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 Bug report thread

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Tarpy
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PostSubject: Bug report thread   Tue Dec 31, 2013 9:12 pm

This thread is for reporting bugs in the current version of Thrive. Your bug report should contain:

1. A description of the bug itself
2. How to produce the bug
3. [optional] For graphical bugs, a picture

Current list of known bugs:
Spoiler:
 


Last edited by Tarpy on Wed Aug 06, 2014 10:00 am; edited 3 times in total
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Tarpy
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PostSubject: Re: Bug report thread   Fri May 02, 2014 3:11 pm

EDIT by Seregon - split this and the following posts from the release thread.

Fantastic job! I can't wait to try!

EDIT: I just got a victory. There has definitely been a lot of progress since the last version.


Last edited by Tarpy on Fri May 02, 2014 6:21 pm; edited 1 time in total
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Scottnov
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PostSubject: Re: Bug report thread   Fri May 02, 2014 5:05 pm

I'm not sure if I can post here, if I can, great, if not, delete my post and disregard my ignorance.
I'm going to give my feedback:
Great job! Look how far we've come already! Soon enough, the stage will be complete!
My lil' microbe has a giant "mouth" that he uses to hoard those little things that produce stuff, it gains me ATP really quick. I call him Chompy.
I've noticed a few bugs:
1: Selecting a part in the editor sometimes (only tested with mitochondria) crashes the game.
2: Going into the editor sometimes crashes the game. EDIT: This is confirmed to happen for me when you edit for the second time. It didn't happen the first time I started.
3: Not sure if this is a bug, but I cannot collect the poison vacuole, assuming it is that bubble with yellow inside?
Once again, I am truly stunned with this progress.
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Tarpy
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PostSubject: Re: Bug report thread   Fri May 02, 2014 6:20 pm

Scottnov wrote:

1: Selecting a part in the editor sometimes (only tested with mitochondria) crashes the game.
2: Going into the editor sometimes crashes the game. EDIT: This is confirmed to happen for me when you edit for the second time. It didn't happen the first time I started.
3: Not sure if this is a bug, but I cannot collect the poison vacuole, assuming it is that bubble with yellow inside?
Once again, I am truly stunned with this progress.

1. This hasn't happened to me
2. I can confirm this
3. I actually couldn't pick up the poison vacuole only the first time I played, but after the game crashed and I restarted it, I could pick it up
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Scottnov
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PostSubject: Re: Bug report thread   Fri May 02, 2014 6:50 pm

Tarpy wrote:
Scottnov wrote:

1: Selecting a part in the editor sometimes (only tested with mitochondria) crashes the game.
2: Going into the editor sometimes crashes the game. EDIT: This is confirmed to happen for me when you edit for the second time. It didn't happen the first time I started.
3: Not sure if this is a bug, but I cannot collect the poison vacuole, assuming it is that bubble with yellow inside?
Once again, I am truly stunned with this progress.

1. This hasn't happened to me
2. I can confirm this
3. I actually couldn't pick up the poison vacuole only the first time I played, but after the game crashed and I restarted it, I could pick it up
I've tried a whole bunch... Still can't pick it up...
EDIT: One time when my game crashed, it gave me an error log. Not since, however.
EDIT NUMBER 2: This is the error log, I had to copy it manually, so forgive any minor typing errors, perhaps it will be of use:

"../scripts\microbe_editor\microbe_editor_hud.lua:113: attempt to index field 'lockedMap' (a nil value):
[C]:-1 (metamethod_index)
../scripts\microbe_editor\microbe_editor_hud.lua:113

Assertion failed!
Program: C:\Users\(my user)\Downloads\Thrive-0.2.2r(1)\Thrive-0.2.2r\bin\Thrive.exe
File: C:\minGW\temp\ogre\ogre_src_v1-8-1\OgreMain\src\OrgeLogManager.cpp, Line 43
Expression: msSingleton.
This application has requested the runtime to terminate it in an unusual way.
Please contact the application's support team for more information."
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crovea
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PostSubject: Re: Bug report thread   Sat May 03, 2014 3:52 am

Ill have a look at these issues asap! Thanks for reporting

EDIT: The issues have been fixed and if you re-download the dropbox link everything should work again. The issue was due to a few things I had forgotten to handle when a new player microbe was created. People who used the "New Microbe" button were having issues, while people just editing the existing microbe did not have issues.

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NickTheNick
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PostSubject: Release 2.2 Bugs   Sun May 04, 2014 4:00 am

Guys, this thread is for programmers/mods only to post releases. Do not post here. For discussion on bugs, use this thread:

http://thrivegame.canadaboard.net/t1347-bug-report-thread

Nevermind we're here now.

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Alexthe666
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PostSubject: Re: Bug report thread   Tue May 06, 2014 5:28 pm

Sometimes, your microbe can hit a compound produce (or whatever they are called ) then you go in editor and make your microbe a ring-shape and the protein will be inside when you play the game again. Then if you make your cell do fast movements there is a chance the emitter inside your cell will go into noclip.
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Tarpy
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PostSubject: Re: Bug report thread   Tue May 06, 2014 5:52 pm

Alexthe666 wrote:
Sometimes, your microbe can hit a compound produce (or whatever they are called ) then you go in editor and make your microbe a ring-shape and the protein will be inside when you play the game again. Then if you make your cell do fast movements there is a chance the emitter inside your cell will go into noclip.

This is more of a quirk than a bug.
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untrustedlife
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PostSubject: Re: Bug report thread   Tue May 06, 2014 8:12 pm

Alexthe666 wrote:
Sometimes, your microbe can hit a compound produce (or whatever they are called ) then you go in editor and make your microbe a ring-shape and the protein will be inside when you play the game again. Then if you make your cell do fast movements there is a chance the emitter inside your cell will go into noclip.

its not actually noclipping, the world is actually 3d and you can push the emitters up or down by moving quickly.
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PostSubject: Re: Bug report thread   Tue May 06, 2014 11:01 pm

untrustedlife wrote:
Alexthe666 wrote:
Sometimes, your microbe can hit a compound produce (or whatever they are called ) then you go in editor and make your microbe a ring-shape and the protein will be inside when you play the game again. Then if you make your cell do fast movements there is a chance the emitter inside your cell will go into noclip.

its not actually noclipping, the world is actually 3d and you can push the emitters up or down by moving quickly.
Wow! I never new it was 3D! Is Spores "cell" stage like that two? :?: 
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Scottnov
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PostSubject: Re: Bug report thread   Tue May 06, 2014 11:33 pm

Alexthe666 wrote:
untrustedlife wrote:
Alexthe666 wrote:
Sometimes, your microbe can hit a compound produce (or whatever they are called ) then you go in editor and make your microbe a ring-shape and the protein will be inside when you play the game again. Then if you make your cell do fast movements there is a chance the emitter inside your cell will go into noclip.

its not actually noclipping, the world is actually 3d and you can push the emitters up or down by moving quickly.
Wow! I never new it was 3D! Is Spores "cell" stage like that two? :?: 
Sort of, it was graphically 3D but I'm not sure about the world being ACTUALLY 3D.
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MitochondriaBox
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PostSubject: Zombie Cell   Thu Jul 24, 2014 2:13 pm

I'm not sure if this is the best time for this, but just earlier, I got my cell to die of ATP depletion (just a nucleus, nothing else). When it regenerated, it had 0 health left, as well as a red nucleus but was still alive for a while and could be edited before it died again. From then on, it played as normal, but the cell still had the red "zombie" nucleus.

This was in Thrive Indev 0.2.2 (the most recent version). Hope it isn't too late for bug reports.

EDIT: The nucleus was the same shade of red as when the cell gets damaged. I also entered the editor several times before the cell died for the first time, and I think it kept the redness while it was edited, so the game probably got confused and thought it was supposed to be red. Not sure about the "0 Health" thing, though.
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Tarpy
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PostSubject: Re: Bug report thread   Wed Aug 06, 2014 10:01 am

Updated the OP with all the recent bugs I read on the forum. Tell me if I missed something.
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crovea
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PostSubject: Re: Bug report thread   Wed Aug 06, 2014 3:29 pm

MitochondriaBox wrote:
I'm not sure if this is the best time for this, but just earlier, I got my cell to die of ATP depletion

I was unable to reproduce the issue in 0.2.3 but I'll keep an eye on it!

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PostSubject: Re: Bug report thread   Thu Aug 14, 2014 12:14 am

While in debug mode (`), the game still registers things like the movement keys as commands, as opposed to typing. Might be a problem in the future.
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crovea
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PostSubject: Re: Bug report thread   Fri Aug 15, 2014 9:46 am

Quote :
While in debug mode (`), the game still registers things like the movement keys as commands, as opposed to typing. Might be a problem in the future.

That was quite annoying but has already been fixed! It should have been in the release but simply didn't get merged into the main codebranch in time.

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