Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 A humble introduction.

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: A humble introduction.   Sat Nov 08, 2014 3:24 pm

It works really well and I like it, but I have to agree with Madero in that there should be a distinction between themes and ambience - that isn't to say the music can't be ambient, just that ambience itself tends to be sound effects, whereas using melodic ideas as ambience may result in unwanted dissonance if there's any other music playing.

On the topic of why you can't post anywhere else yet, a mod (they can be identified by their blue username) has to approve your application so you can enter the development group. I'm surprised you haven't been approved yet, but to any mods reading I can definitely vouch my support.

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
K2017
Newcomer


Posts : 21
Reputation : 3
Join date : 2014-10-08
Age : 18
Location : The Mandelbrot set.

PostSubject: Re: A humble introduction.   Tue Nov 11, 2014 2:55 pm

Well, I was actually intending for the piece to be a track that might play in-game, whereas I think ambiance should be almost random; comprised of sounds that you can hear in game that create the atmosphere. I think you could call this an ambient theme? Maybe. I am still revising it to get rid of the arps but to also keep it interesting. I'll keep you posted I guess.
Back to top Go down
View user profile
K2017
Newcomer


Posts : 21
Reputation : 3
Join date : 2014-10-08
Age : 18
Location : The Mandelbrot set.

PostSubject: Re: A humble introduction.   Sun Nov 16, 2014 8:06 am

Ok, as I promised, I have removed the more arp-y sounds and replaced them with random shimmering and an extra synth pad. Have a listen:

Remember, this is more of an ambient theme rather than pure ambiance, so I would expect it to possibly play as a track while playing the game.
Back to top Go down
View user profile
K2017
Newcomer


Posts : 21
Reputation : 3
Join date : 2014-10-08
Age : 18
Location : The Mandelbrot set.

PostSubject: Re: A humble introduction.   Thu Dec 11, 2014 12:54 am

This may not be especially relevent to Thrive, but it is the most recent peice I composed. I just thought you guys might want to hear it for whatever reason .
(Ignore the Thrive logo, it's just the basic project file I use, and I wasn't bothered to change it.)
Back to top Go down
View user profile
ElementalRed
Newcomer


Posts : 26
Reputation : 0
Join date : 2014-07-27
Age : 22

PostSubject: Re: A humble introduction.   Thu Dec 11, 2014 1:48 pm

K2017 wrote:
This may not be especially relevent to Thrive, but it is the most recent peice I composed. I just thought you guys might want to hear it for whatever reason .
(Ignore the Thrive logo, it's just the basic project file I use, and I wasn't bothered to change it.)
At first, I thought that this could be an end credit song, then when I listened to it the second time, it felt like a boss battle song, but since Thrive is a game about evolution it could be heard when your creature/civilization is in a critical situation (like being attacked by a predator/rival nation, or being threaten by natural disasters or when a revolt is about to burst...)
Back to top Go down
View user profile
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: A humble introduction.   Thu Dec 11, 2014 2:39 pm

Sounds great! It's very tense and builds an interesting atmosphere. The reliance on synthesizers mentally places this in either the multicellular or space stages for me, a predator chase or space combat theme respectively.

If I could make one suggestion: try adding a held open fifth to one section which gradually increases in volume, played on a synth pad of some sort. It'll add to the held faint choirs you already have, creating even more tension.

EDIT: You are now finally part of the developer usergroup, so any music you compose from now on needs to go here.

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
K2017
Newcomer


Posts : 21
Reputation : 3
Join date : 2014-10-08
Age : 18
Location : The Mandelbrot set.

PostSubject: Re: A humble introduction.   Fri Dec 12, 2014 7:29 am

Thank you very much for putting me in the development group. I have one question though, what do you mean by held open fifth? I understand (because I searched it up) that it is essential in creating harmonious chords and other harmony, but in my case, I'm not sure how to implement that :/ . I tried adding a continuous synth note over the span of a few bars, but the effect was not very pronounced in my opinion. I don't think I'm doing it correctly though.
Back to top Go down
View user profile
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: A humble introduction.   Fri Dec 12, 2014 12:35 pm

By an open fifth in this case I mean two notes a fifth apart (7 semitones, or 5 semitones if you invert it) played together. There's quite a prominent open fifth which enters at this point in this theme which is the sort of thing I'm imagining, but maybe with more dynamic variation and modulation as tension increases.

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
Sponsored content




PostSubject: Re: A humble introduction.   Today at 4:33 pm

Back to top Go down
 
A humble introduction.
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved :: Applications-
Jump to: