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| Microbe Stage Progress Report | |
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+50Inca spacetime_dinosaur MitochondriaBox TheFellowWithTheHat Dalroc Silver Sterling Mouthwash meldebious PortalFan1000 Tritium Aiosian_Doctor_Xenox Jimexmore Nimbal Mysterious_Calligrapher Naevius Tarpy FunnyGames WJacobC untrustedlife NikolaAnicic007 CoolGuyChris DawnTyrantEo DragonX511 Armok: God of Blood Oliveriver Thriving Cheese Jopetsu WilliamstheJohn Orygandian2 GmansWatching penumbra espinosa Holomanga nziswat Calfeggs decelis93 Dilophoraptor PandaVirus Admantus Daniferrito Gawbad Rorsten594 Raptorstorm ido66667 Brennus MeowMan1 Doggit Seregon ~sciocont The Uteen NickTheNick 54 posters | |
Author | Message |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Microbe Stage Progress Report Tue Jan 14, 2014 8:06 am | |
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| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Tue Jan 14, 2014 8:57 am | |
| I think that a UI is definitely a priority. I'm not sure how we could properly implement organelles without an UI. Music is already supported, I think. | |
| | | amymist Newcomer
Posts : 13 Reputation : 3 Join date : 2014-01-09 Age : 31 Location : The Misc Bugs and Questions thread
| Subject: Re: Microbe Stage Progress Report Tue Jan 14, 2014 4:44 pm | |
| Agreed. Getting the UI done will make a lot of things easier to implement, imo. | |
| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Microbe Stage Progress Report Wed Jan 15, 2014 5:23 am | |
| - NickTheNick wrote:
- Organelles - Organelles to move the cell, to undergo compound processes, to create energy, etc.
This is already implemented, thats how you currently get ATP. You just see the organelles as colored hexes changing color based on how close to finishing their process they are (currently just the one process, but easy to add more in the scripts). What kind of other visual feedback would you like for this? Obviously it will be more transparent when we have a microbe editor. - NickTheNick wrote:
- Music - A series of the themes composed for the stage that loop in the background. I don't think there are any instance specific themes for this stage, so we don't need to worry about what themes play when.
This will easy as cake once Nimbal returns! - NickTheNick wrote:
- User Interface - With the addition of organelles, and soon other features like more compounds, agents, and ultimately evolution, it's important to get a UI up so the player can manage all of this stuff
With UI do you mean a microbe editor? That is one of the next things i think will be worked on indeed! | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Progress Report Wed Jan 15, 2014 1:23 pm | |
| The microbe UI was being finalised here, although that's more geared towards its final appearance than prototypes. On the subject of music, I'd just like to make sure I'm imagining it working in the way that everyone else is. Nick mentioned that the themes would be looping in the background, although since there'll be several themes I assume after each one finishes another is randomly chosen from the selection. There won't be any scenario themes for the microbe stage (with the exception of the editor and loading screen), so this system should work adequately. Is this the way the programmers have decided to implement it? | |
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