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| Biome List | |
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+56Tarpy Immortal_Dragon King Plorpadeus Ex Totemaster Subtle_Relevance PenroseSteppes Inca spacetime_dinosaur Anagennesarcus pentomid PerfectOrganismil MitochondriaBox lordmuffin TheSmart_1 SmartGenius alduin2013 WilliamstheJohn Noone Calfeggs NickTheNick Jacelevo72 Gawbad Rorsten594 jmc-24 zippybomb Orygandian2 PTFace MeowMan1 Holomanga Zetal jaysongg071997 tklarenb Pyrotin ADMIN Astatine penumbra espinosa Gorbachof AIs-null caekdaemon Hellome118 US_of_Alaska kaosrain The Uteen Lukas99 Poisson 2creator R136a1 Dudeman Pezzalis Darkgamma MassimoV Commander Keen Mysterious_Calligrapher Tenebrarum roadkillguy ~sciocont 60 posters | |
Author | Message |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Mon Feb 21, 2011 8:32 pm | |
| - Dudeman wrote:
- It's always going to be an alien planet in this game. The plants can get enough nutrients from a different kind of liquid, whatever their planet's ocean is. Plus, dead animals from the sea or lake could be in the water. And bacteria, algae, even more plants.
It's plausible.
EDIT: I can't answer your liquid question, sorry.
I didn't know posts were deletable! If the organisms are using nutrients only from the world around them, they would be heterotrophs. Plants are autotrophs, meaning they make their own food. What you are describing is better filled by a fungi or sessile filter-feeding animal. UTeen, I'm not sure what you mean by the temperature question- there is no water ecosystem possible at 100°C unles it's under extremely high pressure. This would be a hydrothermal vent ecosystem and chemosynthesis is used by its inhabitants. | |
| | | Dudeman Newcomer
Posts : 81 Reputation : 0 Join date : 2011-02-06 Age : 26 Location : Pluto. As everybody knows, a mile from the Sun.
| Subject: Re: Biome List Mon Feb 21, 2011 11:54 pm | |
| - ~sciocont wrote:
- Dudeman wrote:
- It's always going to be an alien planet in this game. The plants can get enough nutrients from a different kind of liquid, whatever their planet's ocean is. Plus, dead animals from the sea or lake could be in the water. And bacteria, algae, even more plants.
It's plausible.
EDIT: I can't answer your liquid question, sorry.
I didn't know posts were deletable! If the organisms are using nutrients only from the world around them, they would be heterotrophs. Plants are autotrophs, meaning they make their own food. What you are describing is better filled by a fungi or sessile filter-feeding animal.
UTeen, I'm not sure what you mean by the temperature question- there is no water ecosystem possible at 100°C unles it's under extremely high pressure. This would be a hydrothermal vent ecosystem and chemosynthesis is used by its inhabitants. Oh yeah... Oops. I'm not the smartest person here... | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Biome List Tue Feb 22, 2011 2:50 am | |
| - The Uteen wrote:
- What water equivalent for an ecosystem there could be which is liquid at temperatures of around 100℃+, but is solid at around 100℃-?
Like Scio said, high pressure would be the only possible way. I did a bit of research (read: Wikipedia searches) and it looks like Earth is about as hot as a planet can be without going into chemistry that we have no clue about. So it's going to have to be a really humid swamp. No ice-like materials. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Biome List Tue Feb 22, 2011 1:33 pm | |
| - ~sciocont wrote:
UTeen, I'm not sure what you mean by the temperature question- there is no water ecosystem possible at 100°C unles it's under extremely high pressure. This would be a hydrothermal vent ecosystem and chemosynthesis is used by its inhabitants. No, no, no... And sorry, I wasn't very clear. And my question has changed in the meantime as my concept developes. This is definitely exactly what I need, something that fits the specifications of this list: What I need is: - A high temperature water equivalent.
- Like water, that plant equivalents which thermosynthesise can get their energy from.
- It should solidify at a temperature above 100℃, preferably below 200℃, and nothing like 500℃ or above, that's waay too high.
- It should pour, ideally like water.
- Preferably not sticky.
- Not water, because that is going to be in the ecosystem as well, as the cold sea. (Sneak preview )
- Not too dense, it should soak up into porous rock and soil like water does. It is a water equivalent.
They are the requirements and preferabilities, if you find something that matches this description, then you are truly incredible. I'm working on the concept, and it is based on an environment not like Earth's at all, so I am making a background and weather concept as well, but the main focus is on the specific area of the planet I am focusing on. And two species. It isn't a very welcoming environment. Above hot sea level, anyway. And another request: - The verb of thermosynthesis, because thermosynthesise isn't a word. Thermosynthesis is a word, though, so surely it has a verb version.
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| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Tue Feb 22, 2011 6:59 pm | |
| - The Uteen wrote:
- ~sciocont wrote:
UTeen, I'm not sure what you mean by the temperature question- there is no water ecosystem possible at 100°C unles it's under extremely high pressure. This would be a hydrothermal vent ecosystem and chemosynthesis is used by its inhabitants. No, no, no... And sorry, I wasn't very clear. And my question has changed in the meantime as my concept developes. This is definitely exactly what I need, something that fits the specifications of this list:
What I need is:
- A high temperature water equivalent.
- Like water, that plant equivalents which thermosynthesise can get their energy from.
- It should solidify at a temperature above 100℃, preferably below 200℃, and nothing like 500℃ or above, that's waay too high.
- It should pour, ideally like water.
- Preferably not sticky.
- Not water, because that is going to be in the ecosystem as well, as the cold sea. (Sneak preview )
- Not too dense, it should soak up into porous rock and soil like water does. It is a water equivalent.
They are the requirements and preferabilities, if you find something that matches this description, then you are truly incredible.
I'm working on the concept, and it is based on an environment not like Earth's at all, so I am making a background and weather concept as well, but the main focus is on the specific area of the planet I am focusing on. And two species. It isn't a very welcoming environment. Above hot sea level, anyway.
And another request:
- The verb of thermosynthesis, because thermosynthesise isn't a word. Thermosynthesis is a word, though, so surely it has a verb version.
It would be thermosynthesize -to create with heat It sounds a bit out there- don't make this too complex. I'll look around for something with a freezing point above 100℃, but I might not find much that's favorable. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Tue Feb 22, 2011 7:08 pm | |
| So far, Ammonium nitrate seems the most promising- with a melting point at 170- however, it's an ionic compound, so it might not work very well. Also, it's a fertilizer, but quite useful as an oxidizing agent in explosives, so it's a bit volatile. I'm assuming that you know higher temp=higher energy and everything progresses solid-liquid-gas from lowest energy to highest. 4-Nitrophenol looks great to me- not that much is knowna about it from what I can glean, but it isn't harmful to humans, although it does irritate the skin and cause headaches. It's not a carcinogen and has a melting point of 115. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Biome List Tue Feb 22, 2011 9:36 pm | |
| Can we stick to pseudo-terran chemistry for now? Please? We agreed on this a while ago. I don't see why we're concerning ourselves with this right now. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Tue Feb 22, 2011 9:46 pm | |
| - Tenebrarum wrote:
- Can we stick to pseudo-terran chemistry for now? Please? We agreed on this a while ago. I don't see why we're concerning ourselves with this right now.
Yeah, I'm most comfortable with that, but I'd like to give UTeen a little help and support before his idea gets completely vetoed, you know? | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Biome List Tue Feb 22, 2011 11:20 pm | |
| - Tenebrarum wrote:
- Can we stick to pseudo-terran chemistry for now? Please? We agreed on this a while ago. I don't see why we're concerning ourselves with this right now.
Well I think this is more a way to broaden what temperatures life can exist. Maybe we could just tag what solvent is used for all organisms from any planet, and have very few that would work. Obviously we should be very strict with things so that you don't have creatures swimming in oceans of gallium, and maybe at first we should start with just water and then decide if we want to add other compounds and if so work out the different properties and interactions with other organisms. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Biome List Wed Feb 23, 2011 9:38 am | |
| - ~sciocont wrote:
- So far, Ammonium nitrate seems the most promising- with a melting point at 170- however, it's an ionic compound, so it might not work very well. Also, it's a fertilizer, but quite useful as an oxidizing agent in explosives, so it's a bit volatile.
I'm assuming that you know higher temp=higher energy and everything progresses solid-liquid-gas from lowest energy to highest. 4-Nitrophenol looks great to me- not that much is knowna about it from what I can glean, but it isn't harmful to humans, although it does irritate the skin and cause headaches. It's not a carcinogen and has a melting point of 115. I've gone with Nitrophenol, the melting point is great, but I'm not sure on the exact way it works, so I've not changed anything in that area. Amazing!!! The concept does seem to have become quite unearthlike. I've made a biome for this thread, if it's okay to post it this early. But I've also made a bit (tons) of background information, should that go in the concept race thread? Give the word, and I'll post it up. And yes, it's unlikely, and silicon, but it was fun seeing what sort of life I'd invent on a planet that was supposed to resemble Earth but is nothing like it! It would probably look cool as concept art, but I can't draw, so it's up to you. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Wed Feb 23, 2011 6:52 pm | |
| - The Uteen wrote:
- ~sciocont wrote:
- So far, Ammonium nitrate seems the most promising- with a melting point at 170- however, it's an ionic compound, so it might not work very well. Also, it's a fertilizer, but quite useful as an oxidizing agent in explosives, so it's a bit volatile.
I'm assuming that you know higher temp=higher energy and everything progresses solid-liquid-gas from lowest energy to highest. 4-Nitrophenol looks great to me- not that much is knowna about it from what I can glean, but it isn't harmful to humans, although it does irritate the skin and cause headaches. It's not a carcinogen and has a melting point of 115. I've gone with Nitrophenol, the melting point is great, but I'm not sure on the exact way it works, so I've not changed anything in that area. Amazing!!!
The concept does seem to have become quite unearthlike. I've made a biome for this thread, if it's okay to post it this early. But I've also made a bit (tons) of background information, should that go in the concept race thread? Give the word, and I'll post it up.
And yes, it's unlikely, and silicon, but it was fun seeing what sort of life I'd invent on a planet that was supposed to resemble Earth but is nothing like it! It would probably look cool as concept art, but I can't draw, so it's up to you. The problem is that organisms won't be able to use notrophenol for the same things they use water for. Water is a very unique molecule and many of its properties are very beneficial for life. That's not to say life couldn't evolve to live in a nitrophenol sea though. | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Biome List Wed Feb 23, 2011 8:06 pm | |
| - ~sciocont wrote:
- The problem is that organisms won't be able to use notrophenol for the same things they use water for. Water is a very unique molecule and many of its properties are very beneficial for life. That's not to say life couldn't evolve to live in a nitrophenol sea though.
What about a mixture of compounds that would not react too much with eachother yet could together perform all of the functions of water? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Wed Feb 23, 2011 10:16 pm | |
| - Poisson wrote:
- ~sciocont wrote:
- The problem is that organisms won't be able to use notrophenol for the same things they use water for. Water is a very unique molecule and many of its properties are very beneficial for life. That's not to say life couldn't evolve to live in a nitrophenol sea though.
What about a mixture of compounds that would not react too much with eachother yet could together perform all of the functions of water? There isn't one. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Biome List Thu Feb 24, 2011 10:53 am | |
| - ~sciocont wrote:
- Poisson wrote:
- ~sciocont wrote:
- The problem is that organisms won't be able to use notrophenol for the same things they use water for. Water is a very unique molecule and many of its properties are very beneficial for life. That's not to say life couldn't evolve to live in a nitrophenol sea though.
What about a mixture of compounds that would not react too much with eachother yet could together perform all of the functions of water? There isn't one. ...So it wouldn't work? That's disappointing... Can I at least add it to concept race? I'm sure some parts of it would be good for ideas. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Biome List Thu Feb 24, 2011 7:35 pm | |
| LAWK requires water. Mostly because water has unique polarities that make it a solvent for most things, and has high surface tension, without which it would really suck to be a cell. As far as chemistry goes, I could have sworn that someone was promising a couple months ago to find a list of what temperatures different compounds and elements were in what state at so that we could reference it for our more exotic planets. Just because we aren't sure whether we can grow life in liquid methane doesn't mean that we should disregard it entirely.
And back OT: Kelp Forest occurs: Under the sea, close to shore resources: cold, nutrient rich water, sunlight elevation: 20 - 80 feet below sea level (6-25 m) climate: 50 - 60 F water, (10 - 18 C) topography: more level than not biodiversity: We still need to agree to a real way to measure this, but it has at least 3 tertiary consumers, though some just pass through. autotroph niches: all up to large. It's hard to tell because kelp grows until it reaches the ocean surface, then starts expandiing outwards heterotroph niches: Carnivores up to midlarge, herbivores up to about midsize, though it's potentially possible to have midlarge ones other: has sublevels depending on sun: canopy, midlevel and floor. Also, pretty darn hard to disturb, because most storms just make kelp bend or break off pieces, and it can re-anchor itself. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Biome List Thu Feb 24, 2011 7:59 pm | |
| I'm assuming that we're officially using Kelvin as our temperatures. Anyone know of a good translation site? | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Biome List Thu Feb 24, 2011 8:10 pm | |
| Kelvin's easy. It's Celsius plus 273. Link here for the mathematically challenged:Celsius to Kelvin, and, more importantly, Farenheit to Celsius.
Edited for linkfail. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Biome List Wed Mar 16, 2011 4:11 am | |
| So over on the "Colony-Org" thread we have been discussing whether bimoes would apply at this stage. Heres an example: - Spoiler:
Tropical Pelagic
- Where: The Pelagic zone, in tropical waters (Open water, close to surface, far from shore)
- Elevation: 0-200m below sea level.
- Resoruces: Salt water
- Climate: Tropical
- Topography: None, the primary autotrophs are too small to survive deep water pressures, so it only occurs in open water.
- Biodiversity: Large
- Niches for autotrophs:
Phytoplankton (Note that plankton is not a specific species) Autotrophic, prokaryotic organisms that live near the water surface where there is sufficient light to support photosynthesis. (Like diatoms, cyanobacteria etc). (Anything that has assimilated lots of Light Eaters, and is single celled) Scale: Single celled - Tiny/Miniscule (Invisible/green goop to anything larger than a small organism)
- Trophic levels for heterotrophs:
Protozoic Zooplankton - protozoans that feed on phytoplankton and other protozoic zooplankton. Basically any kind of single celled organism that feeds. Scale: Single celled - Tiny/Miniscule (Invisible to anything larger than a small organism)
Metazoic Zooplankton - Multicellular planktic organisms that feed on Protozoic Zooplankton and Phytoplankton. Things like krill. Scale: Tiny (1-20cm)
Small Feeders - Feed on Metazoic Zooplankton. (in an earthly example, sardines) Scale: Small (20-100cm)
Large Feeders - Carnivores which feed on Small feeders, some filter feeders, and each-other. (like sharks, tuna etc) Scale: Midsize-Large
Filter Feeders - Feed on all planktic life-forms. Scale: Midsize-Gargantuan (Like manta-rays, Basking sharks and Whales).
- Others: This is a primary Biome, and can be selected as the first biome that a single celled organism will begin in. When you enter full-3D organism stage, you will not of course be able to see the single celled organisms. Phytoplankton density will appear as a green goop, small metazoic zooplankton will appear as small moving white specs (Like krill).
Thoughts? There will be a few of these biomes which a player can begin in as a cell and even remain or revisit later when they are larger. If a player starts in a random biome, then that could be a factor of the chosen template organism too when they become full 3D (discussed here) | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Wed Mar 23, 2011 4:24 pm | |
| I like that. Other beginner biomes could be things like hot springs, etc? | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Biome List Thu Mar 24, 2011 3:19 am | |
| Not sure if this is what you're looking for, but here's one of mine (inspired by Life on Snaiad). It's more about a specific type of organism, but it's like grass is for grassland. Oh well, i'll just post it and hope it passes.
Biome: Sponge Forest Occurs: On the coast and other areas with high humidity. Resources Needed: Many dead organisms. Climate: Hot and humid. Required Topography: Any Biodiversity: High, but mostly in heterotrophs (they're animals, right?) Autotroph Niches: All up to medium. Fast expanding, fungus-like organisms are abundant, and cover all other non-moving organisms looking for sunlight or warmth to use for energy conversion. Because of this dominance, other autotrophs are rare. Heterotroph Niches: Up to medium, but grounded heterotrophs have to have defenses against the aggressive sponges. Most common heterotrophs are aerial and tiny. Other: Sponge forest requires an aggressive producer organism with high reproduction rates to be present.
So was that okay? Sorry, i haven't been too involved in this thread. | |
| | | Hellome118 Newcomer
Posts : 35 Reputation : 0 Join date : 2011-02-25 Age : 26 Location : Possiblly Somewhere...
| Subject: Re: Biome List Thu Mar 24, 2011 4:01 am | |
| I think i will have ago at making a biome text editor with visual C++, with drop down menus and a buttonto convvert to a txt. file. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Thu Mar 24, 2011 5:13 pm | |
| - US_of_Alaska wrote:
- Not sure if this is what you're looking for, but here's one of mine (inspired by Life on Snaiad). It's more about a specific type of organism, but it's like grass is for grassland. Oh well, i'll just post it and hope it passes.
Biome: Sponge Forest Occurs: On the coast and other areas with high humidity. Resources Needed: Many dead organisms. Climate: Hot and humid. Required Topography: Any Biodiversity: High, but mostly in heterotrophs (they're animals, right?) Autotroph Niches: All up to medium. Fast expanding, fungus-like organisms are abundant, and cover all other non-moving organisms looking for sunlight or warmth to use for energy conversion. Because of this dominance, other autotrophs are rare. Heterotroph Niches: Up to medium, but grounded heterotrophs have to have defenses against the aggressive sponges. Most common heterotrophs are aerial and tiny. Other: Sponge forest requires an aggressive producer organism with high reproduction rates to be present.
So was that okay? Sorry, i haven't been too involved in this thread. Pretty good. yes, animals and fungi are heterotrophs. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Biome List Thu Mar 24, 2011 5:59 pm | |
| Yep Hot springs would be a good one! We should have certain biomes tagged as having a microscopic niche right? Technically most biomes should have one but they wouldn't really be necessary (I.E we don't have to code bacteria to break down larger organisms, decomposing corpses could just happen anyway. Or maybe only IF bacteria are present. (IE in very harsh areas, say arctic tundras, copses could mummify like the mummified seal near the south pole because there are no bacteria to break it down.)
http://web.pdx.edu/~virginia/images/mummifiedseal2.jpg | |
| | | caekdaemon Newcomer
Posts : 88 Reputation : 0 Join date : 2010-10-27
| Subject: Re: Biome List Thu Mar 24, 2011 6:12 pm | |
| Question, would it be possible for the player to change a biome from one type to another?
For example, cutting a forest down into grassland, or orbital bombardment to reduce deserts to fields of glass. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biome List Thu Mar 24, 2011 6:29 pm | |
| - caekdaemon wrote:
- Question, would it be possible for the player to change a biome from one type to another?
For example, cutting a forest down into grassland, or orbital bombardment to reduce deserts to fields of glass. Yep, that should be possible. Good point. | |
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