Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Planetary Fertility Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Re-Reapplication
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» Achieving Sapience
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 Planetary Fertility

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lbrewer
Newcomer
lbrewer


Posts : 56
Reputation : 2
Join date : 2011-11-04

Planetary Fertility Empty
PostSubject: Planetary Fertility   Planetary Fertility EmptySat Apr 28, 2012 10:48 pm

GENERAL IDEA

Certain materials and other things can only spawn in areas that have the "fertility for it", such as wheat like crops are restricted to certain areas and ores only apear in certain zones. There will be two different types of fertility

ADJUSTABLE FERTILITY
Fertility that can be extended/ modified. Mostly through research, such as wheat zones being extended through irrigation.

NONADJUSTABLE FERTILITY
This fertility is cannot be changed. This applies to ores and minerals primarily.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Planetary Fertility Empty
PostSubject: Re: Planetary Fertility   Planetary Fertility EmptySun Apr 29, 2012 12:31 pm

lbrewer wrote:
GENERAL IDEA

Certain materials and other things can only spawn in areas that have the "fertility for it", such as wheat like crops are restricted to certain areas and ores only apear in certain zones. There will be two different types of fertility

ADJUSTABLE FERTILITY
Fertility that can be extended/ modified. Mostly through research, such as wheat zones being extended through irrigation.

NONADJUSTABLE FERTILITY
This fertility is cannot be changed. This applies to ores and minerals primarily.
This is being largely covered using the biome setup. Read about plant fertility here.
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