Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 37 users online :: 0 Registered, 0 Hidden and 37 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Ship Repair Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Ship Repair Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Ship Repair Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Ship Repair Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Ship Repair Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Ship Repair Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Ship Repair Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Ship Repair Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Ship Repair Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Ship Repair Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Ship Repair Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Ship Repair Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Ship Repair Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Ship Repair Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Ship Repair Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Ship Repair Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Ship Repair Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Ship Repair Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Ship Repair Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Ship Repair Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Ship Repair

Go down 
+2
ido66667
The Uteen
6 posters
AuthorMessage
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Ship Repair Empty
PostSubject: Ship Repair   Ship Repair EmptyMon Aug 20, 2012 6:36 am

I had an idea, while reading the 'Fleets And Stations' thread, about ship repair. To avoid sending the thread off-topic, and because another doesn't seem to be present, I have made a thread for discussion of Ship Repair in general.

My idea:
When ships are not in combat, the crew could repair their ship using on-board supplies of resources.
This could last until the required resources for the repair have been depleted.
However, each ship could have a certain amount of resources to start with which includes things like internal doors, walls, and stuff, which are nice for the occupants, but not necessary. These materials could be relocated to the hull, increasing health, but not quite up to 100% (due to reduced interior structure). That way, even ships without cargo holds will be able to repair themselves to a certain extent.


People seem to have ideas about payed repairs while docked… I prefer free repairs in space games, and defeating all enemies through use of complex tactics (the 'restart' button), but since this is Thrive, and so has an incredibly detailed economy, mostly carried over from planet-based civilisation, payment for a 'proper' repair makes sense. However, I'm no good at economics, so I'll leave the explanation to them.
Back to top Go down
ido66667
Regular
ido66667


Posts : 366
Reputation : 5
Join date : 2011-05-14
Age : 110
Location : Space - Time

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyMon Aug 20, 2012 6:45 am

The Uteen wrote:
I had an idea, while reading the 'Fleets And Stations' thread, about ship repair. To avoid sending the thread off-topic, and because another doesn't seem to be present, I have made a thread for discussion of Ship Repair in general.

My idea:
When ships are not in combat, the crew could repair their ship using on-board supplies of resources.
This could last until the required resources for the repair have been depleted.
However, each ship could have a certain amount of resources to start with which includes things like internal doors, walls, and stuff, which are nice for the occupants, but not necessary. These materials could be relocated to the hull, increasing health, but not quite up to 100% (due to reduced interior structure). That way, even ships without cargo holds will be able to repair themselves to a certain extent.


People seem to have ideas about payed repairs while docked… I prefer free repairs in space games, and defeating all enemies through use of complex tactics (the 'restart' button), but since this is Thrive, and so has an incredibly detailed economy, mostly carried over from planet-based civilisation, payment for a 'proper' repair makes sense. However, I'm no good at economics, so I'll leave the explanation to them.

I suggested a maintenance fee, Repairs could be included in that.
Back to top Go down
GmansWatching
Newcomer
GmansWatching


Posts : 57
Reputation : 3
Join date : 2012-08-12
Age : 28
Location : Earth

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptySun Sep 16, 2012 10:34 am

It seems like a good idea. But there would have to be limits to it.
-Should ship size affect amount repaired?
-Most a ship can repair is hull breaches, fires, disabled systems, and any small exterior damage.
-Cannot repair: Missing chunks of ship, massive hull breaches, and thats all i got.
-Repair speed is affected by the amount of crew.
-Ship can be repaired, at most, 25% of the original health.
-Other friendly ships can provide the necessary materials if theyre unavailable on the current ship.
-There should be a box next to a ships stats that says Auto-Repair, and once clicked, the ship will do repairs until, out of resources, 25% reached, or full health reached.
-Guns can be minimally repaired. They will work but have little armour.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptySun Sep 16, 2012 11:58 am

GmansWatching wrote:
It seems like a good idea. But there would have to be limits to it.
-Should ship size affect amount repaired?
-Most a ship can repair is hull breaches, fires, disabled systems, and any small exterior damage.
-Cannot repair: Missing chunks of ship, massive hull breaches, and thats all i got.
-Repair speed is affected by the amount of crew.
-Ship can be repaired, at most, 25% of the original health.
-Other friendly ships can provide the necessary materials if theyre unavailable on the current ship.
-There should be a box next to a ships stats that says Auto-Repair, and once clicked, the ship will do repairs until, out of resources, 25% reached, or full health reached.
-Guns can be minimally repaired. They will work but have little armour.
That all sounds good.
I don't think ship size should affect amount repaired (% of total), because a bigger ship would have more spare material to compensate. But if you're talking about hit points, then it would have an effect, because bigger ships could regain more hit points with their supply of on-board materials. It would depend on how you measure the damage.
Back to top Go down
PTFace
Learner
PTFace


Posts : 139
Reputation : 7
Join date : 2012-04-24

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptySun Sep 16, 2012 2:06 pm

There should be a slider for fleet maintenance where you choose what you wish to pay, but having it be lower would reduce fleet effectiveness.
Back to top Go down
Silver Sterling
Newcomer
Silver Sterling


Posts : 96
Reputation : 0
Join date : 2012-08-24
Age : 43
Location : Germaney

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptySun Sep 16, 2012 6:40 pm

PTFace wrote:
There should be a slider for fleet maintenance where you choose what you wish to pay, but having it be lower would reduce fleet effectiveness.
Yes, have posted this idea before aswell.

The ideas about the ship repairs are indeed nice.

I personally would like the idea of having a pool of ship equipment for stations. This could also limit the possibilities of your technolgy. First you have to get rockets, etc. up to the station, or produce them on the station itself but you need the materials, then there is a time you can teleport the equipment up to the station and in some time your technolgy becomes advanced enough, that you simply can replicate the stuff. Ships could be able to do something like this in some kind of way aswell. Mining by Planets for ore to produce equipment, etc. But should be kept simple. No not hunderts of different ores

I personally had another idea for the space travel. I read there are chemical rockets, maybe nuclear/fusion/plasma and then for interstellar dark matter. I think antimatter as a step between could be nice aswell. So dark matter as a max developed engine with invinite range, but antimatter has still to be refilled. Possible later also a mobile antimatter generator, where a ship can refill at a gas gigant, but this should take longer.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyMon Sep 17, 2012 11:20 am

An advanced robotic technology - robotic drones could automatically repair your ship from nearby asteroids. However, the resources from the asteroids are gradually depleted.

An advanced nano-robotic technology - when nano-robots are at the point regular robots were, a fleet of nano-drones could also automatically repair your ship from nearby asteroids, but with the advantage of being invisible to the enemy (at least until they research a method of detecting them).
Back to top Go down
Silver Sterling
Newcomer
Silver Sterling


Posts : 96
Reputation : 0
Join date : 2012-08-24
Age : 43
Location : Germaney

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyTue Sep 18, 2012 7:53 am

The Uteen wrote:
An advanced robotic technology - robotic drones could automatically repair your ship from nearby asteroids. However, the resources from the asteroids are gradually depleted.

An advanced nano-robotic technology - when nano-robots are at the point regular robots were, a fleet of nano-drones could also automatically repair your ship from nearby asteroids, but with the advantage of being invisible to the enemy (at least until they research a method of detecting them).
Sweet, like it.
Back to top Go down
GmansWatching
Newcomer
GmansWatching


Posts : 57
Reputation : 3
Join date : 2012-08-12
Age : 28
Location : Earth

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyThu Sep 20, 2012 12:22 am

Those robotic drones should also be able to be used as a weapon. Like a missile that deploys millions of them and eats away at the target. And if the drones survive, they could return to you ship with the scrap they took.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyThu Sep 20, 2012 10:48 am

GmansWatching wrote:
Those robotic drones should also be able to be used as a weapon. Like a missile that deploys millions of them and eats away at the target. And if the drones survive, they could return to you ship with the scrap they took.
Ship harvesting might require the drones to have slightly stronger tools to allow them to break through the metal hull… This could probably be the next generation of resource harvesters - 'ship harvesters'. They allow nearby destroyed or unused ships (or asteroids, of course) to used for resources, as well as any enemy ships that get within range, allowing them to be used for offensive and defensive purposes. Nice idea!
Back to top Go down
GmansWatching
Newcomer
GmansWatching


Posts : 57
Reputation : 3
Join date : 2012-08-12
Age : 28
Location : Earth

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyFri Sep 21, 2012 10:21 pm

Thanks Name em' Recyclers
Recycler Class 1 - Asteroids
Recycler Class 2 - Debris
Recycler Class 3 - Ships / Vessels
Recycler Class X - Buildings / Structures / Stations / Bases (etc)
Back to top Go down
AllenHill




Posts : 2
Reputation : 0
Join date : 2012-12-20
Age : 39

Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair EmptyThu Dec 20, 2012 7:07 am

Thanks for sharing the information about ship repairing.

Back to top Go down
Sponsored content





Ship Repair Empty
PostSubject: Re: Ship Repair   Ship Repair Empty

Back to top Go down
 
Ship Repair
Back to top 
Page 1 of 1
 Similar topics
-
» Just Joined
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Gameplay Stages :: Space-
Jump to: