Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Transition to RTS Mode - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Transition to RTS Mode - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Transition to RTS Mode - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Transition to RTS Mode - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Transition to RTS Mode - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Transition to RTS Mode - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Transition to RTS Mode - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Transition to RTS Mode - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Transition to RTS Mode - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Transition to RTS Mode - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Transition to RTS Mode - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Transition to RTS Mode - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Transition to RTS Mode - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Transition to RTS Mode - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Transition to RTS Mode - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Transition to RTS Mode - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Transition to RTS Mode - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Transition to RTS Mode - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Transition to RTS Mode - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Transition to RTS Mode - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

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The Uteen
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NickTheNick
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NickTheNick


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PostSubject: Re: Transition to RTS Mode   Transition to RTS Mode - Page 2 EmptyMon Sep 24, 2012 6:36 pm

Yes, I think exponential would be good.

Ahh, cybernetic, hadn't thought of that. So the list so far is:

Pierce: Stabs, Sharp Projectiles
Shock: Slashes, Clubbing
Poison: Toxic gas, toxic acid
Energy: Beams/lasers
Ballistic: Explosive projectiles
Cybernetic: Electronic scrambling/attack

So, if I understood you correctly, the first electromagnetic pulse would be like a gamma ray or neutron ray/beam being fired at an opponent, whereas the second is a pulse that disables all electronic equipment in a certain area, like EMP in CoD?
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The Uteen
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PostSubject: Re: Transition to RTS Mode   Transition to RTS Mode - Page 2 EmptyTue Sep 25, 2012 12:17 pm

NickTheNick wrote:
Yes, I think exponential would be good.

Ahh, cybernetic, hadn't thought of that. So the list so far is:

Pierce: Stabs, Sharp Projectiles
Shock: Slashes, Clubbing
Poison: Toxic gas, toxic acid
Energy: Beams/lasers
Ballistic: Explosive projectiles
Cybernetic: Electronic scrambling/attack

So, if I understood you correctly, the first electromagnetic pulse would be like a gamma ray or neutron ray/beam being fired at an opponent, whereas the second is a pulse that disables all electronic equipment in a certain area, like EMP in CoD?
The first EMP is intended to blind the opponent (or just make them unseeing), so this would be done with visible light (this is the sort of thing). A gamma/neutron ray/beam sounds more like your suggestion for this category, in my opinion.
As for the second, I know very little about CoD, so I'll just say probably. The effect is basically what you said, as Wikipedia puts it: ‘The resulting rapidly-changing electric fields and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges.’.


You seem to have missed the majority of my suggestions from the list so far…
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NickTheNick
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PostSubject: Re: Transition to RTS Mode   Transition to RTS Mode - Page 2 EmptyTue Sep 25, 2012 10:18 pm

Well, if it is a non-lethal attack, I don't think it would fall under an attack type category. Stuns, flashes, and disorientation cannot be simulated very well if they are categorized as attack types, IMO. What I meant by the EMP is exactly what you quoted.

However, I was thinking that cybernetic attacks, such as malware and viruses, do not fall under attack types either. Cybernetic attacks, as far as I know, do not do physical damage. I think they would need separate treatment, like disorientation/LTL weapons.

I'm sorry if it seemed like I ignored your suggestions, it is just many of them I had already listed, so I thought you were agreeing with them and then the extra ones were your suggestions. My opinions on the matter are the ballistic and shock be kept separate. I was thinking ballistic just covers any explosive/combustible projectile, and shock be separate as slashing/blunt and hacking attacks. I also really like your equation, I don't see any flaws!
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The Uteen
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PostSubject: Re: Transition to RTS Mode   Transition to RTS Mode - Page 2 EmptyWed Sep 26, 2012 2:06 pm

NickTheNick wrote:
Well, if it is a non-lethal attack, I don't think it would fall under an attack type category. Stuns, flashes, and disorientation cannot be simulated very well if they are categorized as attack types, IMO.
Good point. However, electricity can hurt, and kill, just like any other type of attack. Light and sound can permanently blind and deafen, though is probably handled differently from regular attacks.
Quote :
What I meant by the EMP is exactly what you quoted.
I thought so, it was just for general clarification, since disable can also mean deactivate.
Quote :
However, I was thinking that cybernetic attacks, such as malware and viruses, do not fall under attack types either. Cybernetic attacks, as far as I know, do not do physical damage. I think they would need separate treatment, like disorientation/LTL weapons.
For the cybernetic attacks, I was thinking mainly about species which have integrated technology into their bodies, for enhanced communication and calculation, to whom having their electronic equipment disabled would be almost as much as a loss as having a limb or part of their brains removed. Nevertheless, you do have a good point.
Quote :
I'm sorry if it seemed like I ignored your suggestions, it is just many of them I had already listed, so I thought you were agreeing with them and then the extra ones were your suggestions. My opinions on the matter are the ballistic and shock be kept separate. I was thinking ballistic just covers any explosive/combustible projectile, and shock be separate as slashing/blunt and hacking attacks.
Alright, I just found it hard to tell how they were organised from what you listed; I was a bit confused, as ballistic is defined as ‘relating to projectiles or their flight’.
In that case, I would suggest making an entry for ignited projectiles under ballistic.
(i.e. projectiles with ignited tips; igniting the whole thing would just be silly!)

Also, you did miss biological weapons (G.E. microbes), and I thought they were a pretty good idea!
Quote :
I also really like your equation, I don't see any flaws!
For centuries people didn't see flaws in the geocentric system, but thanks anyway.
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NickTheNick
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PostSubject: Re: Transition to RTS Mode   Transition to RTS Mode - Page 2 EmptyWed Sep 26, 2012 5:31 pm

Ahh right, electrical attacks. Under energy then?

For ballistics, even though the actual definition is just any flying projectile, I was thinking we have it refer to explosive/flammable (just like you suggested) projectiles only. Non explosive/flammable projectiles would fall under pierce, like arrows and slingshots and javelins.

Biological weapons, right, I forgot. I think we could even put poison in with biological.

So here is the list:

Attack Types

Pierce: Stabs, Sharp Projectiles
Shock: Slashes, Clubbing
Energy: Beams/lasers/electricity
Ballistic: Explosive/Flammable projectiles
Biological: Toxic gas/acid, microbes

Non-Physical

Visual: Light waves
Sonic: Sound waves
Cybernetic: Electronic scrambling/attack
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