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| Cellular evolution concept/questions | |
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+9Tenebrarum Mysterious_Calligrapher roadkillguy US_of_Alaska Commander Keen ido66667 The Uteen ~sciocont Dr_Chillgood 13 posters | |
Author | Message |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Cellular evolution concept/questions Thu May 10, 2012 8:05 pm | |
| - ~sciocont wrote:
- Mitochondria make energy. There's a huge advantage to having them, since it makes the energy received from food go up around 10-20 fold.
Convert between ATP and ADP, but yeah, you do not want to loose your mitochondria. They multiply your energy, not having them is sort of a fast track to extinction. Slimy: You could live without some cell structures, but most of the ones they teach you in bio 1 are pretty much essential. However, if you have chloroplasts you don't need a vacuole, if you have cillia you don't need a flagella, if you have pseudopods you don't need cillia or a flagella, etc. | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Cellular evolution concept/questions Sat May 12, 2012 10:07 pm | |
| [quote="Mysterious_Calligrapher"][quote="Holomanga"]For the AI/auto-evo losing things, i think it should work like this:
- Each part has a certain, high energy usage
- If a cell dies from undernutrition, it can add a new nutrition part, but it can also remove a part randomly
Only thing I don't really like here is the "remove part randomly." There's a lot of parts a cell can't do without, so randomizing a loss is a fast track to extinction if, say, the Golgi gets chucket out. Also, not all movement abilities come from movement organs. Just ask your amoeba. I agree that there should only be the ability to lose non-essential organelles. Right, If we do randomly remove parts, number1: what you said Mysterious. And number 2, It gives the player no control of how it affects their cell! So yes, I agree that we should not remove parts randomly. Also just a side note/compliment: I LOVE how detailed we are with the cell structure and science behind it, for instance including the organelles. | |
| | | Holomanga Newcomer
Posts : 83 Reputation : 3 Join date : 2012-04-01 Age : 26 Location : Earth
| Subject: Re: Cellular evolution concept/questions Sat May 19, 2012 5:23 pm | |
| - MeowMan1 wrote:
- Right, If we do randomly remove parts, number1: what you said Mysterious. And number 2, It gives the player no control of how it affects their cell!
So yes, I agree that we should not remove parts randomly. Also just a side note/compliment: I LOVE how detailed we are with the cell structure and science behind it, for instance including the organelles. I was thinking more in the context of AI cells, so there's no need to worry about you player cell going out of your control. Player cells would me manually evolved all the way (if that's how you want it, of course). With things like the golgi or mitochontria being removed, that'll go under my idea for coded in rules. So not only should there be rules like "don't remove this part if it doesn't have this other part", there could also be rules like "never remove this part". | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Cellular evolution concept/questions Sat May 19, 2012 7:12 pm | |
| ok, I see. Yeah that's fine. I can't think of anything else to say...Anyone wanna share a new idea? | |
| | | Holomanga Newcomer
Posts : 83 Reputation : 3 Join date : 2012-04-01 Age : 26 Location : Earth
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 7:51 am | |
| We've discussed all these methods for evolution, but we don't know if they'll work in game so I'm going to make some kind o prototype to test it out.
All I really need to know is how energy generastion / consumption will work in the cell stage. Is there a topic about it or is it something else we will need to discuss? | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 10:48 am | |
| [I'm not sure if it has been discussed or not, but just do it Your way, I think coming from You it'll be awsome man. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 11:00 am | |
| No, right now you can put in your own numbers for energy production/consumption. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 12:34 pm | |
| Rule of thumb: mitochondria create more energy, nearly everything else uses energy. Make up numbers and go wild. | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 4:03 pm | |
| - Mysterious_Calligrapher wrote:
- Rule of thumb: mitochondria create more energy, nearly everything else uses energy. Make up numbers and go wild.
Yeah, cuz they're mitochondia afterall, aka cellular energy makers. How would the cell defend itself? extra skin layers, little teeny tiny spikes or are spikes even realistic? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 4:23 pm | |
| - MeowMan1 wrote:
- Mysterious_Calligrapher wrote:
- Rule of thumb: mitochondria create more energy, nearly everything else uses energy. Make up numbers and go wild.
Yeah, cuz they're mitochondia afterall, aka cellular energy makers. How would the cell defend itself? extra skin layers, little teeny tiny spikes or are spikes even realistic? Spikes - probably not. If it's defence you want, then a cell wall is just the thing. A cell membrane also goes without saying, to protect it from its environment in general. That may be more 'required' than 'defence', though. | |
| | | Holomanga Newcomer
Posts : 83 Reputation : 3 Join date : 2012-04-01 Age : 26 Location : Earth
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 5:07 pm | |
| Here's what I've got so far. It's a list of the organelles stored as variables with comments (GML ftw). Anone want to look over this for ommissions/mistakes? - Spoiler:
//improving nutrition lysosomeCount = 0; //x2 overall nutrition dissolverCount = 0; //x2 protein nutrition; allows cells with walls for food producerCount = 0; //x2 amino acid nutrition; allows repair mitochondriaCount = 0; //allows carbohydrates for food
//new nutrition sources chloroplastCount = 0; //turns light into carbohydrates thermoplastCount = 0; //turns heat into carbohydrates
//movement flagellumCount = 0; //good good low ciliaCount = 0; //good low good lamellipodeCount = 0; //low good good
//weapons poisonpilusCount = 0; //kills other cells shinerCount = 0; //attracts other cells
//external defence cellwall = false; //makes a protective barrier antiphagocyticcapsuleCount = 0; //prevents absorbtion
//internal defence vaculoleCount = 0; //stores chemicals and toxins
//resistances heatResistance = "normal"; acidResistance = 7;
//other size = 1; clonepilusCount = 0; //allows viral reproduction gluerCount = 0; //allows multicellurarity, wont be implemented in this demo bit its still here for reasons
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| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Cellular evolution concept/questions Sun May 20, 2012 6:38 pm | |
| Mitochondria description should be changed to x12 overall nutrition. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Cellular evolution concept/questions Mon May 21, 2012 10:43 am | |
| - The Uteen wrote:
- MeowMan1 wrote:
- Mysterious_Calligrapher wrote:
- Rule of thumb: mitochondria create more energy, nearly everything else uses energy. Make up numbers and go wild.
Yeah, cuz they're mitochondia afterall, aka cellular energy makers. How would the cell defend itself? extra skin layers, little teeny tiny spikes or are spikes even realistic? Spikes - probably not.
If it's defence you want, then a cell wall is just the thing. A cell membrane also goes without saying, to protect it from its environment in general. That may be more 'required' than 'defence', though. Cell Membrane = required. You'll ooze all over without it. It does not use any energy, however. | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Cellular evolution concept/questions Sun May 27, 2012 11:58 am | |
| So should we have a green primordial soup background? I made a new Microbial topic btw,m the Cell Phase Progress Topic, since nobody has been on this one in days. | |
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