factors, so you are, in a way, in a certain biome because you are in location x.)

Biomes don't need 3d models, btw. They need to be populated with organisms. So the shape is determined by the pre-existing geology, and biomes are basically living communities painted onto that.

Do not worry - I have done the maths. My plan is somewhere around here. <That's the concept thread, more or less, on implementation.
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AIs-null
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AIs-null


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 1:19 pm

I'll start with a basic random world generator, MC.

3d models in biomes = rocks, and random stuff lying on the ground
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 5:25 pm

Good idea.
Hmm. I forget about the random boulders quite often... If you could randomly generate stream paths to follow some sort of logical path of least resistance, I would be a very happy Calli.
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AIs-null
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AIs-null


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 6:03 pm

lets not go overbroad just yet, I have to make this terra-gen to work properly first...
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptySun May 15, 2011 7:05 pm

Look into some GIS programs if you need inspiration.
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AIs-null
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PostSubject: Re: Biome List   Biome List - Page 5 EmptyMon May 16, 2011 1:42 pm

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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptyTue May 17, 2011 11:33 am

Maths look decent to me. Someone previously mentioned triangles as viable.
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Gorbachof
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PostSubject: Re: Biome List   Biome List - Page 5 EmptyMon May 23, 2011 6:19 pm

"Scortched Earth" (Earth as in: land mass\rock\ground)

occurs: between 15 and 30 degree (Earth standards)
resources: sand
elevation: irrelevent
climate: average of 38 degrees C
topography: Rock with a thin layer of sand (just thick enough to cover rock\flat
biodiversity: large reptiles (the size of crocs), large birds(the size of gliders), only mamels (or similar warm blooded creatures) are under ground rodents
autotroph niches: 4 story cacti
heterotroph niches: ?, mentioned above?
other: water isn't as difficult to find as in most desert biomes, but the heat makes life difficult. Allows for more varied life than the usual desert

critique, and let me know what you think

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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptyTue May 24, 2011 6:11 pm

Stage 0.
Congratulations, Gorbachof - you beat me to starting post-disturbance states.
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Gorbachof
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PostSubject: Re: Biome List   Biome List - Page 5 EmptyTue May 24, 2011 6:50 pm

Is that bad?
Quote :
starting post-disturbance states.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 5 EmptyTue May 24, 2011 7:13 pm

Naw. It just means that lazy calli has decreed that pretty much every stage 0 biome is going to look mostly alike. They won't be around for any great length of time, anyway.
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» Biome Quantification
» Factors that make up a Biome
» Biome/Food Chain Overhaul: Less is More
» Can a organism of immense size be a biome?
» Biome Establishment and the rule of 100m/322km

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