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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Calling all disasters Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Presentation
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» Music List Thread (Post New Themes Here)
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
Calling all disasters Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Calling all disasters

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Inca
Immortal_Dragon
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Rorsten594
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jmc-24
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Tenebrarum
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~sciocont
The Uteen
Mysterious_Calligrapher
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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Calling all disasters Empty
PostSubject: Calling all disasters   Calling all disasters EmptyFri Jul 29, 2011 12:58 pm

I need a list of disasters and the lifeless new terrain they create, STAT.

So far I have:
Volcano:
Lava Flats
Pyroclastic wasteland
Caldera

Extreme Cold:
Taiga

Fire:
Scorched Terrain

Avalanche:
Rocklands


Send me anything else you think up.
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The Uteen
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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptyFri Jul 29, 2011 1:34 pm

Disease:
Biohazard (short-lived, not sure if it counts as a terrain)

Earthquake:
Hmm... Does it have to have lifeless terrain? This one doesn't seem to... It just jumbles stuff up a bit.

Meteor Impact:
Blast zone (lifeless but still habitable)
Scorched terrain? (If big enough)

Nuke:
Scorched terrain
Nuclear radiation zone. (what would the effect be? I'm no expert... But is nuclear radiation a cause of cancer? What else does it do? We can't just have: nuke = cancer, can we?)

Nuclear meltdown:
Toxic material area?
Whatever nuclear meltdowns do... Someone else should do this one, I know it's something bad. I might try a different area of disasters. Which leads into...

Planet Affected By Black Hole God Tool Through Alien Intervention:
Micro-post-exclusion-pricipal-super-gravity terrain.
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~sciocont
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~sciocont


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PostSubject: Re: Calling all disasters   Calling all disasters EmptyFri Jul 29, 2011 7:19 pm

Check the wiki page on disasters.
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BastianKraft
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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptySat Jul 30, 2011 6:32 am

Quote :
Nuke:
Scorched terrain
Nuclear radiation zone. (what would the effect be? I'm no expert... But is nuclear radiation a cause of cancer? What else does it do? We can't just have: nuke = cancer, can we?)

Nuclear meltdown:
Toxic material area?
Whatever nuclear meltdowns do... Someone else should do this one, I know it's something bad. I might try a different area of disasters. Which leads into...

A Nuke would just do alot of collateral damage and scorch the terrain. The radiation isnt very strong (depends on how big the bomb is and how dirty its built) In hiroshima and Nagasakia it raised the cancer rate by 1% so... instead of 40/100 people dieng because of cancer it was then 41/100. It just destroys the city where its dropped and the military units there pretty badly(biggest tested bomd had a destuction radius of 32Km or something like that). The Electro-Magnetic-Pulse would stop all electronic devices from working. But engines that use diesel would still work because they have no spark plugs. That effect leaded to the creation of the internet because the Americans started connecting all thier underground HQs with underground cables so they can still communicate after the radio communication stops working. After a while more and more computers got connected and then well..... what am i using now? (maybe atomic bombs should lead to the invention of the internet in the tech tree)

Nuclear meltdown: Huge radiation fallout, doesnt do very much material damage. (Fallout area) The animals and "humans or whatever" in the area start dieing. Mutations start appearing in the area. Birthrate sinks in a huge area (continent)

A modern military conflict should count as i disaster (from WW1 till today):
Scorched Earth/Warzone: Craters, burnt earth, destroyed forests, collateral damage, disease
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptySat Jul 30, 2011 10:45 am

You're right. I should include trenched lands under the tab for civ-induced disasters and biomes...

Disease will be a function of population, it doesn't change the terrain at all. Blast radius for impacts and nukes is going to need some work...

Good job, guys - I'm going to need some more natural ones too, so keep it up.

@ Scio: We have a disasters page? And you couldn't tell me this the first time I asked?
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~sciocont
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~sciocont


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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptySun Jul 31, 2011 12:04 pm

Mysterious_Calligrapher wrote:
You're right. I should include trenched lands under the tab for civ-induced disasters and biomes...

Disease will be a function of population, it doesn't change the terrain at all. Blast radius for impacts and nukes is going to need some work...

Good job, guys - I'm going to need some more natural ones too, so keep it up.

@ Scio: We have a disasters page? And you couldn't tell me this the first time I asked?
I made it a little over a week ago. I don't remember you asking.
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Mysterious_Calligrapher
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySun Jul 31, 2011 1:15 pm

Of course you don't. Well, I found it now, and I'm dealing with it.
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BastianKraft
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySun Jul 31, 2011 8:24 pm

What about Thunderstorms, tornados and hurricanes?
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Tenebrarum
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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptyMon Aug 01, 2011 3:11 pm

Quick note on nukes:

Radiation poisoning. You get big gaps in your DNA sequence, so your body starts to deteriorate as your cells essentially forget how to hold onto eachother or work. First goes the hair and nails. Then the skin, and the eyes. If you're not dead then, your insides start to fall apart.

This is why nukes suck big fat donkey dicks.
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Commander Keen
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PostSubject: Re: Calling all disasters   Calling all disasters EmptyMon Aug 01, 2011 4:23 pm

Another quick note for nukes: Plants are able to take very strong alpha, beta and gamma radiation and still survive. They even store the radiation inside them as they live and reproduce. That's why in the Chernobyl Zone, the only safe place are the roads. Plants directly next to those roads contain up to 1000x more radiation than the roads.
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~sciocont
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PostSubject: Re: Calling all disasters   Calling all disasters EmptyMon Aug 01, 2011 10:38 pm

Another quick fact about nukes (nuclear disasters)- they often have a greater psychological toll than a physical toll. Scientists estimate the low amount of recovery and the high rates of depression and poverty around chernobyl today cause more damage to the people there than the radiation ever could. The people see themselves as victims rather than survivors. It's an extremely sad aftereffect of the event.
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Tenebrarum
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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptyMon Aug 01, 2011 10:47 pm

~sciocont wrote:
Another quick fact about nukes (nuclear disasters)- they often have a greater psychological toll than a physical toll. Scientists estimate the low amount of recovery and the high rates of depression and poverty around chernobyl today cause more damage to the people there than the radiation ever could. The people see themselves as victims rather than survivors. It's an extremely sad aftereffect of the event.

Slightly Off-Topic:
Psychology is going to be one of the belguming trickiest things we'll have to play with when making this game.
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jmc-24
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 4:55 am

Forest fires would be a good one
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Mysterious_Calligrapher
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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 1:15 pm

jmc-24 wrote:
Forest fires would be a good one

All right, they'd get scorched terrain but with a high percentage of carbon as a resource. Good.
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Hegataro
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 1:36 pm

Some disaster ideas of mine :
Sandstorm : Would leave behind sand dunes.
Overgrowth : Would cover everything in plants. Not much of a disaster, but could destroy everything you have built up to now.
Drying : Would start lowering sea levels and all that stuff.
Increased vulcanic activity : Growing global temperature, volcanos everywhere... Also lava.
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Mysterious_Calligrapher
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 8:34 pm

Hegataro wrote:
Some disaster ideas of mine :
Sandstorm : Would leave behind sand dunes. Good - shifted sand dunes, as there would already be some in a desert.
Overgrowth : Would cover everything in plants. Not much of a disaster, but could destroy everything you have built up to now. Algal blooms and eutrophication are the most common form of this, though a massive plant growth and die-off on land would definitely lead to a drop down a level or so of sucession, if not a completely barren landscape. We'll be paying more attention to this when we have Ocean biomes done. No word yet on how I'm going to manage those...
Drying : Would start lowering sea levels and all that stuff. On land, "drought" would decreaswe water resources but not change the terrain or succession until the actual plants (since sucession is based on plant presence) started to die off.
Increased vulcanic activity : Growing global temperature, volcanos everywhere... Also lava.Think we might have it already, but thanks!

All great disaster ideas, though some will have to be handled with mechanics that have nothing to do with a terrain or a barren (sucession stage 0) area. Keep em coming, I'll sort them later.
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PTFace
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 8:37 pm

No matter how impossible it seems, I would love to see a nuclear volcano in which instead of lava it would pour out liquid uranium or polonium.
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Mysterious_Calligrapher
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 8:39 pm

Doesn't mean you're getting one, duckling.
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PTFace
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 8:41 pm

Figured. A planet hot enough to melt uranium that close to the surface would have no water
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Mysterious_Calligrapher
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySat May 12, 2012 8:51 pm

PTFace wrote:
Figured. A planet hot enough to melt uranium that close to the surface would have no water

Not to mention that there's never going to be enough uranium....
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jmc-24
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySun May 13, 2012 8:34 am

Would an ice age come under this? the expansion of the ice caps to cover large areas of the planet?


Last edited by jmc-24 on Sun May 13, 2012 1:12 pm; edited 1 time in total
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Mysterious_Calligrapher
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Calling all disasters Empty
PostSubject: Re: Calling all disasters   Calling all disasters EmptySun May 13, 2012 12:16 pm

jmc-24 wrote:
Would a ice age come under this? the expansion of the ice caps to cover large areas of the planet?

Yup. They'd convert larger areas to Taiga and Tundra. However, they're less of a disaster than a global shifting of biomes and weather patterns, so we don't exactly have a new stage 0 terrain for them... oh, who am I kidding, this thread stopped being about stage 0 areas a while ago. We might as well just discuss the differential mechanics of disasters from now on.
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jmc-24
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySun May 13, 2012 1:37 pm

Mysterious_Calligrapher wrote:
Yup. They'd convert larger areas to Taiga and Tundra. However, they're less of a disaster than a global shifting of biomes and weather patterns, so we don't exactly have a new stage 0 terrain for them... oh, who am I kidding, this thread stopped being about stage 0 areas a while ago. We might as well just discuss the differential mechanics of disasters from now on.

Alright. What about asteroids?
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~sciocont
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySun May 13, 2012 3:03 pm

jmc-24 wrote:
Mysterious_Calligrapher wrote:
Yup. They'd convert larger areas to Taiga and Tundra. However, they're less of a disaster than a global shifting of biomes and weather patterns, so we don't exactly have a new stage 0 terrain for them... oh, who am I kidding, this thread stopped being about stage 0 areas a while ago. We might as well just discuss the differential mechanics of disasters from now on.

Alright. What about asteroids?
Covered.
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jmc-24
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PostSubject: Re: Calling all disasters   Calling all disasters EmptySun May 13, 2012 4:25 pm

Okay, I'll keep them coming. Tsunamis? flooding?
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